December 14, 2011

Emulation News 231: Updates for 12-13-11


Here are today's updates! EmuMovies makes an appearance! Enjoy!

WinUAE v2.4.0 Beta 4

"- Another switching from CE mode to non-CE hang fix. (Blitter nasty related)
- Another too fast CPU audio hack update, fixes random glitches (Uridium II, Moonstone, probably many others)
- Low latency vsync buffering change, selected buffering mode can be modified now.
* - No buffering is same as previously
* - Double and triple buffering can be enabled, increases latency but can reduce random jumps.
- Fastest possible CPU low latency vsync update:
* - Works now without buffering
* - Flips buffers in vblank thread (Flipping timing is correct now, tearing gone)"

Source

HalfNES v0.042

"-Added video smoothing option
-Updated NTSC filter (use with the video smoothing on for best results)
-Fixed sound bug for VRC6 games
-Fixed crash when loading corrupt .nes files"

Source

MESS SVN r13566

"r13560
softlists: fixed a bunch of DTD violations. thanks to mamebg for reporting them and S.Ronco for checking what was exactly broken. no whatsnew.
r13561
softlists: fixed two more DTD violations. no whatsnew.
r13562
Sync with MAME r14705 (no whatsnew)
r13563
[COLECO] Small controller bugfix from hap
r13564
pc8801_flop: once again, more info added. no whatsnew.
r13565
The reign of terror of deprecat.h is already over for MESS ...
r13566
pc8801_flop: added yet more info and started sorting the files. no whatsnew."

Source

PCSX Reloaded SVN r73194

"r73194
Fixed a memory leak in HandleBinCue.
Fixed a bug in HandleBinCue.
Made it so that HandleBinCue checks to see if there is a file with .bin. If not, use .BIN. This should help with case-sensitive filesystems."

Source

DeSmuME SVN r4137

"r4137
some matrix code cleanup leftover from olden times of more floating point in gfx3d"

Source

Dolphin Git 3.0-229

"* Fixed range check on TryParse() for u32, again.
The code from 748be364e5ee incorrectly accepted -0x100000000 on x86_64.
Also if ERANGE is returned by strtoul(), reject the parsed value regardless of what that value is. This fixes invalid values being returned when compiling with Visual C++. Thanks to "cotton" for testing this."

Source

1964mod v1.4.9 Final

"Core Changes & Fixes:
Core:

Correct cheatcode internal rom name length to match the game name length

Initial implementation of gamename, comments and alternate title checks

flag out non-compliance ini entries

initial ini cleanup

fix critical bug on ini gamename corruption

Audio:

Plugin Changes & Fixes
MyGlide64:

Experimental Change

improve speedup by quite a bit for almost all games

use "AutoSync" in "Timing Control" for games using Zilmar Audio or 1964mod Audio - nosync

Refactor the hStatusBar and Mouse codes for fullscreen mode

Re-design the resolution layout

remove unmatch aspect resolution

add new 16:9 aspect resolutions

group resolutions by aspect ratio in combo box

your pc need to support the selected resolution to use it OR

you need to custom add the selected resolution to your pc resolution (test to ensure timing is supported)

Enhance _ChangeSize function

remove hack for DK64 and Rayman 2 for 1st screen corruption fix

minor speedup (help games running with "Read Every Frame" as default)
handle special vi_height cases for dwWidthReg=0x140

fix minor height truncation in TWINE, XG2(E), PGA(E) and PD(E - Elevator text)

rewrite dwWidthReg=0x280

fix Spider-man intro "jumping frames"

fix StarCraft and Resident Evil 2 video cutscene
1964mod Audio:

Other Changes & Fixes"

Source

QMC2 SVN r3366

"r3360
imp: fine tuned responsiveness for software-list loading
fix: don't try to save software-favorites when data is not fully loaded
r3361
imp: nicer redraw of software-list after loading of large data
r3362
imp: sort available software-list names before caching them
r3363
fix: avoid crash when the game-/machine-list is reloaded while a
software-list is currently being loaded
r3364
imp: minor improvements to activity-indication
r3365
imp: some performance optimizations for large software-lists
r3366
imp: major performance improvements for handling of large software-lists"

Source

EmuMovies Download Service Utility v0.98

"Feature List
- Support for over 70 different systems
- Notifies you upon startup if any sets you have previously downloaded have been updated
- Allows you to only view those sets so you can easily update your artwork and video packs
- Downloads artwork to match your roms (only what you need to save space)
- Automatic renaming (requires no user input, artwork and videos will match your roms)
- Ability to individually download sets or all at once
- Tied into the EmuMovies member system (access is immediate)
- Limited mode for basic Members (All artwork packs supported, 250MB/day limit)
- Video Snap downloads for Supporting Members
- On the fly conversion to AVI for front ends that only support AVI format.
- Plus more!
- Notes:
- Your login is your site login for EmuMovies.com (not your ftp login)
- Do not use your email address to log in

EmuMovies Download Service Utility v0.98 changelog
0.92: Now features automatic on the fly conversion to AVI video format.
0.93: Give better status information when AVI conversions are remaining.
0.94: Ensures same file only downloaded once.
0.95/6/7: Bug fixes.
0.98: Checks online to see if newer versions are available."

Source



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