Updates for the 24th!
MESS SVN r12041
"r12041
Added device types for all known WD17XX variants, and enforced inverted DAL lines with e.g. FD1771/FD1791. Used correct variants in drivers, except TRS-80. [Curt Coder]"
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GameEx v11.83
"Fixes emulators loaded more than once at startup."
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Jpcsp SVN r2204
"r2202
making exec path bin for the build bot.
r2203
lowecase j
r2204
Fixed error "HLE Function sceMp3XXX(sceMp3) not activated by default for Firmware Version 373"
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Dolphin texcache-rewrtite SVN r7618
"r7618
texcache-rewrite: This revision is Version 3.0 + texcache-rewrite. Shall I merge texcache-rewrite to trunk? There might be some problems.
texcache-rewrite known issues:
- OpenGL: Metroid Prime visors have wrong colors if Virtual EFB copies are enabled.
- OpenGL and D3D9: Paletted RAM textures are decoded on the CPU, so they may be slower than trunk.
- All: High-res texture support is gone.
These are pretty minor. Let me know if it's OK."
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Jagulator v2.0.2
"Update #3: I have posted a short video of release 2.0.2 running Zero-5 on YouTube.
Update #2: Release 2.0.2 (GUI Release) is available for download HERE. Please be advised this is still development code but should make the loading of roms and binaries a lot easier. Some things to note;
- After extracting the contents of the zip file into your chosen location you will need to edit the 'jagulator.ini' file in the root jagulator directory and change to bootpath and rompath to match your installation location.
- You can load roms, binaries or initiate the Jaguar CD Bios from the 'File' menu.
- All roms and binaries selected will start automatically after loading.
- The video output screen will now center on your desktop.
- When loading a binary you will be promoted for the load address after file selection.
- Pressing Escape will stop execution. If you wish to try another rom/binary after you have just run one I would advise using the File | Reset before attempting to load another.
- Please remember this is not fully stable code yet and some titles do not run, others have a tendancy to crash the emu. I am working like crazy to knock down all the issues.
- Please send me feedback on specific issues so that I can improve your experience of Jagulator.
Update #1: I am putting the finishing touches to the basic GUI for Jagulator and will start testing this evening prior to a release. During some seperate testing it seems that 2.0.2 is now starting to run further games, although not all playable, this is progress. I have updated the screenshots on the status page with the newly working titles. Head on over to the status page !!! "
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PCSX2 SVN r4758
"r4757
onepad: support of diagonal in d-pad.
r4758
SPU2-X: If a bit we don't understand goes high, clear a register we don't understand. Don't ask me, but it seems to make the BIOS happier and Devil May Cry works again."
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FB Alpha Shuffle v2.0.0 110620
"- Fba shuffle version number to 2.0.0.
- The burn module can be split into dynamically loaded dll, through the Help menu under the "load burn library" to choose a different dll.
- The filter is split into a separate dll.
- Add Lord of Gun and Alien Challenge driver. [Iq_132]
- Add Success Joe drives. [Iq_132]
- Add Varia Metal drive. [Iq_132]
- Improved oldsplus.
- Fixed some pgm speed of the game.
- Fixed auto demo olds.Fixed the window loses focus and get focus after the user manually suspend failure.
- Fixed enable the filter and exit the game high cpu usage problem.
- Fixed creating kaillera game list.
- Fixed some cases, full-screen mode the window of image scaling is not correct.
- Add set custom key combination function (through the key settings in the "custom key combination" button to enter)
- Add debug information shows the simulator window (by modifying the configuration file log = "true" open).
- Add GDI video output mode (learning purposes, not recommended)
- Add Direct2D video output mode (need more than win7 or vista sp2 system)
Part of the adjustment of the configuration file structure (some options need to re-set)
- Adjust all cheat, configuration files, favorites, local game list file format is xml.
(You can use the tools banunu fbas to convert the old ini file, note that the original documents have to be the first non-English characters into a utf8 format)
Modify some default settings.
- Optimize button bursts results support the key combination bursts.
- Key bursts settings are saved to the game configuration file.
- Optimize the focus of the game list dialog box switch. (After selection or input filter does not automatically switch the focus to the list)
- If you want to import from mamep.lst local game list, you must first save it as utf8 bom mamep.lst code.
- Remove unstable simple music box. (M1 recommended to listen to the game music).
- Update libpng to 1.5.3. (Http://libpng.sourceforge.net)
- Code cleanup and optimization.
- Update romsets synchronized to MAME 0.143."
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Dolphin v3.0
"Yep, we really did it. Finally, after 20 days of string freeze and almost 3 months of feature freeze (totally worth it), we're officially declaring Dolphin "it must new" 3.0 as released!
So, what's actually new in this release?
- Tons of bug fixes: This totally deserves to be a major point for this release. There's been roughly 2500 commits between 2.0 and this release, so there are REALLY too many changes to mention. All kinds of stuff from strange UI behavior, crashes, graphical glitches and other sorts of problems were fixed. For example, many games which didn't boot at all in Dolphin are working fine now.
- Improvements to the user interface: The configuration dialogs were restructured in a more sensible manner to ease emulator usage for new users. The video config dialog received a complete overhaul and features a description panel for each option now.
- Various feature additions: This release also features support for the Wiimote speaker, EFB format change emulation, a gfx debugger, audio dumping, and many other stuff
- Low level DSP emulation: Thanks to numerous fixes to the LLE emulator engine, audio emulation in Dolphin is close to perfect now (provided that one has the necessary DSP dumps of course)
- New API support: Added a D3D11 video backend and an XAudio2 audio backend
- Removal of the plugin interface: The 2.0 release already had seen the introduction of plugin rewrites; the new plugins have been brought to feature parity and replaced them so well, that we decided to merge all plugins the Core. Further improvements are better suited as additions in the current infrastructure since this architecture allows for a much better integration with the other parts of Dolphin.
- Translation support: Recently we introduced supporting for translating Dolphin into any language. However, due to a lack of well-done translations it was decided to only ship a set of eight translations (Arabic, Brazilian Portuguese, French, Greek, Hungarian, Portuguese, Spanish, Turkish) with Dolphin 3.0.
- Performance/Accuracy: There have been some performance optimizations (especially in the texture decoder), but generally speaking performance decreased in favor of more accurate hardware emulation.
- Building Dolphin: The Windows build uses MSVC 2010 now, Linux users should use the new CMake build system. OS X people still compile Dolphin via SCons.
As (something like) the release manager for 3.0, I'm proud of this release. It's a lot more polished compared to 2.0 (especially the user interface) and should suffer from much fewer bugs. However, we of course still have a lot room for improvement, and for sure will further work on getting closer to perfect Gamecube/Wii/Triforce emulation
To bring things to a close, thanks again to everyone who helped at making this release possible and to everybody who anticipated this release!
btw: To anyone who was wondering, binary packages should soon be uploaded to our homepage. For now, this is a source only release, which can be checked out from the 3.0 tag of our project page at Google Code.
For now, these two binary packages can be used until we have some official binaries."
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WinVZ300 (2011/06/23)
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Dolphin SVN r7621
"r7620
New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
Renamed OnFrame.cpp/h to a more accurate Movie.cpp/h. Made some small changes that may improve movie synchronization.
r7621
missed files from r7620"
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