January 31, 2012

Emulation News 280: Updates for 1-31-12


The news on the final day of the month are here! Check them out!

Fceux SVN r2393

"r2393
Taseditor: fixed "Unpause emulator" in context menu"

Source

MESS SVN r14273

"r14272
[C64] Re-enabled c64pal driver. (nw)
r14273
Fixed assertion with TI single density controller due to changed floppy tags"

Source

MESS v0.144u7

"0.144u7

New System Drivers Supported:
-----------------------------
(none)

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
(none)

Skeleton drivers:
-----------------
- Wang Professional Computer [Anna Wu]
- Boris Diplomat [Sean Riddle, Justin Kerk]
- Apricot FT//ex 486 (J3 Motherboard) [Kaylee]
- Apricot FTs (Panther Rev F 1.02.26) [Kaylee]

System Driver Changes:
----------------------
-nespal: fixed bug #1394, the driver is back to the correct speed. [Fabio Priuli]
-bullet: Implemented Wave Mate Bullet Revision F hardware, a ROM dump is missing though. [Curt Coder]
-nes: fixed longstanding regression in 4screen mirroring games (e.g. Gauntlet) [Fabio Priuli]
-vic20: Implemented the expansion port. You can now plug in an IEEE-488
cartridge and any of the CBM IEEE floppy/hard drives.
(e.g. mess vic20p -exp ieee488 -exp:ieee488:ieee9 c4040
-flop2 diskimage.d64; SYS 45065; LOAD "$",9) [Curt Coder]
-vic20: Emulated the VIC-1110 8K RAM Expansion cartridge. [Curt Coder]
-vic20: Emulated the VIC-1210 3K RAM Expansion cartridge. [Curt Coder]
-vic20: Emulated the VIC-1111 16K RAM Expansion cartridge. [Curt Coder]
-vic20: Emulated the VIC-1211A Super Expander with 3K RAM cartridge. [Curt Coder]
-vic20: Emulated the VIC-1010 Expansion Module. You can now connect up to 6
cartridges using this expander. (e.g. mess vic20p -exp exp -exp:exp:slot1 ieee488
-exp:exp:slot2 8k -exp:exp:slot3 8k -exp:exp:slot4 8k) [Curt Coder]
-lynx: timer changes (fixes a palette change bug in viking child) [Huygens]
xor sprites check if collision processing is enabled (fixes todd's adventures intro flicker and xenophobe)
added rendering to a secondary bitmap to fix tearing (there's probably a better way to do this)

Software Lists:
----------------
-tiki100.xml: Added software list. [Curt Coder]
-a2600.xml: added a couple of dumps and region compatibility. [Kaylee]

Source Changes:
----------------
-i386: Various improvements of cpu core, mostly protected mode related [Carl,Barry Rodewald]
-SoundBlaster: added DMA timer for more realistic IRQ acks, added 0xD0 stop DMA command,
cleaned up DRQ semantics. [R. Belmont]
-floppy: Do specific UI handling [O. Galibert]
-ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli]
-m68fpu: Accept some more variants of fsave/frestore [O. Galibert]
-flopimg.h: docbookified documentation [balrog]
-floppy: libertarian relicensing [O. Galibert]
-m4510: initialize the input callback too [O. Galibert]"

Source

Dolphin wii-network Git 3.0-384

"* Added 0x1005 handling
* Multitude of fixes for networking.
* HLE massacre!
* Stability fixes for network recv and ssl_read functions. Sometimes dolphin is just too fast!
* Reverted back to old user ID, added comment explaining groupID choice. Added back some debug prints to files...
* Added auto generation of setting.txt, thanks to Treeki for the base code :D
* Added generation of serial number for dolphin, we found problems with games like Fifa 11 who tie their user accounts to certain serial numbers.
* No longer need settings files.
* Fixed line endings.
* Tidied up networking functions
* Missed a rename.
* My tidy up should have been done AFTER pull :P
* status for network has to be 3 to enter settings, fixed files so they can have more than one handle opened at a time.
* delroth pointed out that it should be "starts with" not "contains". Unlikely this has ever affected anyone....
* Added ifdef to make windows only for WSAGetError"

Source



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