Another late entry for the weekly pics but it's finally here. This time around we take a look at Super Mario Bros for the Sega Genesis. If the title itself has just confused the hell out of you then I suggest you take a look at this article. Enjoy!
Original pirates always suffer from such things as crappy music and Super Mario Bros for the Genesis suffers the same fate. The music tends to mimic the original game's music in a real bad way. I'm not sure if they were trying to evade copyright violations which is why they changed the music around, but when you name your game Super Mario Bros then you are in for a big lawsuit that not even a wicked satanic sounding soundtrack can cover up.
The graphics are taken from the Super Mario All Stars game for the SNES. They are of course a remake of the original game from the NES and therefore look dated even with the 16-bit graphics. Put those graphics into a pirate Mario game and you have even more issues. The problem is mainly that even though they look OK, you'll have very little to do with the scenery itself. Don't even bother dodging certain bricks as they won't affect your gameplay whatsoever. They were great for a Mario remake but just look bland on a pirate especially if you can't do anything with them.
The gameplay is just your basic platformer with problems. For some reason Mario can't kill the Gombas or Koopas by just stomping on them. You have to pick up a brick and throw it at them. That really takes a lot out of the Mario nostalgic gameplay. You also have hearts instead of power ups which is OK since you can't even break a single break throughout the game to begin with. The only way to break a brick is to pick up the oversize ones which are already there for you to use as a weapon to begin with and throw them. You'll have Koopas with no wings flying through the screen and Gombas from World 4 of Super Mario Bros 3 coming at you. It's a very confusing gameplay. My advice, just try to get to the finish line.
As with many pirates I have come upon, this one is only worth the gimmick that it really is Mario on a Sega console. Things like these were unheard of therefore we have to at least sit down once in a while and enjoy the idea of what it could have been. To this day, we already know what Sega is on a Nintendo console but during those deadly and unforgettable 16-bit wars, it was something impossible to think so. With mediocre difficulty, this game is only worth a play once in a while as it's very repetitive and of the bad kind I may add.
I would recommend this to the obscure collector but people who come across these games tend to ask crazy prices for them. I will definitely keep my eyes open for a copy of this in one of my journeys. I do recommend it for the main reason that you can show it off and say you have a Mario game for a Sega console. That is enough reason to have it. Until next week!
Original pirates always suffer from such things as crappy music and Super Mario Bros for the Genesis suffers the same fate. The music tends to mimic the original game's music in a real bad way. I'm not sure if they were trying to evade copyright violations which is why they changed the music around, but when you name your game Super Mario Bros then you are in for a big lawsuit that not even a wicked satanic sounding soundtrack can cover up.
The graphics are taken from the Super Mario All Stars game for the SNES. They are of course a remake of the original game from the NES and therefore look dated even with the 16-bit graphics. Put those graphics into a pirate Mario game and you have even more issues. The problem is mainly that even though they look OK, you'll have very little to do with the scenery itself. Don't even bother dodging certain bricks as they won't affect your gameplay whatsoever. They were great for a Mario remake but just look bland on a pirate especially if you can't do anything with them.
The gameplay is just your basic platformer with problems. For some reason Mario can't kill the Gombas or Koopas by just stomping on them. You have to pick up a brick and throw it at them. That really takes a lot out of the Mario nostalgic gameplay. You also have hearts instead of power ups which is OK since you can't even break a single break throughout the game to begin with. The only way to break a brick is to pick up the oversize ones which are already there for you to use as a weapon to begin with and throw them. You'll have Koopas with no wings flying through the screen and Gombas from World 4 of Super Mario Bros 3 coming at you. It's a very confusing gameplay. My advice, just try to get to the finish line.
As with many pirates I have come upon, this one is only worth the gimmick that it really is Mario on a Sega console. Things like these were unheard of therefore we have to at least sit down once in a while and enjoy the idea of what it could have been. To this day, we already know what Sega is on a Nintendo console but during those deadly and unforgettable 16-bit wars, it was something impossible to think so. With mediocre difficulty, this game is only worth a play once in a while as it's very repetitive and of the bad kind I may add.
I would recommend this to the obscure collector but people who come across these games tend to ask crazy prices for them. I will definitely keep my eyes open for a copy of this in one of my journeys. I do recommend it for the main reason that you can show it off and say you have a Mario game for a Sega console. That is enough reason to have it. Until next week!
2 comments:
Super Mario Games
thank you cool info
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