December 02, 2011

Emulation News 219: Updates for 12-1-11


Welcome to December! The news are up!


GameEx v12.40

Source

Stella SVN r2286

"r2286
Make sure to only change the 'joymap' setting if any joysticks have actually been loaded during the program run. Otherwise, it will erase previous mappings."

Source

Fceux SVN r2362

"r2361
Fixed #3446099
r2362
oops"

Source

Micro64 v1.00.2011.12.01 Build 640

"- Fixed a another bug in the VIA timer 2 pulse counting mode"

Source

PCSX Reloaded SVN r72730

"r72730"

Source

Speak & Spell 1978 Simulator v3.24

"--Updated the HTML manual.(Ver.3.24)
--Extended the limit day for use.(Ver.3.24)"

Source

1964mod v1.4.7 Final

"Core Changes & Fixes:
Core:

Refactor DMA codes design and tweaking

re-write timing control codes design to meet new requirement and flexibility

implement new "Delay SI" option to fix GT64 Championship Edition cracking/popping sound

set correct SI DMA status improves game input response e.g. Shadows of the Empire

fix DMA transfer timing during game pause that cause random game hang e.g. Re-volt, NFL QBC 99

Enhance DMA in progress status check for game pause fix

use the correct LEN_REG for SP DMA Write transfer count

tweak SP DMA for minor speedup e.g. Banjo-Kazooie with "Read every frame" set as default

Fix inaccuracy in fastload savestate datetime format compare in certain cases

change datetime format to '%Y%m%d%H%M%S' for compare instead of using its display format

Minor fix on some header files

Fix VI_SYNC bug where condition never evaluate to true

Remove Azimer infinite looping hack for DK64 - no longer required

Audio:

Enhance core audio algorithm for delay timing control

improve sound quality e.g. Top Gear Rally

improve game video-audio synchronization e.g. Shadowman

Retain bottom 3 bits for audio length mask then check for multiple of 8

seems to have slight improvement to audio quality

Fix for Top Gear Rally loud popping/cracking sound at the start of every race (ON HOLD) due to performance hit on speed (no solution yet)

Plugin Changes & Fixes
MyGlide64:

Fix NBA Hangtime black court bg regression from v1.4.6

Fix Dual Heroes horizontal line cut across portrait (missed out in earlier v1.4.6 changelog)

Fix All-Star Baseball 2000 missing game TV monitor(ini) and missing textbox frames

Rewrite _ChangeSize function again

replace earlier 1st screen corruption fix with improve version

e.g. All-star Baseball 99, Bottom of the 9th, Bubble Puzzle, NFL QBC 99, Nuclear Strike, Shadow of the Empire, Virtual Chess

remove earlier calculation hacks and apply new algorithm for calculating vi_height, vi_width etc

fix Kirby64 "jumping screen" regression when switching between windowed and fullscreen mode

fix Mario Party regression where characters body is partially invisible at video intro
fix "jumping screen" regression for some games at the intro

e.g. Pilot Wings, Hexen, Mario Golf, Mario Tennis, WinBack, Super Robot Spirits

remove MIA hack and still working good

Remove PPL hack from CopyFrameBuffer - no longer required

1964mod Audio:

Retain bottom 3 bits for audio length mask then check for multiple of 8

seems to have slight improvement to audio quality

Refactor the real rdram mask codes which is in a mess from earlier change

cleanup codes for easy reading and understanding

apply new real rdram mask(after bits shift) on spOffset

Other Changes & Fixes
Replace tempfix for incorrect romlist scroll that cause selected item to go out of romlist window focus

apply new fix to correct the incorrect romlist scroll for Romlist and Boxart display

Fix MyROM_Properties ini for Japanese rom which is causing the random corruption to ini gamename

fix critical bug (still monitoring)

Change savestate and loadstate datetime display format to 'dd mmm yyyy hh:mm:ss' to avoid mis-read

Refactor emu window gui codes

fix some minor bugs in emu window resizing and screen co-ordinates mis-match

cleanup duplicate and redundant codes from my earlier codes implementation

inject new Windows resize button codes e.g. SC_MAXIMIZE, SC_RESTORE, SC_MINIMIZE & SC_CLOSE"

Source

Dolphin clearscreen-kill-immediate-mode Git 3.0-214

"* make OpenGL ClearScreen use glClear
* remove now unnecessary glPolygonMode from ResetAPIState
* fix wireframe setting toggling"

Source

MESS SVN r13427

"r13427
Removed a bunch of pointless backslashes, nw"

Source

QMC2 SVN r3280

"r3271
fix: software-snapshots were positioned incorrectly under certain circumstances
r3272
fix: minor: corrected left mouse-button press behavior on software-snaps
r3273
imp: faster display of software-snapshots by using tool-tip like window attributes for the viewer widget (this also fixes bad-window errors on X11)
r3274
fix: center positioning also corrected
r3275
imp: removed flicker on changing software-snapshots
r3276
imp: code-cleanup
r3277
imp: reduced software-snap delay to 10ms
r3278
fix: set software-snap viewer's parent to the main widget
r3279
imp: better snapshot-viewer context-menu handling
r3280
imp: delayed hiding of the context-menu upon reentering the sw-snap"

Source



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