
January 31, 2026
Retro-Bit of the Day: Bionic Commando (Famicom)

Sega Saturday: Prince of Persia (Game Gear)
Sega Saturday: Prince of Persia on Game Gear – Cinematic Swordplay in Your Pocket
Welcome back to Sega Saturday, where we celebrate Sega's portable prowess every week. This week, we're dodging spikes and slashing guards in Prince of Persia on the Sega Game Gear – Domark's masterful 1992 port of Jordan Mechner's groundbreaking 1989 cinematic platformer.
The Basics: What You Get
Developed by Domark and published by Sega (with Domark licensing), this is a near-1:1 conversion of the Apple II original. Guide the Prince through a 60-minute real-time dungeon crawl: run, jump, climb, fight Vizier Jaffar's guards with a sword, avoid traps (spike pits, collapsing floors), and rescue the Princess before the hourglass runs out. 12 levels packed with rotoscoped animation (motion-captured from real footage) for fluid, lifelike movement.
The Game Gear version runs in Master System compatibility mode but leverages the color screen for vibrant palaces and shadows. Passwords save progress; simple controls (D-pad move, 1/2 attack/jump).
| Region | Release Date |
|---|---|
| Europe | 1992 |
| North America | 1992 |
Why It's a Sega Handheld Highlight
Pioneering "cinematic platformer" status made PoP revolutionary – real-time action, no passwords mid-level, and that ticking clock tension. The GG port shines: buttery animation holds up on tiny screens, atmospheric music, and precise controls despite hardware limits. It's grueling (one-hit deaths outside combat) but fair, with secrets like hidden doors for extra lives.
Fun facts:
- Handheld rarity: One of few official PoP ports on portables; GG/SMS versions are identical twins.
- Mechner magic: Rotoscoping from brother David's footage – timeless fluidity.
- Value play: Loose carts ~$10-15, CIB ~$40-60 – budget Bat-time adventure.
Play It Today
Emulate instantly on RetroGames.cz or download ROMs for Gearsystem (RetroArch) – perfect for quick runs. No modern re-releases, but fan patches enhance colors.
This ad (page 032) spotlights the dramatic box art: Prince mid-sword clash in a dungeon cell – pure '90s adventure hype.
Toughest trap or speedrun PB? Spill below – next Sega Saturday sands in soon!
Catch you next Saturday – Sega Forever!

January 29, 2026
Retro-Bit of the Day: Super Chinese (Famicom)

January 27, 2026
Ads From the Past 552: Mega Man 8
Ads From the Past: "Mega Man Mega Myth Mega Legend" – The Epic 1997 Ad Celebrating the Blue Bomber's 10th Anniversary
Welcome back to Ads From the Past, the Retro Gaming Life series where we revisit those eye-catching magazine spreads that fueled our '90s gaming obsessions. Today, we're blasting into the 32-bit era with a dramatic 1997 Capcom ad for Mega Man 8 on PlayStation and Sega Saturn. This full-page stunner hyped the Blue Bomber's long-awaited console return while marking the series' 10th anniversary with style and swagger.
The Ad Breakdown: Hypnotic Hype and Anniversary Flair
Against a swirling black-and-white vortex background (evoking energy blasts or cosmic chaos), bold red text towers at the top: MEGA MAN / MEGA MYTH / MEGA LEGEND followed by the tagline "THE BLUE BOMBER'S BACK."
Dominating the lower half is classic anime-style artwork of Mega Man mid-dash, charging a massive blue Mega Buster shot – pure '90s cool. Scattered screenshots showcase the game's vibrant visuals: colorful stages, devious enemies (like a green blob boss), Bolt customization, and animated intros. The copy teases: "Mega Man 8 Anniversary Collector's Edition brings you brand new Mega features and classic Mega moves. The whole cast has returned with devious new enemies, smooth animation, and endless customizing upgrades. Plus, the best Japanese anime battle intros available on any platform today! In honor of the Legend's 10th anniversary, we've also included a gift with every package. It's a full color collector's anthology booklet of Mega Man artwork previously unreleased in the U.S. Welcome back, Mega Man!"
Logos for Sega Saturn and PlayStation sit proudly up top, with the Capcom site (www.capcom.com) and copyrights at the bottom. This ad screams milestone celebration – tying the game's release to Mega Man's decade-long legacy.
Game Context: The 32-Bit Leap and Anniversary Bonus
Mega Man 8 (known as Rockman 8: Metal Heroes in Japan) launched in North America in early 1997, first on PlayStation (January) then Saturn (March). It was the series' jump to 32-bit consoles, featuring hand-drawn sprites, anime FMV cutscenes (infamous for cheesy voice acting like "Dr. Wily!"), voiced characters, and new mechanics like swimming and a Bolt shop for upgrades.
The plot involves mysterious energy orbs crashing to Earth, leading Mega Man to battle fresh Robot Masters (Frost Man, Tengu Man, Grenade Man, Clown Man, etc.) while Duo (a new ally) hunts evil energy. To sweeten the deal – especially after Sony initially hesitated on a 2D title – initial North American PlayStation copies were the Anniversary Collector's Edition, bundled with a rare 12-page full-color booklet: the Mega Man Anthology. Packed with history, concept art, and previously unreleased U.S. artwork from games 1-7, it's a collector's holy grail today.
The Saturn version got bonus content like extra bosses and remixed tracks, but the PS1 edition's booklet made it special for anniversary fans.
Why This Ad Endures
In the mid-'90s shift to 3D, Capcom boldly stuck to 2D roots, and this ad sells it as legendary evolution. The "Mega Myth Mega Legend" phrasing elevates Mega Man to iconic status, while spotlighting anime intros (a big deal then) and the exclusive booklet hooks collectors. It perfectly captures the excitement of the series hitting double digits – a "welcome back" after a few years' hiatus on consoles.
These ads ran in mags like GamePro and EGM, convincing players the Blue Bomber still ruled.
Final Thoughts
Mega Man 8 holds up as a polished classic – play it via Mega Man Legacy Collection 2 for the fixes and extras. Own that anthology booklet? Scanned an old mag with this ad? Share your stories in the comments! More retro ad deep dives coming soon in Ads From the Past.
Retro Gaming Life Blog – Charging Up Nostalgia Since the 8-Bit Days.

January 24, 2026
Sega Saturday: Batman & Robin (Game Gear)
Sega Saturday: The Adventures of Batman & Robin on Game Gear – Dark Knight Portable Patrol
Welcome back to Sega Saturday, our weekly spotlight on Sega's legendary lineup. This week, we're donning the cowl for The Adventures of Batman & Robin on the Sega Game Gear – a 1995 handheld platformer that brings Gotham's grit to your pocket, inspired by the iconic Batman: The Animated Series.
The Basics: What You Get
Developed by Hungarian studio Novotrade and published by Sega, this is a side-scrolling action-platformer where you primarily control Batman (with Robin assists) battling Joker's villain alliance who kidnapped the Boy Wonder. Punch thugs, swing across rooftops, use Batarangs/glide cape, and face bosses like Joker, Harley Quinn, and Poison Ivy across 4 levels (8-12 stages total): Gotham streets, chemical plants, circuses, and lairs.
Collect icons for health/power-ups; simple but punishing difficulty with precise jumps and enemy swarms. No co-op, passwords for saves.
| Region | Release Date |
|---|---|
| North America | 1995 |
| Europe | 1995 |
| Japan | 1995 |
Why It's a Sega Handheld Highlight
Part of a multi-platform series (SNES/Genesis by Konami/Clockwork Tortoise), the GG version stands out for its Animated Series vibe: moody art, voice samples (grunts, laughs), and levels echoing episodes like "Joker's Favor." Novotrade's take squeezes impressive sprites (Batman gliding over neon Gotham) onto 8-bit hardware, with chiptune remixes of Danny Elfman-esque themes.
Reviews were middling: Fun for Bat-fans but criticized for repetitive combat, cheap deaths, and short length (~1 hour). Fun facts:
- Catalog trio: Follows Aladdin (029) and X-Men (030) in Sega's 1994-95 GG push – license goldmine!
- Cheat codes: GameFAQs lists 9, like level select (Up+1+Start at title).
- Collector's item: CIB fetches ~$135 today – rarer than Genesis counterpart.
Play It Today
Emulate via Gearsystem core in RetroArch or Kega Fusion – battery-munching action awaits! No official ports, but YouTube longplays showcase the chaos.
This ad (page 031) flaunts epic box art: Batman cape-swooping amid Joker/Harley/Poison Ivy mayhem – pure '90s comic hype.
Toughest boss or fave gadget? Bat-signal your thoughts below – next Sega Saturday glides in soon!
Catch you next Saturday – Sega Forever!

January 21, 2026
Finds 2041: Contec CRT Addition!

January 20, 2026
Tecmo Super Bowl 2026 (NES) – Classic Football Updated for a New Era
Few games in retro history are as legendary as Tecmo Super Bowl. Decades later, it still defines arcade-style football on the NES. Tecmo Super Bowl 2026, presented by TecmoBowl.org, proves that this classic formula hasn’t lost a single yard of magic.
Built on the original Tecmo Super Bowl engine, this modernized release brings the game into the present day while staying 100% faithful to what made it iconic in the first place. The gameplay is fast, responsive, and instantly familiar—yet refreshed with updated rosters, teams, and ratings reflecting the modern NFL era leading into Super Bowl 2026.
From the moment you power it on, Tecmo Super Bowl 2026 feels like coming home. The classic NES visuals, playbook-style offense, and hard-hitting defense are all here, but balanced and refined to match today’s league. Whether you’re running a full season, jumping straight into the playoffs, or settling bragging rights in multiplayer, this version delivers that timeless Tecmo intensity.
What really makes this release special is the care put into it by the Tecmo Bowl fan community. Every update is designed to enhance realism without sacrificing the arcade charm that made the original a classic. It’s not just a roster swap—it’s a thoughtful evolution of one of the greatest sports games ever made.
For collectors, this cartridge is a standout addition to any NES library. For players, it’s a reminder of why Tecmo Super Bowl still reigns supreme. Old-school football fans and modern NFL followers alike will feel right at home.
Why You’ll Love Tecmo Super Bowl 2026:
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Updated NFL rosters and player ratings
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Modern teams and uniforms within the original NES engine
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Authentic Tecmo Super Bowl gameplay and presentation
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Playable on original NES hardware and compatible systems
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Created and presented by the Tecmo Bowl community at TecmoBowl.org
If Teccmo Super Bowl has ever stolen an afternoon—or an entire weekend—of your life, Tecmo Super Bowl 2026 is an absolute must-play. Classic football doesn’t get more timeless than this.
🏈 Available now in our online store—don’t miss your chance to own the ultimate modern take on an NES legend.

Finds 2040: Cobra Lives On!

Ads From the Past 551: Mega Man IV
Ads From the Past: "Wily's 8 Most Rotten Robotic Renegades Return" – The Epic 1993 Ad for Mega Man IV on Game Boy
Welcome back to Ads From the Past, the Retro Gaming Life series celebrating those bold, dramatic magazine ads that made us beg for the latest games back in the day. We're staying in the portable Blue Bomber territory with another Capcom classic: a 1993 full-page ad for Mega Man IV on the Nintendo Game Boy. This one dials up the intensity, promising a "reunion" with old foes and teasing new allies in the fight against Dr. Wily.
The ad features the vibrant North American box art at the top – Mega Man charging his buster alongside a massive Ring Man, with Rush at his side and explosive action in the background. Below, the massive headline hits hard: "Wily's 8 most rotten robotic renegades return. Ready for the reunion?"
The body copy ramps up the hype: "Well, more like the ultimate worldwide cybernetic showdown. It's Mega Man, Rush and Dr. Light's new remote controlled robotic attack bird Beat versus 8 robot masters and their hundreds of armed androids. Run, jump and blast your way through them. But even if you make it to the inner sanctum, you'll still have to show Dr. Wily who's boss."
To give a taste of the action, there are green-tinted screenshots: a classic platforming scene on the Game Boy screen, a fearsome spider-like boss ("Wily and his most fearsome robot masters are prepared for action."), and Proto Man in silhouette ("Proto Man's back to help Mega Man do away with Wily once and for all."). A photo of the original Game Boy rounds it out, emphasizing portability. The footer boasts the 1993 Capcom copyright and a reader service hotline.
This ad captures that '90s flair – alliteration-heavy ("rotten robotic renegades"), dramatic stakes, and a nod to series lore with returning villains and new support characters.
Game Context: The Peak of Game Boy Mega Man
Mega Man IV (known as Rockman World 4 in Japan) launched in North America in late 1993, continuing the handheld tradition of remixing NES classics. It pulls Robot Masters from Mega Man 4 (Toad Man, Bright Man, Pharaoh Man, Ring Man) and Mega Man 5 (Crystal Man, Napalm Man, Stone Man, Charge Man), plus an original mid-boss: Ballade, a new "Mega Man Killer."
The plot kicks off at a Robot Master Exposition where Dr. Wily hijacks the displays via radio signal, turning peaceful bots hostile. Mega Man gets major upgrades: the chargeable Mega Buster (with recoil on fire), the P-Chip shop for items (a series first on handheld), and full support from Rush and Beat – the attack bird teased in the ad, unlocked by collecting letters. Proto Man also plays a bigger role with helpful appearances.
Critics loved it for pushing the Game Boy's limits: longer stages, better graphics, a proper story with cutscenes, and challenging Wily levels (including a space station!). Many call it the best of the five Game Boy entries – balanced, feature-packed, and true to the NES spirit while feeling fresh.
Why This Ad Rocks
Capcom's marketing evolved here from puns to pure epic storytelling. "Reunion" cleverly nods to the returning Robot Masters, while spotlighting Beat (new to handheld) and Proto Man's alliance builds excitement. Including Proto Man in the screenshot teases his supportive role without spoilers. It's a perfect hook for fans who'd battled these bosses on NES – now take the fight anywhere!
In the era of GamePro and EGM, ads like this turned page-flips into purchase plans.
Final Thoughts
Mega Man IV is a handheld highlight – grab it on Nintendo Switch Online for some prime retro action. Spotted this ad in an old magazine, or got fond memories of collecting those BEAT letters? Share below! More classic ads coming soon in Ads From the Past.
Retro Gaming Life Blog – Blasting Through Nostalgia, One Buster Shot at a Time.

Finds 2039: Gamestop Pick Ups

January 19, 2026
Retro-Bit of the Day: MagMax (Famicom)

Retro-Bit of the Day: The Legendary Axe (TurboGrafx-16)
For today’s Retro-Bit of the Day, we’re highlighting The Legendary Axe, released for the TurboGrafx-16 in 1989. Often remembered as one of the system’s most iconic titles, the game combined fast-paced side-scrolling action with a unique charge-up axe mechanic that added depth to combat.
The game’s detailed visuals, large character sprites, and atmospheric music helped showcase the power of the TurboGrafx-16 during its early days. While challenging, it rewarded patience and timing, making it a favorite among fans of classic action games.
The Legendary Axe remains an essential title in the TurboGrafx library and a true piece of retro gaming history.

January 17, 2026
Sega Saturday: X-men (Game Gear)
Sega Saturday: X-Men on Game Gear – Claws-Out Beat 'Em-Up Action
Welcome back to Sega Saturday, our weekly dive into Sega's vast library of hardware, games, and rarities. This week, we're unleashing the fury with X-Men on the Sega Game Gear – a 1994 handheld brawler that packs Marvel mutant mayhem into a portable powerhouse.
The Basics: What You Get
Developed by Paul Hutchinson at Sega of America and published by Sega, X-Men is a single-player side-scrolling beat 'em-up/platformer released in 1994. Professor X summons you to stop Magneto's Sentinel army from capturing the X-Men. Pick your fighter at the Danger Room:
- Wolverine: Claws for close combos and wall-cling jumps.
- Cyclops: Optic blasts for ranged attacks.
- Colossus: Heavy punches and unbreakable defense.
- Storm: Lightning strikes and flight for aerial dominance.
Punch, slash, and blast through 6 stages (Astro Mines to Magneto's Asteroid), rescuing captured teammates and battling bosses like Juggernaut and Sentinels. Power-ups include health, 1-ups, and character swaps mid-level. No passwords – short sessions with unlimited continues.
| Region | Release Date |
|---|---|
| North America | 1994 |
| Europe | 1994 |
| Japan | 1994 |
Why It's a Sega Handheld Highlight
This isn't an arcade port (like Konami's 2-player SNES/Genesis smash) – it's a bespoke Game Gear original that punches above its 8-bit weight. Vibrant sprites pop on the color screen (Wolverine's adamantium gleam!), with tight controls and varied movesets keeping combat fresh. It's long and brutal – expect deaths from cheap hits – but rewarding for mastery.
Reviews raved: Magazines averaged 92% (graphics 97%, gameplay 95%), calling it a "classic portable." GameFAQs users gave 9/10 for challenge and replayability. Fun facts:
- Sega-Marvel synergy: Followed hot on Spider-Man GG; Sega snagged licenses while Nintendo got later X-Men titles.
- Hidden gems: Stage secrets like extra lives and power-ups for pros.
- Battery burner: Like all GG hits, its action demands fresh AAs – but worth the drain!
Loose carts fetch ~$10 today, CIB ~$30 – an affordable X-perience.
Play It Today
No official re-release (yet – Sega Ages, when?), but emulation rules: RetroArch (Gearsystem core), Kega Fusion, or online via Emulator Games. Pair with a modded GG for authenticity – or Evercade for collections.
This ad (page 030 from a 1994 Sega catalog, right after Aladdin on 029) hypes the epic box art: Wolverine slashing amid Cyclops beams and chaos – pure '90s comic hype.
Favorite mutant or toughest stage? Slash your thoughts below – next Sega Saturday claws in soon!
Catch you next Saturday – Sega Forever!

January 16, 2026
New Arrivals at the Store: Two DX Handheld Classics You Don’t Want to Miss
We’re excited to announce that two brand-new DX-enhanced Game Boy classics have just landed in the store, and they’re perfect for any retro gaming fan looking to add something special to their collection. Whether you’re a platforming fanatic or a lover of fast-paced action, these releases deliver nostalgia with a modern retro twist.
🥷 Ninja Gaiden Shadow DX
Originally released on the Game Boy, Ninja Gaiden Shadow was already a standout handheld action title—but Ninja Gaiden Shadow DX takes it to the next level.
This enhanced version features:
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DX-style color enhancements inspired by the Game Boy Color
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Sharper visuals and improved presentation
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The same tight, challenging gameplay fans expect from Ninja Gaiden
Step back into the role of Ryu Hayabusa as you slice through enemies, master precision platforming, and take on brutal stages that reward skill and patience. This is a must-have for fans of classic action games and ninja-themed adventures.
🍄 Super Mario Land 2 DX
One of the most beloved Mario handheld adventures returns in a beautifully enhanced form with Super Mario Land 2 DX.
This DX edition offers:
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A full Game Boy Color–style colorization
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Improved contrast and visual clarity
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The same iconic level design and creative worlds
Explore Mario’s quest through unique zones, memorable bosses, and classic platforming gameplay—now brought to life with vibrant color while staying faithful to the original experience.
🎮 Perfect for Collectors & Players Alike
Both titles are available as physical cartridges, making them ideal for:
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Retro collectors
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Original hardware enthusiasts
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Fans of enhanced DX-style ROM hacks brought to life
If you love classic handheld gaming but want something that feels fresh, these two releases are the perfect addition to your shelf—and your Game Boy.
👉 Available now in the store while supplies last. Don’t miss your chance to own these enhanced retro classics!

January 13, 2026
Ads From the Past 550: Mega Man III
Ads From the Past: "Now Mega Man Must Really Save the Earth" – The Dramatic 1992 Ad for Mega Man II on Game Boy
Welcome back to Ads From the Past, the series on Retro Gaming Life where we dive into the bold, colorful, and often over-the-top magazine advertisements that hyped up our favorite classic games. Today, we're spotlighting another gem from Capcom's early '90s playbook: a full-page ad for Mega Man II on the Nintendo Game Boy. This one ramps up the stakes with environmental drama, underwater threats, and a healthy dose of '90s marketing flair.
The Ad Breakdown: High Stakes and Eco-Villainy
Set against a fiery orange background (classic for grabbing attention in crowded magazine pages), the ad prominently features the North American box art for Mega Man II. Mega Man is front and center, charging forward on what looks like Rush Jet, blasting away at a massive green dragon-like enemy amid a sandy, explosive battlefield. The bold headline screams: "Now Mega Man must Really save the Earth." (That capitalized "Really" adds just the right touch of emphasis – as if previous games were just practice runs!)
The copy dives into the plot: "What in the world is Dr. Wily up to now? He's drilling through the earth's crust to tap its energy and create his most powerful robot of all. And eight of his most famous robots are back in commission." It builds the tension with "The danger comes in waves for you and Rush on the way to Wily's underwater headquarters. Do you have what it takes to send Wily to an oily end?"
To tease the gameplay, there are three small green-tinted screenshots showing Mega Man in action – one blasting an enemy, another turning the Mega Buster into... well, junk? (likely demonstrating a weapon), and a third turning an enemy into "useless blubber." At the bottom, a photo of the Game Boy itself reminds readers this epic is portable. The footer includes the 1992 Capcom copyright, a reader service card circle (#139 again – same as some other ads), and that iconic red Capcom logo.
This ad leans hard into storytelling, painting Dr. Wily as an eco-terrorist drilling for geothermal energy gone wrong. It's a fun twist on the series' usual "take over the world" schemes, tying into the game's themes of waves and underwater stages.
Game Context: Portable Blue Bomber Action
Released in North America in 1992 (following the Japan launch as Rockman World 2 in 1991), Mega Man II was the second Game Boy entry in the series. It mixed elements from Mega Man 2 and Mega Man 3 on NES, featuring returning Robot Masters like Metal Man, Wood Man, Bubble Man, and Heat Man, plus new ones. The plot involves Dr. Wily stealing a time-travel device (hello, Quint as a future Mega Man boss!), but the ad focuses more on the energy-drilling angle to hype the challenge.
Key features included Rush's debut on handheld (Coil, Jet, and Marine modes), tougher difficulty with limited continues, and that signature Mega Man loop of defeating bosses to gain their weapons. The monochrome graphics popped on the original Game Boy, and the soundtrack delivered bangers despite the hardware limits. It's a fan favorite for its balance and portability – perfect for '90s kids sneaking plays during class.
Why This Ad Hits Different
Capcom's '90s ads often mixed humor, puns, and straight-up drama, and this one goes for the epic feel. The "Really save the Earth" line plays on the series' repetitive "save the world" trope while adding urgency with the drilling/oily end wordplay. Including actual screenshots (even if tiny and green) was a smart move to show off the action, and highlighting Rush ties it to the evolving series mechanics.
Interestingly, this ad shares the same reader service card number (#139) as the "What has four legs and flies?" Rush pun ad we covered previously – likely part of the same magazine campaign push in 1992 issues of GamePro, EGM, or similar.
These ads were crucial in the pre-internet era, building hype through storytelling and visuals alone. This one captures the excitement of taking Mega Man anywhere on your Game Boy.
Final Thoughts
Mega Man II remains a solid portable classic – fire it up on Nintendo Switch Online if you haven't lately. Got memories of seeing this ad back in the day, or perhaps a scanned magazine page? Share in the comments! Next time in Ads From the Past, we'll unearth another retro treasure. Keep blasting those Robot Masters!
Retro Gaming Life Blog – Pixels, Puns, and Portable Power.

January 12, 2026
Retro-Bit of the Day: Rainbow Islands (Famicom)

January 11, 2026
Retro-Bit of the Day: Ninja Golf (Atari 7800)
For today’s Retro-Bit of the Day, we’re highlighting Ninja Golf, released for the Atari 7800 in 1990. Developed by BlueSky Software and published by Atari, the game is famous for its unusual blend of two completely different genres: traditional golf and side-scrolling action.
Players tee off toward the hole, then control a ninja golfer who must battle enemies across each fairway using martial arts attacks and ninja weapons. Once the green is reached, gameplay switches back to golf to finish the hole.
While unconventional, Ninja Golf showcased creative design during the final years of Atari’s console era and has since earned cult status among retro gaming fans. It remains one of the most unique sports-action hybrids ever released.

January 10, 2026
Finds 2038: Fami-love from Taiwan

Retro-Bit of the Day: Chaos World (NES)

Sega Saturday: Aladdin (Game Gear)
Sega Saturday: Disney's Aladdin on Game Gear – A Portable Magic Carpet Ride
Welcome back to Sega Saturday, where we dust off the Sega archives for a weekly spotlight on hardware, games, or hidden gems from the house of Sonic. This week, we're hopping on a magic carpet for Disney's Aladdin on the Sega Game Gear – a 1994 handheld platformer that turned the 1992 Disney blockbuster into pixelated adventure gold.
The Basics: What You Get
Developed by Japan's SIMS Co., Ltd. and published by Sega, Disney's Aladdin launched as an 8-bit exclusive for the Game Gear and Sega Master System. It's a side-scrolling platformer where you control Aladdin, slashing through enemies with his scimitar, collecting jewels, and rubbing lamps for Genie power-ups. Levels faithfully recreate movie beats: marketplace chases, cave escapes, Jafar battles, and Agrabah rooftops. Cutscenes bridge stages, making it feel more cinematic than many contemporaries.
| Region | Game Gear Release | Master System Release |
|---|---|---|
| Europe | February 1994 | April 1994 |
| Japan | March 25, 1994 | N/A |
| North America | May 1994 | N/A |
The Game Gear version is nearly identical to Master System but optimized for portable play – tighter controls on the smaller screen, though it lacks an on-screen HUD (health shown via hearts). Expect 5-6 levels with bosses like Iago, Razoul, and Jafar, plus unlimited continues for casual fun.
Why It's a Sega Handheld Highlight
This isn't a watered-down port of Virgin's stellar Genesis or SNES Aladdin games (those had apples and rug-riding). SIMS crafted a unique take blending elements from both – sword combat like Genesis, but with more movie-accurate progression and cutscenes than either 16-bit version. Graphics pop on the Game Gear's color screen: fluid animations, vibrant Agrabah markets, and Genie's flashy assists. Soundtrack remixes movie themes chiptune-style – perfect for battery-draining sessions.
It was a massive hit: Topped U.S. Game Gear charts for three straight months (June-August 1994), UK's #1 Game Gear title in April, and named Best Game Gear Game at CES 1994 by GamePro for its sprites and polish. Reviews averaged 80-86% (Joypad, neXGam), praising visuals but noting easy difficulty and iffy jumps. In 2013, Complex ranked it among the top 25 handheld games ever.
Fun facts:
- Sega scored the Disney license after hits like Castle of Illusion – proving handheld magic sells.
- No password save; short playtime (30-60 mins) made it ideal for portables.
- Loose carts go for ~$11 today, CIB ~$19 – a steal for nostalgia.
Play It Today
No official re-release (yet – fingers crossed for Sega Ages), but emulation shines via Sega Game Gear apps or Evercade VS collections. Pair with fresh AA batteries for authentic drain!
This ad (likely from a 1994 Sega catalog, page 029) captures the hype: box art with Aladdin vs. Jafar, Genie flair, and that dreamy platform tease. A shining example of Sega's Disney dominance on handhelds.
What’s your fave Aladdin port? Drop it below – next Sega Saturday revs up soon!
Catch you next Saturday – Sega Forever!

Retro-Bit of the Day: Tokidensho – Angel Eyes (PlayStation)

Retro-Bit of the Day: Honey Peach (Famicom, Sachen)

January 09, 2026
Famicom Fridays: Altered Beast (獣王記)(Asmik, 1990)
Welcome back to Famicom Fridays, where we highlight a notable release from the Nintendo Famicom library each week. For entry #046, we’re looking at Altered Beast (獣王記 / Jūōki), SEGA’s mythological action classic that made its way onto Nintendo’s hardware in Japan.
From Arcade Hit to Home Console
Altered Beast first roared onto the scene as an arcade game in 1988, developed by SEGA AM2 under the direction of Yu Suzuki. It quickly became famous for its booming voice samples (“Rise from your grave!”), large sprites, and transformation-based gameplay.
The Famicom version, released in 1990 and published by ASMIK under license from SEGA, was a Japan-only release. While most players associate Altered Beast with the Sega Genesis/Mega Drive, this version shows how the game was adapted for Nintendo’s 8-bit hardware.
Gameplay Overview
Set in a mythological Ancient Greece-inspired world, players take on the role of a resurrected warrior tasked with saving Athena from the underworld god Neff. The core mechanic revolves around collecting Spirit Balls, which transform the hero into powerful beast forms.
Transformations include:
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Werewolf
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Dragon
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Bear
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Tiger
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Golden Werewolf (ultimate form)
On the Famicom, the game was reworked to fit the system’s limitations, resulting in simplified visuals and sound while retaining the essence of the arcade experience.
A Unique Famicom Adaptation
Compared to the arcade and 16-bit versions, the Famicom release is slower-paced and more methodical. Enemy patterns are adjusted, and stages are redesigned to better suit the hardware. Despite these compromises, the game remains ambitious, especially given the Famicom’s technical constraints.
The box art, featuring the iconic beast transformations, stands out as one of the more striking covers in the Famicom library and reflects the game’s larger-than-life presentation.
Interesting Trivia
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This is one of the few SEGA-developed properties officially released on Nintendo hardware during the late 1980s and early 1990s.
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The Famicom version was never released outside Japan, making it a curiosity for international collectors.
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Voice samples, a major highlight of the arcade version, were heavily reduced or removed due to hardware limitations.
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Despite mixed reception compared to the arcade original, the game is praised for its ambition on 8-bit hardware.
Collectibility and Legacy
Today, Altered Beast on Famicom is a noteworthy collector’s item, particularly complete-in-box copies with manuals. Its cross-company licensing and unique place in gaming history make it especially appealing to fans of both Nintendo and SEGA.
More broadly, Altered Beast remains an enduring symbol of late-1980s arcade design and one of SEGA’s most recognizable early franchises.
Final Thoughts
For Famicom Fridays #046, Altered Beast stands as a fascinating example of how major arcade hits were adapted across competing platforms. While it may not rival its arcade or Genesis counterparts, its existence on the Famicom tells an important story about the era’s game industry and technological experimentation.
Join us next week for another Famicom Fridays spotlight as we continue uncovering the rich and varied history of the Famicom. 🎮✨





















