December 02, 2011

Emulation News 220: Updates for 12-2-11

So the weekend is on! Have a great one but don't forget to check out the news ^_^


FB Alpha v0.2.97.14

"Ported the V20/V30/V33/V25/V35 CPU core from MAME [iq_132]
Updated Vez interface to support above CPU core port [iq_132]
Updated the M72, M90, Dynamite Duke and Raiden drivers to support the new Vez interface [iq_132]
Added sound support to the V25 based Toaplan drivers Batsugun, Dogyuun, Knuckle Bash and Grind Stormer [iq_132]
Added Risky Challenge and Gussun to release builds [iq_132]
Ported the M6502 CPU core from MAME, and added an interface for it, replacing the old core [Barry]
Enabled the sub-CPU types in the M6502 CPU Core and added support for them in the interface [iq_132]
Added support for the new M6502 core to the Renegade driver, fixing some graphic issues [Barry]
Added support for the new M6502 core to the DEC-8 driver, adding sound to all games [Barry]
Added support for the new M6502 core to the Karnov driver, adding sound to all games [Barry]
Updated the Gauntlet, Mole Attack, Mysterious Stones and Scrambled Egg drivers to support the new M6502 core [Barry]
Added SAA1099 sound core module and added support to the XOR World driver which now has sound [iq_132]
Added support to the DAC module for up to eight DACs [Barry]
Added BURN_SND_CLIP macro [Barry]
Fixed rendering MSM6295 sound in Seibu sound module [Barry]
Added Neo Geo CD Load Game dialog [CaptainCPS]
Integrated the Neo Geo CD Load Game dialog with the rest of the application and fixed several x64 issues [Barry]
Removed the BurnMedia functionality since it is replaced by the Neo Geo CD id module, and updated all drivers to reflect the new structure [Barry]
Changed the burn, burn/devices, burn/drivers, burn/sound, burner and interface folders to use defined variable types, allowing better control for ports to other architectures [Barry]
Changed the CPU interfaces to use defined variable types [Barry]
Fixed the source code tree to build with MinGW64 and GCC 4.6.1 allowing MinGW to build x86 and x64 builds [Barry]
Consolidated the mingw345 and mingw452 makefiles, and added support for GCC 4.6.1 to the makefile [Barry]
Moved the rules to makefile.rules and included makefile.rules in the mingw and vc makefiles [Barry]
Moved some win32 specific stuff from burner.h to burner_win32.h [kev]
Some 64-bit code fixes [TheMaister]
Changed the DirectX support to load the functions at runtime, removing the need for linking to the libraries [CaptainCPS]
Added support for building the experimental DirectX9 blitter and xAudio2 module with MinGW [CaptainCPS]
Tidied the DirectX changes to compile cleanly [Barry]
Added an alternative DirectX 9 blitter written by regret and modified it to work with FB Alpha [Barry, regret]
Added driver for Dragon Ninja, Heavy Barrel and Robocop on DEC-0 hardware [Barry]
Added bootleg of Knights of the Round to the CPS-1 driver [Barry, JacKc]
Added clone of Pang 3 to the CPS-1 driver [Barry]
Added clone of Street Fighter II Champion Edition to the CPS-1 driver [Barry]
Added clone of Cobra Command to the DEC-8 driver [Barry]
Added clone of Puckman to the Pacman driver [JacKc]
Improved the asic27_kov protection simulation, allowing Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan to work, albeit with incorrect roms due to rom-hoarding [iq_132]
Added clone of Ninja Warriors to the Taito drivers [JacKc]
Added Fix Eight to the Toaplan drivers [iq_132]
Added Ghox to the Toaplan drivers [iq_132]
Added support for the analog paddle in Ghox [Barry]
Added clone of Alien Storm to the Sega System 18 driver [JacKc]
Added clone of JJ Squakwers to the Seta driver [JacKc]
Added clone of Ikari III to the SNK68 driver [JacKc]
Added Pipi & Bibis to the Toaplan drivers [iq_132]
Cleaned up 1945K-III driver and added support for generic rendering [iq_132]
Cleaned up the 4 Enraya driver and added support for 'unknown Pacman gambling game' [iq_132]
Fixed sound in Aquarium driver [Barry]
Fixed sound in Armed Formation driver [Barry]
Fixed crash in the Baraduke driver [Barry]
Fixed Saturn in the Blue Print driver [Barry]
Fixed sound in Caveman Ninja bootleg in the Caveman Ninja driver [Barry]
Fixed crash when exiting CPS-1 drivers [Barry]
Fixed sound in SD Gundam Psycho Salamander no Kyoui in D-Con driver [Barry]
Fixed coin inputs in Garyoret in the DEC-8 driver [Barry]
Fixed an app crash in the Garyoret and Gondo drivers in the DEC-8 driver [Barry]
Fixed orientation in Last Mission in the DEC-8 driver [Barry]
Fixed Shackled in the DEC-8 driver [Barry]
Corrected main and sub CPU clocks in the Double Dragon driver [Barry]
Fixed music tempo in Double Dragon [Barry]
Improved the volume balance between the YM2151 and the MSM5205's in the Double Dragon driver [Barry]
Added overclocking support to the Double Dragon driver [Barry]
Improved video timing and sound balance in the Exed Exes driver [Barry]
Added sample support to the Galaga driver [Barry]
Fixed sound in Got-cha Mini Game Festival [Barry]
Fixed clone of Gyrodine in the Kyugo driver [Barry]
Fixed orientation of vertical games in the Lady Bug driver [Barry]
Fixed bootleg of Legend of Kage in the Legend of Kage driver [Barry]
Added ADPCM sound to Avengers and Trojan in the Legendary Wings driver [Barry]
Fixed music tempo in the M92 driver [Barry]
Fixed crash in Magical Cat Adventure driver [Barry]
Added support for second DAC in Mogua Desse driver [Barry]
Fixed sound in Mug Smashers driver [Barry]
Added support for the NeoOpen BIOS v0.1 beta to the NeoGeo driver [Barry]
Fixed driver reset in Task Force Harrier in the NMK16 driver [Barry]
Fixed sound in the Afega games in the NMK16 driver [Barry]
Fixed music tempo in Macross 2 and Thunder Dragon in the NMK16 driver [Barry]
Big cleanup of the Pacman driver, adding support for Pengo and a few clones [iq_132]
Fixed orientation of all games in the Pacman driver [Barry]
Fixed Paint Roller in the Pacman driver and added to release builds [Barry]
Fixed inputs in Ponpoko in the Pacman driver [Barry]
Fixed Woodpecker (set 2) in the Pacman driver and added to release builds [Barry]
Fixed sound in Pass driver [Barry]
Fixed sound in Power Instinct (bootleg set 2) [Barry]
Fixed service mode dips in Pushman driver [Barry]
Fixed crash in Pushman (Korea, set 2) [Barry]
Added Rally X to release builds since I obviously forgot when I wrote the driver! [Barry]
Emulated the MCU in the Renegade driver [Barry]
Emulated the custom ADPCM sound in the Renegade driver [Barry]
Fixed DAC sound in Route 16 driver [Barry]
Added NVRAM saving in the Seta 2 driver, meaning that gun callibrations are stored when exiting [Barry]
Fixed clone of Joe & Mac Returns in Simple 156 driver [Barry]
Fixed sound in SUNA16 driver [Barry]
Fixed Get Star (bootleg set 1) in Tiger Heli driver [Barry]
Emulated MCU in non-bootleg versions of Alcon and Slapfight in Tiger Heli drivers which are now working [Barry]
Simulated MCU in non-bootleg version of Get Star in Tiger Heli driver which is now working [Barry]
Added clone of Get Star to the Tiger Heli driver [Barry]
Added ADPCM sound to Toramich in the Tiger Road driver [Barry]
Fixed DAC sound in Kabuki-Z in the TNZS driver [Barry]
Fixed inputs and added sound in bootleg of Toki in the Toki driver [Barry]
Fixed sound in Jumping Pop in Tumble Pop bootleg driver [Barry]
Fixed sound in Buccaneers and Kickle Cubele in the Vigilante driver [Barry]
Fixed orientation in Vulgus [Barry]
Fixed WWF WrestleFest (US bootleg) in WWF Wrestlefest driver [Barry]
Fixed sound in Magic Bubble in the Yun Sung 16 driver [Barry]
Fixed a crash when starting the Neo Geo driver from the command-line [Barry]
Removed a 64Mb rom limit on Neo Geo sprite ROM size, fixing kof98ae and maybe some others [Barry]
Fixed an app crash when exiting drivers using the taito_m68705 module [Barry]
Moved Atari and Kaneko16 into the misc categories and added a category for Irem to the game selection dialog [Barry]
Fixed nullifying pointers in BurnFree in the Burn memory module [Barry]
Tidied all drivers in the misc_post90s and misc_pre90s folders, and updated to use Burn Memory module and BURN_SND_CLIP macro [Barry]
Moved Kaneko Pandora code to it's own file [Barry]
Moved Air Buster driver to misc_post90s folder [Barry]
Changed sega_decode_317 in the System1 driver to support external use and removed the duplicated code in the Angel Kids driver [Barry]
Matched all sets to MAME 0.144u1 [Barry]"

Source

Micro64 v1.00.2011.12.01 Build 644

"- Implemented missed VIA 6522 shift register part"

Source

Pasofami v1.6h

"Additional features of the cassette is not commercially available suction.
In Pasofami is commercially available for domestic sales of the NES cassettes, and database logic to prepare 105 Pattern sucking "Start auto draft" for other cassettes can be automated with a single button suction suction can not be automated.
There · a test run in the emulator and try the suction of 105 patterns for the sample cassette cassette is not in the database and abroad, has added the ability to confirm whether it was able to be dumped.
Suction screen usage "test draft NES game" you press the button, just continue to play while viewing the screen in response to it will appear next to each query message.
If the cassette is not compatible with suction pattern is not allowed.
Famicom Disk Disk Paso (Twin NES) to write bug fixes.
Bug is fixed in size exceeds 32768 bytes sent from one side of the personal computer disk
This bug is a bug that occurred from Pasofami v1.6c, cured by this fix. (As was happening in the Super Mario Bros. 2)
Suction screen layout changes.
Select the type of cassette that suck at the game selection screen first suction, divided a group of items that can be input by the game.
"Configuring Hardware"
"Operation sucking"
"File Save Settings"
"Data Battery Backup function"
"NES-only configuration"
"Set RAM cassette"
"Integration with the Paso disk"
■ be selected game
■ The game machine, "NES" screen when you select
■ The machine game "SNES" screen when you select
The goal is to make and easier to configure every item in game, otherwise the NES game is for a disabled button to 押Senai.
In addition, the battery backup data "read from the cassette" and "write to the cassette" was prepared to be able to easily button."

Source

Dolphin Git 3.0-216

"* Fixed EFB cache index computations in OpenGL renderer.
The previous computation was very likely to go out of array bounds, which could result in crashes on EFB access.
Also, the cache size was rounded down instead of up. This is a problem since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64).
* Added newlines at end of file.
This avoids warnings when compiling with GCC.
* Don't use the same name for two different local variables.
This avoids a warning when compiling with GCC.
* Changed type of GetTicksPer(Line|Frame) to unsigned.
Avoids a GCC warning about comparing signed and unsigned values in Source/Core/Core/Src/State.cpp.
* Fixed range check on TryParse() for u32.
On x86-64, "unsigned long" is 64 bits wide, so it is possible for a number to not trigger a range error on strtoul() but still not fit inside an u32.
An extra check is added to ensure that 32-bit and 64-bit builds will accept the same numbers."

Source

PCSX2 SVN r4975

"r4975
GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)"

Source

MESS SVN r13439

"r13439
ibmpcjr_flop: replaced a dump and added usage note. no whatsnew."

Source

QMC2 SVN r3287

"r3280
imp: delayed hiding of the context-menu upon reentering the sw-snap
r3281
imp: improved software-snap hiding upon leave-events
r3282
fix: minor: flag context-menu request earlier
r3283
imp: cleaner checking of the current item-visibility to decide on showing a software-snapshot or not
r3284
imp: (re-)display the software-snapshot when an item is 'clicked'
r3285
fix: corrected a UI XML bug generated by Qt Designer
r3286
imp: slightly bigger icons in all game/machine list views
r3287
new: X11-only: game/machine icons are now also shown on the tab headers of embedded emulators"

Source

PCSX Reloaded SVN r72761

"r72761
Use MAXPATHLEN when copying over directory names"

Source



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