That tricky Bongo`...!
He had resumed work on Silva Saga-II in secret - to see if he could finish solving certain technical issues. Then, he embarked on an exhaustive search to retrieve a dumped script that Akujin had begun translating years ago that was approximately one-third finished. So, guess what... With a bit of effort, this well-advanced new project could suddenly yield a V0.33 working patch - in English!
The rub is that we either need Akujin to return or to find a new dedicated translator to render the remaining untranslated blocks in the text and miscellaneous folders. I (Wildbill) have two people in mind I plan to contact, but if anyone out there has an idea - please post it on our dedicated Silva Saga-II project-in-work board in the forum.
Very sparse information concerning this game appears to be available on the net. The most knowledgeable English speaker who does understand the story, I'm guessing, is Ritchie. Yes, I'm talking about that amazing FAQ/Walkthrough writer, Ritchie, who is also a key member of our Burning Heroes team. Ritchie just happened to write the FAQ for Silva Saga-II, and this is what he had to say:
"[In this] sequel to the Famicom version RPG [in which] the mercenary system was popular, [you play] the soldier of light who travels on a journey to defeat the Devil [and fulfill the legend] of Minelavaton Field where light and darkness fight [to decide the fate of the world]. [Silva Saga-II features] a peculiar system [in which a gamer combines and organizes] up to 12 mercenaries or deity statues."
So, classic RPG fans, we all have something new and unexpected to anticipate now!
Oh, and I can even start hounding Bongo` to fix the names in the SS-II battle menu - just like he did in Burning Heroes unexpectedly, a few weeks ago!
Dynamic Designs
He had resumed work on Silva Saga-II in secret - to see if he could finish solving certain technical issues. Then, he embarked on an exhaustive search to retrieve a dumped script that Akujin had begun translating years ago that was approximately one-third finished. So, guess what... With a bit of effort, this well-advanced new project could suddenly yield a V0.33 working patch - in English!
The rub is that we either need Akujin to return or to find a new dedicated translator to render the remaining untranslated blocks in the text and miscellaneous folders. I (Wildbill) have two people in mind I plan to contact, but if anyone out there has an idea - please post it on our dedicated Silva Saga-II project-in-work board in the forum.
Very sparse information concerning this game appears to be available on the net. The most knowledgeable English speaker who does understand the story, I'm guessing, is Ritchie. Yes, I'm talking about that amazing FAQ/Walkthrough writer, Ritchie, who is also a key member of our Burning Heroes team. Ritchie just happened to write the FAQ for Silva Saga-II, and this is what he had to say:
"[In this] sequel to the Famicom version RPG [in which] the mercenary system was popular, [you play] the soldier of light who travels on a journey to defeat the Devil [and fulfill the legend] of Minelavaton Field where light and darkness fight [to decide the fate of the world]. [Silva Saga-II features] a peculiar system [in which a gamer combines and organizes] up to 12 mercenaries or deity statues."
So, classic RPG fans, we all have something new and unexpected to anticipate now!
Oh, and I can even start hounding Bongo` to fix the names in the SS-II battle menu - just like he did in Burning Heroes unexpectedly, a few weeks ago!
Dynamic Designs
2 comments:
I need to play a old school rpg, I think it be a great idea to redo a old schol rpg, still looking 8 bit but with the depth and complexity of today's games.
I still can't believe all the RPG games that have been released in the past that we have never heard of. There must be a lot of hidden gems still left to uncover.
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