Here are the updates for today!
Stella SVN r2249
MESS SVN r11865
"r11865
Small note"
Source
Ootake v2.57
"- When "Takahashi Meijin no Shin Boukenjima" is started, the sprite display
limitation is emulated. The enemy character of stage 2-3 (squid) dives in
the sea as well as a real machine.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake257-for98.zip
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n"
Source
DOSBox SVN r3716
"r3716
Add 0x9d for Duke3d caribbean launcher. (ripsaw)"
Source
XM6 2.05 TypeG v20110608
"DMAC
Correct the fault condition of the imposition of transfer pack (Thanks TH's)
Renderer
VDP support of special GP setting the scroll value is different from the block
Last mode (15kHz, 24kHz, 31kHz) to improve detection accuracy
Modified to enlarge the drawer to read two
And many others
Scheduler
Turbo Mode (wait mode), toggle the system changes
Drawer
GDI drawing away
Abolished the stretch setting the aspect ratio of choice
Setting stretch 1.5 times and 2.0 times magnification to add
Linear interpolation of the ON / OFF option added to the display settings
Add option to adjust the aspect ratio display settings
Re-implement the actual CRT emulation based on research
Joystick
Nowait keyboard and joystick button to set ON / OFF setting added"
Source
"r2249
Grabmouse now has a hotkey (again). Fixed mouse motion handling in
several cases (fixes problems when moving the mouse too fast or
when changing between video modes). Added extra signature to the
bankswitch autodetection for the 4A50 scheme."
Source
Dolphin SVN r7590
"r7590
We need to require at least shader 2.0a now"
Source
SPU2-X SVN r4716
"r4716
SPU2-X: Some visual debugger additions."
Source
SDLMAME v0.142u5 for Mac OS X
"0.142u5
-------
MAMETesters Bugs Fixed
----------------------
- 04363: [Crash/Freeze] rsgun: MAME crashes when using "-bios jp"
- 04311: [Save/Restore] kov2, martmast: The game freezed after load
save state twice times. (Aaron Giles)
- 04360: [DIP/Input] upscope + others: PORT_CENTERDELTA in input ports
overwrites PORT_KEYDELTA settings (Olivier Galibert)
- 04330: [Save/Restore] btime and clones: Save state does not work
correctly. (Aaron Giles)
- 04359: [Interface] All sets with PORT_DIPLOCATIONs: Dip locations
are displayed incorrectly (Olivier Galibert)
- 04331: [Save/Restore] digdug and clones: Save support produces some
interesting effects... (Aaron Giles)
- 04327: [Save/Restore] galaxian, frogger, many others: Game resets
right after loading auto saved state. (Aaron Giles)
- 04333: [Save/Restore] Many games in m92.c: Save states made while
raster interrupts are active do not work (Aaron Giles)
- 04305: [Crash/Freeze] vmetal, vmetaln: Crash directly after OK
(Angelo Salese)
- 03948: [Crash/Freeze] mvsc: Reset at staff roll only in the mvsc
set. (Alex Jackson)
- 04361: [HLSL] When using HLSL screen size not correct (MooglyGuy)
- 04357: [Core] arcwins, eforest, fhunter, fhuntera and all sets in
twincobr.c: Emulated time does not match actual (Wilbert Pol)
- 04356: [Crash/Freeze] Some games using MC6845: Hang at black screen
w/border (Wilbert Pol)
- 04339: [Gameplay] All sets in segahang.c: Various widespread issues
(Aaron Giles)
- 03445: [Crash/Freeze] znpwfv: Segmentation Fault (Angelo Salese)
- 03872: [Crash/Freeze] vmahjong: Game crashes after select screen
(Angelo Salese)
- 03205: [Crash/Freeze] pblbeach, fhboxers: Emulation Hangs (Angelo
Salese)
- 04352: [Crash/Freeze] xexex: Crash during Mask Rom Test (MooglyGuy)
Source Changes
--------------
Fixed Final Arch failing the IC13 test [Angelo Salese]
Fixed Final Arch and Sando-R multi cart support [Angelo Salese]
Internal HLSL cleanup - removed aux texcoords, restored software
vertex processing due to low-end cards not doing hardware vertex
processing, removed unnecessary tristrip->trilist splitting. Restores
D3D functionality on integrated chipsets and marginal cards.
[Ryan Holtz, Ashura-X]
Dumped GFX / sound roms to Gigaman 2 [f205v, Smitdogg, The Dumping
Union]
Converted PlayStation GPU to a device [smf]
Added PORT_NAME to buttons to better illustrate actual use in Atari
System 1 and Atari G1 drivers. [Tafoid]
inptport.c - Keyboard chars initialization fix [Tom Clayton]
konicdev et al.: Turn the 053250 into a modern device. [O. Galibert]
More accurate pixel clocks for Sega Saturn / ST-V [Angelo Salese]
Moved SCSP to main irq function into an external write line function,
fixes sound regression in Groove on Fight and Intro Don Don
[Angelo Salese]
Fixed an ST-V window effect bug when it's in double interlace mode,
fixes a graphic bug with Virtua Mahjong [Angelo Salese]
Fixed Sega Saturn / ST-V start-up crash that was happening on some
ends [Oliver Stoneberg]
Fixed a use-after-free bug in build/verinfo.c [Oliver Stoneberg]
megatech.c: added some verified labels [ElBarto]
PlayStation GPU splits 4 point polygons into triangles. [smf]
Documentation update for Naomi [f205v]
Fixed MC6845 related crash on 4roses and 4rosesa [Roberto Fresca]
TMS52xx: Minor updates to the comments and the disabled-by-default
pulse excitation code to better match how hardware would probably
work. [Lord Nightmare, Neill Corlett]
HLSL Updates: [Ryan Holtz, Bat Country Entertainment]
* Switched to point-sampling through most of the shader chain to
avoid non-intentional pixel smearing
- Corrected alignment and scaling on the shadow mask and scanlines;
dramatically reduces rainbow banding at non-oversampled resolutions.
Fixed a rather silly bug with SCU DSP execute flag [Angelo Salese]
Moved SMPC intback command inside a timer, removes a kludge for SMPC
mask irq [Angelo Salese]
Changed name of sn76489 variant used in Sega Master System and
Megadrive/Genesis from SMSIII to the more technically accurate
SEGAPSG, as the PSG in question was not only used on the mark 3 units.
[Lord Nightmare]
Added accurate hblank durations to Sega Saturn / ST-V HW
[Angelo Salese, Corrado Tomaselli, Charles MacDonald]
ertictac/poizone: Greatly improved (not perfect) audio
[R. Belmont, Heihachi_73]
Switch SEGA System E to use the SEGAPSG sn764xx variant, as it uses
two SEGA 315-5124 VDPs which have the SEGAPSG integrated. Should
slightly improve sound. [Lord Nightmare]
Fixed Sega System E to use xtal.h, fixed mc8123 comment, clarified PCB
diagram, verified xtal for z80b. [Lord Nightmare, Charles MacDonald]
i286 - enabling 287 emulation by trapping when needed [Carl]
idectrl - Clears error status on driver initialization [Carl]
Added HD6345 CRTC-II variant to mc6845.c. [Curt Coder]
idectrl - implemented verify no retry command [Carl]
i86 - Fixed imul instruction [Carl]
Low-level input upgrade. Classes now exist for input_codes,
input_items, input_devices, and input_seqs. Also created an
input_manager class to hold machine-global state and made it
accessible via machine.input(). Expanded the device index range
(0-255, up from 0-16), and the OSD can now specify the device index
explicitly if they can better keep the indexes from varying
run-to-run. [Aaron Giles]
HLSL Updates:
[Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42]
* Added the ability to render screenshots at arbitrary resolutions.
* Added the ability to record AVI videos (albeit with no audio) at
arbitrary resolutions.
* Added a 43-tap-wide FIR-based NTSC filter with tunable Y, I and Q
frequency response.
* Updated scanlines to have a user-tunable pixel-height ratio in
addition to the current screen-height ratio.
- Fixed a VRAM leak that was causing many dynamic-resolution drivers
to run out of memory mid-run.
Implemented IRQ callbacks for the mc146818 RTC [Carl]
Fixed UNSP CPU core reset [Robbbert]
Fixed POP, POPF, PUSHF, and flags for V20 core [Carl, Alex Jackson]
memory: Store legacy object and handler together in the same
structure. [O. Galibert]
memory: Pass the legacy object/handler as a set_delegate parameter.
[O. Galibert]
memory: Merge width-conversion functions together from the same source
width. [O. Galibert]
memory: Build a structure with all possible delegate sizes
[O. Galibert]
memory: Separate delegates for the main access and the subaccesses.
[O. Galibert]
memory: Split the subaccesses delegation information per-slot.
[O. Galibert]
memory: Make the memdump file include a description of every subunit.
[O. Galibert]
memory: Add utility methods to clean up colliding subunit masks and
testing if any are remaining. [O. Galibert]
memory: Combine the map_range and handler_read/write() operations into
one. [O. Galibert]
memory: Proxy the handler entry access when adding handlers.
[O. Galibert]
memory: Tuck the unitmask into the proxy. [O. Galibert]
memory: Split the map_range function into a fixed entry mapping one
and a dynamically allocating entry one. [O. Galibert]
memory: Make the proxy manage a list of handlers instead of a unique
one. [O. Galibert]
memory: Add a handler copy function which works on subunits-only
handlers. [O. Galibert]
memory: Finally allow different handlers on different subunits of the
same address. [O. Galibert]
memory: Implement depopulate_unused(). [O. Galibert]
pic8259 - Fixed edge triggering and non-specific EOI
[Carl, Miodrag Milanovic]
Added SKIT_F0 opcode to the uPD7801/uPD7810 CPU core [Angelo Salese]
Split HLSL code into a separate file, d3dhlsl.c/.h. Also split
drawd3d.c into a couple of headers.
[Ryan Holtz, Bat Country Entertainment]
nec disassembler - Only display "byte/word ptr" when it's actually
needed to resolve ambiguity (same as the i386 disassembler)
[Alex Jackson]
Add ROM dump from motor drive board for Sega Touring Car Championship
[RetroRepair]
Hooked up the 2 PPI8255 for Super Crowns Golf [Angelo Salese]
emuopts: added confirm_quit option (defaults to off). when on,
pressing ESC you are prompted with a 'confirm quit' screen rather than
directly quit emulation. [MamePlus Team, Mamesick, Fabio Priuli]
i86: fix initial CS on reset [Alex Jackson]
memory: Change the gc into a refcounter, for speed reasons.
[O. Galibert]
Fix inverted check on anonymous timers prior to saving state. Also fix
bug where we fail to ignore the permanent non-expiring anonymous
timer. Added code to log timers, and we now log them at each save
attempt as well as at restore time. Should fix most recent save state
releated regressions. [Aaron Giles]
Started to work on Neogeo ROM naming, mostly removal of .bin extension
in favour of chiplabel.socketlabel convention [Johnboy]
Added echo emulation to the OkiM6376 sound chip [J. Wallace]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Baryon Future Assault [Corrado Tomaselli, f205v, The Dumping Union,
David Haywood]
Reality Tennis [Tomasz Slanina, Antonio 'Peluko' Carrillo, Smitdogg,
The Dumping Union]
Fruit Bonus '06 - 10th anniversary [Brian Troha, Smitdogg, The Dumping
Union]
Super Ball (Version 1.3) [David Haywood, Brian Troha, The Dumping
Union]
New clones added
----------------
Dream Crown (Set 2) [Yohji, Smitdogg, The Dumping Union]
Harley Davidson (Rev.B) [Gerald (COY), Smitdogg, The Dumping Union]
Motocross Go (MG2 Ver.A) [Gerald (COY), Smitdogg, The Dumping Union]
Nouryoku Koujou Iinkai (prototype) [Yohji, Smitdogg, The Dumping
Union]
Pit Boss Superstar (9221-10-00A) [Siftware]
Arctic Thunder v1.002 [J. Wilke, ranger_lennier, gamerfan, Smitdogg,
The Dumping Union] (NOT WORKING)
New games marked as GAME_NOT_WORKING
------------------------------------
Panikuru Panekuru [dopefishjustin, Smitdogg, The Dumping Union]
New Hi-Lo Poker [Smitdogg, The Dumping Union]"
Source
DSP Emulator v0.11b3 WIP (2011/06/08)
"08/06 - DSP Emulator 0.11b3 Released
Released DSP 0.11b3. Windows binary and source available (no WIP this time!).
This has been one of the most interesting versions. Many updates, more speed on all drivers, a system to cache the graphics drivers that change dynamically the palette, better directory system...
Improvements in many drivers, priorities, stability, graphical glitches, but the most significant advances have been the drivers 'Sega System 16A' and 'Irem M72'.
'Shinobi' work at real speed, fixed many graphical glitches.
'R-Type' begins to function better, added controls and fixed sprites.
And added the driver 'Time Pilot' with sound."
Source
PCSX Reloaded SVN r67636
"r67621
Rebranding."
Source
PSP Custom Firmware 6.39 ME-5
"CFW 6.39 Minimum Edition for 01g, 02g model by neur0n
-- What is this?--
This is CFW work on PSP1000 and PSP2000.
The degree of stability is still unknown.
Please test it on your own and refer to different people's test reports.
From 5.00M33 -> OK
From 5.50GEN -> OK(may need to edit version.txt)
From 5.50Prometheus -> OK(may need to edit version.txt)
From 6.20TN-D -> OK
From 6.20PRO-B4 -> Error
From 6.35PRO-B4 -> Error
From 6.20PRO-B5 -> OK
From 6.35PRO-B5 -> OK
From 6.39PRO-B6 -> OK
--How to Install--
First, you need to install CFW or HEN in your PSP.
1. copy UPDATE folder at ms0:/PSP/GAME/.
2. Put 6.39 official update at ms0:/PSP/GAME/UPDATE/639.PBP .
3. Run installer from xmb.
-- features --
Hold R trigger and turn on the psp, you can enter recovery menu.
Hold Home button and turn on the psp, you can Boot OFW.
-- Credit --
This CFW is based Dark_AleX's 5.00M33.
And usbdev.prx is his own.
--History--
v5
-- Added RecoveryMenu option in VshMenu.
-- Fixed OEdriver bug.
v4
-- Fixed a bug when enter suspend with VshMenu opened.
-- Fixed MEdriver bug.
-- Added BatteryConfig submenu in RecoveryMenu.
-- Added Speed up MS option(beta).
v3
-- Added ResetVSH in VshMenu.
-- Skipped sceLogo after exit RecoveryMenu.
-- Added "Make AutoBoot Battery" option in RecoveryMenu.
v2
-- Fixed freeze bug when try to connect to PSN.
v1
-- First release.
-- Fixed RecoveryMenu text.
-- Fixed ExtraMemory bug.
-- Changed NetworkUpdates default value.
-- Source code optimization."
Source
DeSmuME SVN r4038
"r4038
configure: better libagg detection
user heftig says that he can't find Agg_init() at link time when he uses
--enable-hud. Fix AM_CONDITIONAL to check for the proper variable and to
set in true only if --enable-hud was set.
Relayed by zeromus in a comment in #3250391"
Source
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