Here are today's updates! Check them out!!
MESS SVN r13547
"r13542
pc8801_flop.xml: another round of info additions. no whatsnew.
r13543
fix GCC 4.6.x compile (nw)
r13544
kc: cassette softlist WIP. (no whatsnew)
r13545
[TUTOR] Game description correction for softlist
r13546
consistency fix. no whatsnew.
r13547
pc8801_flop.xml: yet another round of info additions. no whatsnew."
Source
Snes9x D3D Test Build (2011/12/10)
"- Win32: use D3DTADDRESS_BORDER in every pass
- Win32: match D3D/OGL cg meta shader capability and update to latest spec
- Win32: only save window position if not in fullscreen
- Win32: only allow escape-menu in directdraw
- Win32: save quit hotkey to config
- Win32: add quit hotkey"
Source
Dolphin Git 3.0-226
"* VideoCommon: Fix upper and lower depth bytes being switched when performing Z16L EFB copies (EFB to texture only).
Fixes issue 4989.
Fixes issue 5056.
* Small logging changes. Pause core if Jit64 tries to compile at 0.
* Merge branch 'large-mram'"
Source
QMC2 SVN r3350
"r3342
wip: independent tab-header context-menu for the software-detail widget
r3343
wip: added an extra 'detail' icon
r3344
imp: updated SVN exclude list
r3345
new: top-level windows can now optionally be minimized upon emulation launch and automatically restored when the (last) emulator instance has ended
r3346
fix: process pending events before checking for widget visibility
r3347
imp: pass SMP make flags to make itself
r3348
imp: reverted both openSUSE build service specs (last change produced a make warning, effectively disabling job-server mode)
r3349
fix: minimize windows AFTER the actual emulator launch
r3350
wip: HTML editor: allow editing in both views"
Source
SSNES v0.9.3
"- Add possibility to mute sound with a toggle.
- Fix BSV magic to be big-endian. Still support little-endian magic for compatibility.
- Implement a custom getopt_long implementation for portability with non-GNU runtimes.
- Add several fixes to ensure better portability in the build system.
- Add AltiVec optimizations for sample conversion.
- Fonts in OpenGL are rendered with drop shadows for better visibility.
- Convert XAudio2 driver to be pure C for consistency with the rest of the code base."
Source
PCSX Reloaded SVN r73141
"r73141
Rewrote the file handling on Mac OS X."
Source
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