June 08, 2011

Emulation News 067: Updates for 6-6-11



Here are today's updates!



MESS SVN r11836

"r11836
Some games hangs due of the previous fix, reverted"

Source


PPREFS v1.121

"[change]change the method to suspend threads
[fix](in SORT GAME)merge same category name in different folder
[fix]fix some issue"

Source



MAME v0.142u5

"0.142u5
-------


MAMETesters Bugs Fixed
----------------------
- 04363: [Crash/Freeze] rsgun: MAME crashes when using "-bios jp"
- 04311: [Save/Restore] kov2, martmast: The game freezed after load
save state twice times. (Aaron Giles)
- 04360: [DIP/Input] upscope + others: PORT_CENTERDELTA in input ports
overwrites PORT_KEYDELTA settings (Olivier Galibert)
- 04330: [Save/Restore] btime and clones: Save state does not work
correctly. (Aaron Giles)
- 04359: [Interface] All sets with PORT_DIPLOCATIONs: Dip locations
are displayed incorrectly (Olivier Galibert)
- 04331: [Save/Restore] digdug and clones: Save support produces some
interesting effects... (Aaron Giles)
- 04327: [Save/Restore] galaxian, frogger, many others: Game resets
right after loading auto saved state. (Aaron Giles)
- 04333: [Save/Restore] Many games in m92.c: Save states made while
raster interrupts are active do not work (Aaron Giles)
- 04305: [Crash/Freeze] vmetal, vmetaln: Crash directly after OK
(Angelo Salese)
- 03948: [Crash/Freeze] mvsc: Reset at staff roll only in the mvsc
set. (Alex Jackson)
- 04361: [HLSL] When using HLSL screen size not correct (MooglyGuy)
- 04357: [Core] arcwins, eforest, fhunter, fhuntera and all sets in
twincobr.c: Emulated time does not match actual (Wilbert Pol)
- 04356: [Crash/Freeze] Some games using MC6845: Hang at black screen
w/border (Wilbert Pol)
- 04339: [Gameplay] All sets in segahang.c: Various widespread issues
(Aaron Giles)
- 03445: [Crash/Freeze] znpwfv: Segmentation Fault (Angelo Salese)
- 03872: [Crash/Freeze] vmahjong: Game crashes after select screen
(Angelo Salese)
- 03205: [Crash/Freeze] pblbeach, fhboxers: Emulation Hangs (Angelo
Salese)
- 04352: [Crash/Freeze] xexex: Crash during Mask Rom Test (MooglyGuy)

Source Changes
--------------
Fixed Final Arch failing the IC13 test [Angelo Salese]

Fixed Final Arch and Sando-R multi cart support [Angelo Salese]

Internal HLSL cleanup - removed aux texcoords, restored software
vertex processing due to low-end cards not doing hardware vertex
processing, removed unnecessary tristrip->trilist splitting. Restores
D3D functionality on integrated chipsets and marginal cards.
[Ryan Holtz, Ashura-X]

Dumped GFX / sound roms to Gigaman 2 [f205v, Smitdogg, The Dumping
Union]

Converted PlayStation GPU to a device [smf]

Added PORT_NAME to buttons to better illustrate actual use in Atari
System 1 and Atari G1 drivers. [Tafoid]

inptport.c - Keyboard chars initialization fix [Tom Clayton]

konicdev et al.: Turn the 053250 into a modern device. [O. Galibert]

More accurate pixel clocks for Sega Saturn / ST-V [Angelo Salese]

Moved SCSP to main irq function into an external write line function,
fixes sound regression in Groove on Fight and Intro Don Don
[Angelo Salese]

Fixed an ST-V window effect bug when it's in double interlace mode,
fixes a graphic bug with Virtua Mahjong [Angelo Salese]

Fixed Sega Saturn / ST-V start-up crash that was happening on some
ends [Oliver Stoneberg]

Fixed a use-after-free bug in build/verinfo.c [Oliver Stoneberg]

megatech.c: added some verified labels [ElBarto]

PlayStation GPU splits 4 point polygons into triangles. [smf]

Documentation update for Naomi [f205v]

Fixed MC6845 related crash on 4roses and 4rosesa [Roberto Fresca]

TMS52xx: Minor updates to the comments and the disabled-by-default
pulse excitation code to better match how hardware would probably
work. [Lord Nightmare, Neill Corlett]

HLSL Updates: [Ryan Holtz, Bat Country Entertainment]
* Switched to point-sampling through most of the shader chain to
avoid non-intentional pixel smearing
- Corrected alignment and scaling on the shadow mask and scanlines;
dramatically reduces rainbow banding at non-oversampled resolutions.

Fixed a rather silly bug with SCU DSP execute flag [Angelo Salese]

Moved SMPC intback command inside a timer, removes a kludge for SMPC
mask irq [Angelo Salese]

Changed name of sn76489 variant used in Sega Master System and
Megadrive/Genesis from SMSIII to the more technically accurate
SEGAPSG, as the PSG in question was not only used on the mark 3 units.
[Lord Nightmare]

Added accurate hblank durations to Sega Saturn / ST-V HW
[Angelo Salese, Corrado Tomaselli, Charles MacDonald]

ertictac/poizone: Greatly improved (not perfect) audio
[R. Belmont, Heihachi_73]

Switch SEGA System E to use the SEGAPSG sn764xx variant, as it uses
two SEGA 315-5124 VDPs which have the SEGAPSG integrated. Should
slightly improve sound. [Lord Nightmare]

Fixed Sega System E to use xtal.h, fixed mc8123 comment, clarified PCB
diagram, verified xtal for z80b. [Lord Nightmare, Charles MacDonald]

i286 - enabling 287 emulation by trapping when needed [Carl]

idectrl - Clears error status on driver initialization [Carl]

Added HD6345 CRTC-II variant to mc6845.c. [Curt Coder]

idectrl - implemented verify no retry command [Carl]

i86 - Fixed imul instruction [Carl]

Low-level input upgrade. Classes now exist for input_codes,
input_items, input_devices, and input_seqs. Also created an
input_manager class to hold machine-global state and made it
accessible via machine.input(). Expanded the device index range
(0-255, up from 0-16), and the OSD can now specify the device index
explicitly if they can better keep the indexes from varying
run-to-run. [Aaron Giles]

HLSL Updates:
[Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]
* Added the ability to render screenshots at arbitrary resolutions.
* Added the ability to record AVI videos (albeit with no audio) at
arbitrary resolutions.
* Added a 43-tap-wide FIR-based NTSC filter with tunable Y, I and Q
frequency response.
* Updated scanlines to have a user-tunable pixel-height ratio in
addition to the current screen-height ratio.
- Fixed a VRAM leak that was causing many dynamic-resolution drivers
to run out of memory mid-run.

Implemented IRQ callbacks for the mc146818 RTC [Carl]

Fixed UNSP CPU core reset [Robbbert]

Fixed POP, POPF, PUSHF, and flags for V20 core [Carl, Alex Jackson]

memory: Store legacy object and handler together in the same
structure. [O. Galibert]

memory: Pass the legacy object/handler as a set_delegate parameter.
[O. Galibert]

memory: Merge width-conversion functions together from the same source
width. [O. Galibert]

memory: Build a structure with all possible delegate sizes
[O. Galibert]

memory: Separate delegates for the main access and the subaccesses.
[O. Galibert]

memory: Split the subaccesses delegation information per-slot.
[O. Galibert]

memory: Make the memdump file include a description of every subunit.
[O. Galibert]

memory: Add utility methods to clean up colliding subunit masks and
testing if any are remaining. [O. Galibert]

memory: Combine the map_range and handler_read/write() operations into
one. [O. Galibert]

memory: Proxy the handler entry access when adding handlers.
[O. Galibert]

memory: Tuck the unitmask into the proxy. [O. Galibert]

memory: Split the map_range function into a fixed entry mapping one
and a dynamically allocating entry one. [O. Galibert]

memory: Make the proxy manage a list of handlers instead of a unique
one. [O. Galibert]

memory: Add a handler copy function which works on subunits-only
handlers. [O. Galibert]

memory: Finally allow different handlers on different subunits of the
same address. [O. Galibert]

memory: Implement depopulate_unused(). [O. Galibert]

pic8259 - Fixed edge triggering and non-specific EOI
[Carl, Miodrag Milanovic]

Added SKIT_F0 opcode to the uPD7801/uPD7810 CPU core [Angelo Salese]

Split HLSL code into a separate file, d3dhlsl.c/.h. Also split
drawd3d.c into a couple of headers.
[Ryan Holtz, Bat Country Entertainment]

nec disassembler - Only display "byte/word ptr" when it's actually
needed to resolve ambiguity (same as the i386 disassembler)
[Alex Jackson]

Add ROM dump from motor drive board for Sega Touring Car Championship
[RetroRepair]

Hooked up the 2 PPI8255 for Super Crowns Golf [Angelo Salese]

emuopts: added confirm_quit option (defaults to off). when on,
pressing ESC you are prompted with a 'confirm quit' screen rather than
directly quit emulation. [MamePlus Team, Mamesick, Fabio Priuli]

i86: fix initial CS on reset [Alex Jackson]

memory: Change the gc into a refcounter, for speed reasons.
[O. Galibert]

Fix inverted check on anonymous timers prior to saving state. Also fix
bug where we fail to ignore the permanent non-expiring anonymous
timer. Added code to log timers, and we now log them at each save
attempt as well as at restore time. Should fix most recent save state
releated regressions. [Aaron Giles]

Started to work on Neogeo ROM naming, mostly removal of .bin extension
in favour of chiplabel.socketlabel convention [Johnboy]

Added echo emulation to the OkiM6376 sound chip [J. Wallace]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Baryon Future Assault [Corrado Tomaselli, f205v, The Dumping Union,
David Haywood]
Reality Tennis [Tomasz Slanina, Antonio 'Peluko' Carrillo, Smitdogg,
The Dumping Union]
Fruit Bonus '06 - 10th anniversary [Brian Troha, Smitdogg, The Dumping
Union]
Super Ball (Version 1.3) [David Haywood, Brian Troha, The Dumping
Union]


New clones added
----------------
Dream Crown (Set 2) [Yohji, Smitdogg, The Dumping Union]
Harley Davidson (Rev.B) [Gerald (COY), Smitdogg, The Dumping Union]
Motocross Go (MG2 Ver.A) [Gerald (COY), Smitdogg, The Dumping Union]
Nouryoku Koujou Iinkai (prototype) [Yohji, Smitdogg, The Dumping
Union]
Pit Boss Superstar (9221-10-00A) [Siftware]
Arctic Thunder v1.002 [J. Wilke, ranger_lennier, gamerfan, Smitdogg,
The Dumping Union] (NOT WORKING)

New games marked as GAME_NOT_WORKING
------------------------------------
Panikuru Panekuru [dopefishjustin, Smitdogg, The Dumping Union]
New Hi-Lo Poker [Smitdogg, The Dumping Union]"

Source


DeSmuME SVN r4037

"r4031
gtk: open recent should behave the same as open

If running, pause before loading a new rom

From Jan Bücken (nooris), #3288654
r4032
gtk: call launch after rom reset

Jan reports that if you call reset when a game is paused
the statusbar would wrongly report the game as playing
when it is actually paused. Jan's attached patch removes
the call to desmume_resume() and the status bar update.
I think the intent here is different and the plan was to
reload the game so just call Launch directly as already
Jan noticed it would do the right thing.

Based on a patch from Jan Bücken (nooris), #3288654
r4033
gtk: remove variable set but not used reported by gcc
r4034
List Jan's contributions to wx frontend in Changelog.
r4035
Changelog: oops, remove duplicated line :)
r4036
wx: Add ability to clear recent file list

From Jan Bücken (nooris), #3301520
r4037
gtk-glade: Fix wrong savestate slot, bug #3305716

satelight reports the menu item position for savestates does
not match the slots they are saved.
As zeromus explains the pattern should be:

F1 saves to ds1
F2 saves to ds2
F10 saves to ds0
recent savestates list looks like:
1 myfile.ds1 F1
2 myfile.ds2 F2
...
0 myfile.ds0 F10

Based on a patch from satelight."

Source


puNES v0.21

"In the future I will use this post to announce new releases and changes.

puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
P.s. doesn't support zipped rom yet

Current version : 0.21

Changelog:
0.21
Correct some bugs in the MMC3 (NTSC and PAL) and now
all the roms that I'have tried works well.
0.20
Implemented illegal opcode 0x80 for the "Beauty and the Beast (E) [!].nes" rom
0.19
complete APU emulation.
This is my first attempt with sdl sound and perhaps there may be some bugs. For now, without the implementation of frameskip, the emulator has to work 100% for not having problems with sound skip and crackle.
Changed the structure of the code and now the emu takes less than 100Kb.
Correct many many many bugs.
0.18:
added AxROM (mapper 7) emulation.
0.17:
fixed another bug and now Incredible Crash Dummies run without problems.
0.16:
correct a couple of bugs in the mmc3 emulation.
0.15:
added MMC3 emulation.
0.14:
Correct a a bug in the controller routine (thanks Dwedit).
0.13:
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
0.12:
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
0.11:
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.

Mappers supported : 0, MMC1, UNROM, CNROM, MMC3, AxROM.
Sound : Implemented.

keyboard:
arrow keys = left, right, up, down
a = button A
s = button B
z = Select
x = Start
1 = 1x
2 = 2x
3 = 3x
4 = 4x
5 = no filters
6 = scale2x
7 = ntsc (press more time to switch between composite, svideo, rgb, monochrome)
. and , = switch between PAL palette, NTSC palette and Sony CXA2025AS US decoder, monochrome and greenchrome.
f = toggle fullscreen
o = switch between opengl and software rendering
p = toggle stretch in fullscreen
r = something nice in opengl mode (use the mouse to rotate the cube)"

Source


GameEX v11.75

"- Adds more font sizes and font sizes are refelcted in the info box for the setup wizard.
- Fixes a couple of theme issues."

Source



jDosbox v0.74.23

"* Fixed a serious memory error that mostly affected EGA era games
* Increased performance of the dynamic core a bit
* Improved audio by reducing stuttering on some games"

Source


DOSBox SVN r3715

"r3715
- Add midnight/next day increment
- Add date and time commands (functionality limited)"

Source


MaLa v1.743 Beta

"5/6/2011
Mod: Splash screen after suspend/hibernate replaced with smaller info window to cater for Low Rez displays
Improvement: Restart Option , Logging switching / viewing and email after After Crash ... Like that ever happens :-)
4/6/2011
Mod: Default Logging now on by deafult. Logname changed from MaLa.exe.log to MaLa-LOG.log to make it more obvius to users with windows folder settings to hide file extensions."

Source



MameUI v0.142u5
Source


Osmose v0-9-96

"Osmose now owns a clean graphical user interface based on QT. QT was the first GUI i found, powerfull enough to refresh display at 60hz. So SDL is no more used now.

-Switch sound system to use ALSA
-GUI development using QT.
-Rendering / Key mapping adapted to QT OpenGL.
-Configuration system rewritten."

Source


multiMAN v2.00.04

"* Added: Threaded processing for various tasks (downloading covers, scanning, etc) (no more GUI interruptions)
* Added: XMMB mode will invoke download of missing covers, too
* Added: Support for Genesis+ GX retro emulator (port by squarepusher2)
* Added: Support for FCEUltra (NES/ULTRA) PS3 retro emulator (port by squarepusher2)
* Added: Support for VBA PS3 retro emulator (GameBoy/GameBoy Advanced)
* Added: Support for PNG covers for Retro column (408x408 max resolution) (408x180 for best results)
* Added: L2+R2 will turn on screensaver mode (or put the PAD on a table/coach/sofa and press it down gently)
* Added: Caching of the whole XMMB mode
* Improved: XMMB Photo column display and navigation (no more image buffers release when full - a lot seamless now)
* Improved: Navigation in XMMB is completely rewritten - now smooth and faster than original PS3 XMB
* Improved: Increased image buffers (50 icons/covers) in XMMB (30 in prev versions)
* Added: Unfolding effect up/down while loading XMMB columns
* Added: Indication in XMMB mode when FTP service is used or background download is active
* Added: Warning prompt when user leaves multiMAN with active FTP connections
* Added: Screensaver Timeout option in XMMB Settings column (1-10 mins)
* Added: Link to GBATemp website with Online User Manual by Cyan in XMMB WEB column
* Added: FF/REW for Picture Viewer in XMMB mode (holding left/right or L1/R1)
* Added: Support for 2048 entries per XMMB column
* Added: Virtual memory used for certain tasks (like mp3 playback) to save real memory
* Added: Asnynchroious loading of MP3 files for playback
* Added: A bit more memory allocated to webbrowser and put it in separate container
* Added: MP3 playlist support for 2048 entries (was 128)"

Source


Stella DS v1.2

"* Change screen height when switching from PAL <> NTSC
* Add fps display with START button
* Add stylus management for paddle"

"YOU NEED PERHAPS TO PATCH THE NDS FILE WITH THE DLDI PATCH BEFORE USING IT.
Unzip StellaDS.nds from the StellaDS.zip archive in a directory of your flash / (micro) SD
/ MMC card.
Put the a26/bin files where you want on your flashcard.

That's all, StellaDS can be use now :) !

When the emulator starts, click on the cartridge slot to choose a file. you are use Up/Down
to select a file, then use A to load it.

Controls :
* Direction pad : the joystick ...
* A : Fire button
* SELECT : SELECT Trigger

Use stylus on buttons for other actions on bottom screen."

Source


MESS v0.142u5

"0.142u5

New System Drivers Supported:
-----------------------------
- Fujitsu FM-8 [Barry Rodewald]


Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
(none)

Skeleton drivers:
-----------------
- Sharp MZ-6500 [Angelo Salese]
- Casio FP-1100 [Angelo Salese]
- Casio FP-6000 [Angelo Salese]
- Hitachi B16 [Angelo Salese]
- NEC PC-100 [Angelo Salese]
- Fujitsu FM-11 EX, Fujitsu FM-16 Beta. [Barry Rodewald]
- IBM5550 [Angelo Salese]
- OKI if800 model 60 [Angelo Salese]
- Mitsubishi Multi 16 [Angelo Salese]
- Toshiba Pasopia [Angelo Salese]
- ADC Super Six SBC. [Curt Coder, Al Kossow]
- Pasopia 1600 [Angelo Salese]
- Matsushita MyBrain 3000 [Angelo Salese]


System Driver Changes:
----------------------
- bbc : Convert the BBC drivers to use mames mc6845,
graphics modes are working good, still missing the cursor,
missing split screen support, and MODE 7 is shifted a
couple of characters to the right. Removed the old
src/mess/video/m6845.c [GordonJ]
- saturn: verified saturn bios 1.01 labels [ElBarto]
- neocd: added front loading neogeo cd dump [furrtek]
- PlayStation GPU splits 4 point polygons into triangles. [smf]
- saturn : Moved intback command inside a timer and hooked up SMPC
direct mode inputs in Sega Saturn, allows it to load the CD
menu and makes the diagnostic cart to be operational [Angelo Salese]
- coco : Fixed floppy index pulse. [Curt Coder]
- prof80g52: Added ROM banking and HD6345 CRTC. [Curt Coder]
- Added PAL timing support for Sega Saturn [Angelo Salese]
- sega sms : Add proper rom name/location
for japanese v2.1 bios. [Lord Nightmare, ElBarto, SMSPower]
- Implemented CART DRAM emulation in Sega Saturn [Angelo Salese]
- sms : More SMS rom name corrections and comment updates.
[Lord Nightmare, SMSPower]
- sms Added a few more rom labels for SMS bioses. [Lord Nightmare, SMSPower]
- Unknown alt romset for IBM PC JX [Angelo Salese]
- pc9801 : Added 2hdif.rom dump [Angelo Salese]
- at: added Award 3.03 bios [Darkstar]
- pc: added zenith 2.9e bios [Darkstar]

Software Lists:
----------------
- apple2.xml: TOSEC mis-labeled a couple of DOS 3.3 versions,
fixed that, also set display names properly. [R. Belmont]
- apple2: Enabled usage of softlist for Apple II series [R. Belmont]
- coco: added cart softlist [K1W1]
- super6 : Added software list. [Curt Coder]
- snes.xml: softlist wip [Lord Nightmare]

Source Changes:
----------------
- MESSUI - finished adding HLSL sliders per game. The settings
will be saved if your system is set up correctly. Note the
page will be greyed out if D3D version 9 is not selected.
Another note: The Defaults and Reset buttons don't do anything yet. [Robbbert]
- MESSUI - fixed the 5 sliders on the Display sheet. [Robbbert]
- MESSUI - advanced sheet - fixed frameskip. [Robbbert]
- MESSUI - Sound property sheet - fixed Audio Latency slider. [Robbbert]
- MESSUI - Screen property sheet - fixed Number of Screens slider. [Robbbert]
- MESSUI - Advanced property sheet - fixed 3 full-screen sliders. [Robbbert]
Fixed typo in FULLLSCREENCONTRAST. Fixed my mistake with Gamma
and Contrast controls on Display property sheet. [Robbbert]
- MESSUI - Debug property sheet - used a better icon. [Robbbert]
- MESSUI - Removed option to load a cheat file. [Robbbert]
- pc_fdc - Data rate detection added [Carl]
- at - Implemented RTC IRQ callback for AT machines making OS/2 to boot [Carl]
- pc_fdc - Fix booting from double density media with at bios set 0 [Carl]"

Source


SNES9x-PS3 SVN 1ce50fe9859e

"1ce50fe9859e
- Updated Maister Pong"

Source


GenesisPlus GX PS3 v1.3 rev 1d134

"Squarepusher2 developer, author of the emulator Snes9x GX PS3 and fceu GX, gives us today a new version of the Genesis emulator for our PS3. It's actually a port based on sources genesisplus GX EkeEke (Wii version). So here come the version 1.3 rev 1d134, the archive presented below includes a version 3.55."

"- ”Back Multiman” even if you launch Genesis Plus GX from the XMB instead of going through Multiman
- Adding CRT-caligari.cg shader"

Source


FCEU-PS3 v1.4 rev 4424f

"- "Back to Multiman" Now, he returns to Multiman fceu GX if you start from the XMB instead to do with Multiman

Menu list of ROMS:
High - rise
Down - down
Left - up to 5 entries
- Right down to 5 entries
L1 - go back a page
R1 - forward one page
Cross - entered a folder / ROM launched
Triangle - same as Cross did croixSame
Circle - back to the parent folder
L2 + R2 - (if you have previously left a rom) comeback
Select - Menu parameters

Menu settings:
High - rise
Down - down
Left - Change parameter on the left
Right - Change parameter on the right
Circle - back to menu Roma

Checks during the game:
L3 + R3 - Roma back to menu

Tip: You can use any USB controller."

Source


VBA-PS3 v1.01 rev a740d

"- Added support for Multiman"

Source



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