December 04, 2011

Emulation News 222: Updates for 12-4-11


Updates, updates, updates!

EmuCenter2 v2.1

"Fixes :
- Bug: Add games -> after changing the file type (platform), the game could appear in the wrong section
- Bug: navigation list of games with arrows -> description not updated and a upload cover not made
- Bug: limit of 30 bags / day -> including covers not found
- Add shortcut on desktop after installation EC2
- Automates the updating function"

Source

WinUAE v2.4.0 Beta 2

"- Adjusted horizontal positioning, full overscan was not visible.
- Clear display buffers when monitor type or refresh rate changes.
- A2024 1-plane mode brightness level fixed (DPL bits implemented)
- Fix A2024 10Hz flickering near panel borders.
- 16-bit color supported in A2024/Graffiti emulation.
- Disable audio emulation hacks if 68020 CE (previously only if 68000 CE)
- Switching from CE to non-CE on the fly froze the emulated machine in some situations until mode was switched back to CE.
- PCMCIA CF IDE emulation added ("SC IDE" controller type), originally developed for AROS m68k PCMCIA CF IDE support testing.
- Fastest possible without JIT + low latency vsync should work much better now (but probably still not good enough)"

Source

WinArcadia & AmiArcadia v17.13

"* Miscellaneous improvements and bug fixes."

Source

1964mod v1.4.8 Final

"Core Changes & Fixes:
Core:

Add new check to the gamename length before updating (monitor for gamename corruption recurrence)

Audio:

Plugin Changes & Fixes
MyGlide64:

Revert out dubious fix that causes problem to the hi-res textures loading screen

Update my RestoreScale fix which clashes with official Glide64 r270 fix

Re-write portion of ChangeSize algorithm again

fix F1WGP2 "jumping screen"

fix New Tetris, Extreme-G 2, Centre Court Tennis vi_height issue - still outstanding in official Glide64

fix Flying Dragon thin horizontal line when emu windowed resolution cover entire desktop window excluding taskbar

fix MIA and Top Gear OverDrive vi_height issue - still outstanding in official Glide64

fix Top Gear Overdrive corrupted border which is still outstanding in official Glide64
Tempfix for graphics glitches

fix ISS2000 corrupt transition alpha during intro video which is still outstanding in official Glide64

fix Gauntlet corrupted transition image during intro which is still outstanding in official Glide64

fix Extreme-G erraneous blue rectangle during intro which is still outstanding in official Glide64

fix some of Mario Tennis graphics glitches which is still outstanding in official Glide64
1964mod Audio:

Other Changes & Fixes
Update online help link from the removed "Instruction Manual" section to the new pdf doc

Incorporate official Glide64 r270 which fixes certain switch back from fullscreen bug for Pilot Wings and Puzzle League"

Source

MAME v0.144u2

"0.144u2
-------


MAMETesters Bugs Fixed
----------------------
- 04546: [Graphics] pinbo, pinboa, pinbos: Background colour in wrong
(hap)
- 04542: [Crash/Freeze] quiztvqq: mame crash after map screen
(Fabio Priuli)
- 04541: [DIP/Input] qdrmfgp : cannot start game (Angelo Salese)
- 04538: [Crash/Freeze] Many sets: Crash on exit on 32-bit Windows XP
(-video d3d) (Antonio Giner)


Source Changes
--------------
segas32.c: Corrected rom labels and added PCB locations to F1 Super
Lap [The Dumping Union]

Removed ugly functions interrupt_enable_w() and cpu_interrupt_enable()
from the core, and updated all the drivers that used it accordingly.
Full list of drivers changed by this can be found at
http://mamedev.emulab.it/kale/fast/files/cpu_irq_enable.zip
[Angelo Salese]

Fixed scratchy sound in Birdiy, unlike all other Pac-Man HW games irq
mask is at $5001 instead of $5000, so fixing that fixed the sound as
well [Angelo Salese]

Fixed bogus IRQ/NMI mask bit in Yie Ar Kung-Fu (IRQ mask bit was
masking BOTH lines before) [Angelo Salese]

Fixed bogus irq mask to sound CPU in Syusse Oozumou [Angelo Salese]

Fixed bogus irq mask bit in SNK6502 HW games (IRQ mask bit was masking
BOTH lines before) [Angelo Salese]

Removed deprecat.h usage from the following drivers: [Angelo Salese]
* alpha68k.c
* astrocorp.c
* bartop52.c
* beezer.c
* cps2.c
* maxaflex.c
* namcos22.c

Added proper sound to yieartf set [Angelo Salese]

Written a generic RAMDAC device, hooked it up to the sfbonus.c,
blitz68k.c, rltennis.c, chsuper.c drivers [Angelo Salese]

Added 3 opcodes (sfence,fstp,fild) to the i386 processor
[Samuele Zannoli]

Little modifications to ap2_dsk.c and gaelco3d.c/.h to compile with
MSVC [Samuele Zannoli]

Added a placeholder for ohci usb controller in chihiro plus relative
hack to avoid an infinite loop. This allows chihiro to try to
initialize direct3d and to use the nvidia 3d accelerator ...
[Samuele Zannoli]

Converted chsuper.c to ADDRESS_MAP_MODERN [Angelo Salese]

Confirmed Gal Panic 3's clocks and xtals from original PCB
measurements [Corrado Tomaselli]

Added Sound NMI mask to Alpha68k II / V HW games [Angelo Salese]

Converted Beezer to proper vertical screen orientation, being
originally a Galaxian conversion kit that's quite obvious as well
[Angelo Salese]

Converted Super Speed Race Jr video to be vertically oriented
[Angelo Salese]

CPS-1 update [Team CPS-1]:
* Identified and documented pang3n as a bootleg, added a note
* Fixed pang3, pang3j to use proper 128KB EPROM PA3_11.11F instead of
the one resized used by pang3n
* Dumped and added CD63B.1A PAL to dino, dinou (Kold666)
* Dumped and added Q-Sound PALs to dino, dinou, punisher, punisheru,
slammast, slammastu, wofu (3 of 4) (Kold666)
* Dumped and added PALs to pang3 (2 of 3), pang3r1, pang3j, pang3n
(Kold666)
* pang3n -> pang3b
* Minor cleanups and fixes


New clones added
----------------
Space Gun (Japan) [ShouTime]
Space Gun (US) [ShouTime]"

Source



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