Here are today's updates!
MESS SVN r12874
"r12874
[PC1640] Fixed ROM labels. [John Elliot]"
Source
Jpcsp SVN r2313
"r2311
Fixed sceUmdActivate: the UMD callback is not executed immediately, but at the next sceXXXXCB syscall. Tested on a PSP using "umdcallback" demo.
Fixed sceGeListSync/sceGeDrawSync: callbacks are not executed while the thread is blocked.
r2312
HLEFunction: added "checkDispathThreadEnabled" parameter checking if the dispatch thread is enabled.
sceKernelLockMutex: return error if dispatch thread is disabled.
r2313
VPL handling: moved some messages from WARN to DEBUG. Some applications try to free invalid addresses on purpose (e.g. trying to free an address from all available VPL's until one succeeds)."
Source
1964mod v1.4.5 Beta v9
"Fix random lost of audio for Tarzan (1964Audio)"
Source
WinUAE v2.3.3
"New features:
- New very low latency VSync mode, autodetects real refresh rate, no more 100% CPU usage, supports also windowed modes.
(Not compatible with fastest possible CPU modes but planned in future)
- Experimental rawinput joystick/joypad support. (-rawhid command line parameter)
Added because DirectInput is said to introduce some extra input lag.
Updates:
- Real cause for Max Transfer IDE problem found. IDE emulation detects and logs it now. (*)
- CD image audio buffer increased slightly, some systems had glitches in CD audio.
- Non-configured joystick/mouse autoswitch update: short firebutton press or move left = insert into joystick port,
longer press or move right = insert into mouse port.
- Add Harddrive option does not require Administrator privileges anymore, most removable drives can be used without
higher privileges, at least under Windows 7.
Bug fixes:
- IDE emulation write hang introduced in 2.3.2.
- A590/A2091 emulation crash if CPU was 68020+.
- On the fly CD switching (both images and real CDs) reliability improved.
- Direct3D blank screen problem is now 100% fixed. Really.
- win32.hardfile_path didn't work.
- On the fly resolution change didn't work correctly, resolution autoswitch improved.
- Key or joystick button mapped to mouse direction didn't work.
- Analog stick mapped to mouse had too fast and unstable speed.
*) Max Transfer problem was introduced with ATA v2 specification. ROM built-in IDE driver assume ATA v1 behavior,
some drives are compatible with ATA v1, some are not and will require Max Transfer fix. It is NOT a drive bug."
Source
Mupen64Plus 20110918
"- updated Saitek P990 controller config from Matthieu Rogez"
Source
Virtual Gameboy Advance v3.6.5 for Android
"VGBA emulates the GameBoy Advance handheld game console. It will run GameBoy Advance games on your Android phone or tablet. Please notice that VGBA will not play classic GameBoy games: you will need VGB for that. Features:
* Specifically optimized for Android devices, using ARM assembler to run at maximal possible speed.
* Full screen portrait mode emulation, with options for simulating scanlines and fuzzy display.
* Records soundtrack to MIDI files.
* Play with you physical keyboard, touch screen, or accelerometer.
* Save gameplay at any point and go back to that point once your character gets killed.
* Xperia Play special buttons supported.
VGBA package itself does not contain any games. You should place your own game files onto the SD card before running VGBA.
Please, do not run any software you do not own with VGBA. The author cannot and will not tell you where to find free GameBoy Advance games."
Source
DSx86 Beta
"This version has the following fixes and improvements:
- Fixed the screen flickering problem when scrolling in Smooth scale mode."
Source
1 comments:
very nice photo .........../........
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