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puNES v0.44
"0.44 (bugfix release)
I discovered that the fullscreen does not work properly in a multi-heads scenario. Fixed for both Windows and Linux (xinerama and multi-desktop). "
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Dolphin Git 3.0-294
"* fix ZWW intro music crackling with DSPHLE"
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PCSX2 SVN r4998
"r4998
GSdx: Renamed the sw thread setting to "extra threads".
- 0: no multi-threading
- 1: gif packet processing and texture uploads run parallel with rendering, the slowest decides the fps, dual-cores can still suffer by the spin loops, I'll check that when I compile pcsx2 on my notebook
- 2: two rendering threads, on a decent cpu packet processing is going to be slower now, this is probably going to increase fps the most on quads
- 3: small fps increase
- 4+: even smaller.
If you have a quad cpu with HT, 6 is the max, 1 + 1 is needed for pcsx2 and gsdx's basic tasks.
Also hacked palette writes to not force a read-back in hw mode (added in previous rev), it hit render targets in a surprising large number of games."
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