January 14, 2012

Emulation News 262: Updates for 1-13-12


Happy Friday the 13th! ^_^ oh boy!


GameEx v12.52

Source

MESS SVN r14000

"r13990
m79152pc: modernised, added F4 display, added video.
r13991
Escaped ampersands. (nw)
r13992
[SAGE2] WIP. (nw)
r13993
Added support for 2 drives on IDE controller [Miodrag Milanovic]
r13994
[SAGE2] System is now booting, but floppy loading fails. (nw)
r13995
Part 1 of VGA refactoring
r13996
allocating them via auto_bitmap_*_alloc().

Several common devices needed overhauls or changes as a result
of the above changes:

* Reorganized the laserdisc base driver and all the laserdisc
drivers as modern C++ devices, cleaning the code up
considerably. Merged ldsound device into the laserdsc
device since modern devices are flexible enough to handle
it.

* Reorganized the v9938 device as a modern C++ device. Removed
v9938mod.c in favor of template functions in v9938.c directly.

* Added independent ind16 and rgb32 callbacks for TMS340x0 devices.

* All video devices are now hard-coded to either ind16 or rgb32
bitmaps. The most notable is the mc6845 which is rgb32, and
required changes to a number of consumers.

* Added screen_update methods to most video devices so they can be
directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating
tons of stub functions.
r13997
Part 2 of refactoring (preps for partial updates)
r13998
Fix regression
r13999
Preliminary fix for double scan condition in EGA mode, fixes Williams Arcade Classics gfxs
r14000
i386: Added the ability to set the ID and AC bits via POPFD, should improve CPU detection. (no whatsnew)"

Source

Arcan v0.1.2

"- Video playback
- LED Controller support
- Basic 2D features (animations, transformations, picking)
- Detailed event-model
- Scriptable (in LUA currently)
- Able to hijack rendering / input from launched targets and expose as scriptable entities
- OGG music / WAV sample playback
- Database backend
- Highly tunable performance characteristics"

Source

NeoGamma R9 Beta 56

"- Fixed error when loading DML with a wii disc
- Writing the NTSC/PAL video mode to SRAM, seems to fix the PAL DML video mode problem"

Source

1964mod v1.5.2 Final

"Core Changes & Fixes:
Core:

Re-write romlist window handling codes

fix missing or out of focus selection mark in certain scenarios
launching rom from rom folder, recent game menulist and commandline
switch between romlist listview and boxart
fix item position shifts when focus is restored after selecting a menu option or popup menu
save current item position on romlist window click
fix auto restore of selection mark after selecting a menu option or popup menu
item selection mark scrolled beyond visible romlist window

Re-write Speedup option
implement common codes handling
option check status now correctly match the last saved speedup timing used upon emu startup
minor bugfix / optimization

Re-write dockstatusbar codes and some emu window handling codes
proper handling and detection for dockstatusbar
reduce ugly flickering during switch between fullscreen and windowed mode

Re-write Fullscreen status check algorithm
current logic a bit weird and confusing
remove weird and confusing check

Implement missing romlist array matching codes for the following:
launching rom from rom folder, recent game menulist and commandline
fix new romlist entry wrongly added when a matching romlist entry is found

Implement common codes for RomListCheckFocus and SetGeneralMsg function
replace use of SetFocus with improve check
fix excessive self looping of setfocus with proper handle detection

Fix random ini gamename corruption

one known case still outstanding

Experimental change

pc should be checked within RDRAM region
full SBCS search for Japanese roms
unprotect blocks base on prevCC
replace existing NTSC and PAL magic number with new ones
re-write the error handling routine for PauseEmulator
Minor codes optimization

Audio:

Plugin Changes & Fixes
MyGlide64:

Fix MRC regression
1964mod Audio:

Other Changes & Fixes
Update 1964mod_Readme & 1964mod_Instruction_Manual

add list of games that will benefit from using Speedup option
how to customize emu window size on 1st startup

Languag translation update

implement language translation codes for Speedup menu
update English.lgm (new & modified text)
update Chinese Traditional.lgm, Deutsch.lgm, French.lgm, Spanish.lgm"

Source



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