Here are the news for my birthday! Kinda a late though...
VectrexWii v0.2
"It is not much better than the first one... the changelist is something like this:
-Improved main menu (more on this at the bottom).
-ROMs are not appended anymore. The ROM that is still there is Minestorm which was built in the original Vectrex and is still here at the "Vectrex". ;D
-ROMs are sought in both SD and USB. The emulator will seek a folder named "vec" (I have plans to make this configurable but it is currently hardcoded) at the root of both devices and will display any file with the ".vec" (case insensitive) extension as an option to load.
-You are able to return to the main menu once the emulation has started so you can load another ROM without returning to the homebrew channel.
-Gamecube controller support because it has a stick... I don´t have any wiimote peripheral at the moment and that´s why I did not bother to write that (kinda selfish I know hahaha), I will wait to have them to do the proper tests (also I´d like to write the button mapping code first, which involves more user interface work ).
The main menu works as follows: There are 4 options: The first one starts the emulation. The second one lets you choose your "cartridge" which can be your SD or USB (or NA if you want to play the built in ROM). The third option lets you set your joystick, which can be a Wii or GC (the program only cares about channel/port 1 respectively) and will be the controller that will be listened to during the emulation (both are able to return to the main menu by pressing HOME/START respectively). Lastly, you can return to the homebrew channel.
Any button will trigger the selected option except for the PADs, HOME and START. If you have ROMs in both USB and SD "Cartridge" will scroll to the first option when the last one is reached and you press a button again. HOME and START will automatically put the cursor at the "Exit" option, if it is already there the program will quit. You move the cursor by pressing UP/DOWN. You browse through the ROMs (whose names are shown at the bottom of the screen) in the current "Cartridge" with LEFT/RIGHT (Wiimote held horizontally).
I guess that´s all I can say about this not so wonderful update. There´s more to come. Overlays make the games look much better (I did not think that little thing would cause such a visual improvement). That glow effect looks really nice but I need to write a suitable blur function so it doesn´t make the emulation run slow as it is doing right now. Lines could be drawn thicker if wanted [I just remembered I updloaded a version with weird vectors/points width (I made them look thicker in a ugly way)]. Button mapping and other controllers support will be added.
Overlays did not make it to this release because they did not fit exactly (they almost did... it should be a scaling problem) to the image and I have to find why, the other features need to be optimized and a user interface needs to be written (there will be an "in-game" menu that will pop up when you "pause" the game instead of directly sending you to the main menu)."
Source
MESS SVN r11988
"r11988
SCU log removal"
Source
Jpcsp SVN r2193
"r2191
Fixed resizing when using options for shader implementation of "Stencil Test" or "Color Mask" and a resizing factor not being an integer value (e.g. 2.5): keep the texture size as a power of 2. Textures having a non-power of 2 size are slower or not supported at all.
r2192
Increased MaxPermSize from 64 to 128m. It seems that several games require this setting. Hoping this will not cause problems for computers low on memory.
r2193
Added draft implementation for sceGameUpdate module.
Updated CryptoEngine with all known mesg_led keys (checked by BlackDaemon).
Reversed and added all certificate codes to sceHttps.
Fixed a small fullscreen display bug."
Source
FBANext-PS3 SVN r455
"r455
- CPS3 bios fix
r454
[Core] - added Oriental Legends Plus driver to PGM (oldsplus). Thanks iq_132
[Core] - fixed endian issue in Cps3PatchRegion()
r452
- Frame_count shaders work now
- Updated/added all new shaders
- Use left/right to cycle then X to set shader
- No resampling for new Cellframework 2 audio
- Input improvements
- multiMAN support"
Source
DOSBox SVN r3724
"r3723
add PCI framework
r3724
keep strangeness out of this"
Source
USB Loader GX v2.1.0 SVN r1091
"r1091
*fixed crash with unlock button ( Issue 1919 )
*fixed title of features settings"
Source
Xroar v0.25
"- New GTK+2 user-interface.
- New GtkGLExt video module.
- New audio options: -ao-rate, -ao-buffer-ms, -ao-buffer-samples, -volume.
- New options: -kbd-translate, -disk-write-back.
- New PulseAudio sound module.
- New Linux joystick module.
- CPU emulation accuracy improved [from doc by Darren Atkinson]
- Tape audio feedback while loading CAS files (AUDIO ON).
- Fixed some CPU timings.
- Added ability to print to file or pipe.
- Ability to define new machines or cartridges."
Source
Dolphin SVN r7608
"r7608
Make sure the play button is disabled while a game is starting when not rendering to main. This should fully resolve issue 4602."
Source
SNES9x-PS3 v4.4.9 SVN r1ce50fe9859e
"- 'Return to Multiman' now returns to multiMAN even if
you start SNES9x from the XMB instead of multiMAN
- Added shader CRT-caligari.cg
- The Game-aware shader now works correctly
- Improved interface menus
- Added support for Multiman"
Source
SaveGame Manager GX SVN r106
"r106
* Added an automatic resource list generation script which is executed when
files are added/removed (Thanks Dimok)
* Added an own class for the HomebrewPrompt
* Added booting with arguments from meta.xml for homebrews
* Added an argument receiver from meta.xml to the app: "-ios=xxx". The ios is
the boot IOS on startup.
* Fixed Homebrew Browser duplicate buttons for apps with more than one dol in
the app folder
* Fixed lot of problems with USB HDD (need feedback)
* Fixed the "GoogleCode" AutoUpdate problem (one more time...)
NOTE: You will need to update to this revision manually. Due to a few changes
from Google on the GoogleCode site, the autoupdater doesn't work anymore. This
is fixed in the new revision for future releases."
Source
multiMAN v2.01.00
"* Grouping by Genre for Game/Favorite Columns (SQUARE)
* Grouping by Emulator Type for Retro column (SQUARE)
* Grouping by title name (alphabetically) for Music (SQUARE), Game, Favorites, Retro columns (SELECT+SQUARE)
* Info pop-up during music playback
* Removed duplicate entries (by name) in Photo and Music XMMB columns
* BD Remote: [SLOW<<]/[SLOW>>] will change playback volume
* BD Remote: [BLUE] will switch to File Manager and back
* BD Remote: [GREEN] will turn on the Screensaver
* SELECT+START will switch to File Manager and back"
Source
DS2x86 v0.11 Alpha
"This version has only one major change, the improved audio code. The AdLib
audio has been ported from ARM assembly to MIPS assembly, and the SB digitized
audio code has been improved."
Source
0 comments:
Post a Comment