April 26, 2011

Emulation News 033: Updates for 4-26-11


So here are the news for today involving emulation. As you can see there are lots of updates daily for many emulators. It's great to know that the emulation scene is still alive and kicking.


MESS SVN r11318
"r11318
terminal - changed to green (nw)"
Source


MAME v0.142u2

"0.142u2
-------


MAMETesters Bugs Fixed
----------------------
- 03552: [Documentation] kodure: Kodure Ookami vs. Kozure Ookami
naming conventions (Angelo Salese)
- 04314: [Documentation] lca, lca2: Wrong description.
- 04191: [Sound] dynablstb: No audio (Alex Jackson)
- 02087: [Sound] qbert, qbertqub and clones: "Hello. I'm turned on."
... missing, again. (Robbbert)
- 04307: [Documentation] jokrz_l6, jokrz_l3: Wrong description.
- 02072: [Graphics] mooncmw, spcdraga, mooncrgx: Corrupt graphics on
3rd and 4th stages (Robbbert)

Source Changes
--------------
Implemented irq ack mechanism to Armed Formation HW games [Angelo
Salese]

Hand-fixed bit-rot bit in Terra Force bootleg, fixing the attract mode
crash [Angelo Salese]

Fixed emulation of the extra z80 in Terra Force bootleg set (used as a
replacement for the protection), promoting it to working [Angelo
Salese]

Implemented MCU simulation to terrafu / terrafa [Angelo Salese]

Hooked up text protection simulation to Kozure Ookami, allowing it to
display scoring during gameplay and copyright screens [Angelo Salese]

Implemented proper FG scroll latching in Kozure Ookami, fixing an
offsetted layer at the gameplay intro screen [Angelo Salese]

taito_b.c - Added PLD dumps for qzshowby. [Tafoid]

Hooked up 1414M4 emulation to Legion [Angelo Salese]

Hooked up the 1414M4 chip emulation for Crazy Climber 2 [Angelo
Salese]

Created device_rtc_interface which can be used to initialize RTC's to
a certain date/time at driver startup, useful for regression testing.
Implemented the interface in most of the modern RTC devices. Note:
this is not yet plumbed down to the command line. [Curt Coder]

renamed Namco System 11 clones based on country code & version. [smf]

SDL: fix backwards texture rectangle option [AWJ]

Hooked up NB1414M4 priority bit, fixing video text priority in all the
games in the Armed F driver [Angelo Salese]

Merged 86 Lions inside Aristocrat Mk-4 driver [Angelo Salese]

Various improvements to m90 driver [AWJ]:
* Fixed MT bug 4191 (dynablstb: No audio)
* Hooked up sample playback in bbmanw and clones and removed
GAME_IMPERFECT_SOUND flag (actually, bbmanwj had working samples
already and never should have been flagged in the first place)
* Use generic_pulse_irq_line() to generate interrupts on the V35,
instead of the completely silly and deprecat.h thing I was doing
before.
* Made the same fix to cb2001.c while I was at it.
* Fixed some spelling mistakes in the inputs.
* Converted quizf1 to modern bankswitching with configured banks.
* Made quizf1 and bomblord endian-safe, with assistance from
R.Belmont.
* Added save state support.

Removed deprecat.h usage in m90 driver [Angelo Salese]

Implemented RAM-based sprite clut in Armed F driver, used for color
cycling effects in all games of this HW [Angelo Salese]

Provided a compact flash dump for Alien - The Arcade Medal Edition
[Smitdogg, The Dumping Union]

Fixed various things in Buster, allowing it to boot into gameplay
[Angelo Salese]

Merged Tatakae Big Fighter into Armed F driver [Angelo Salese]

Redumped terrafb bitrotted rom [Bill D., The Dumping Union]

astring: Fix build on NetBSD and other systems where toupper() is a
macro [Thomas Klausner]

Implemented irq ack mechanism and fixed CPU clock speeds in Cop 01 and
Mighty Guy, this fixes last boss crashes in Mighty Guy [Angelo Salese]

es5503: Properly mask oscillator enable bits when setting.
[R.Belmont]

Hand-tuned sound frequencies in Cop 01 based off an audio reference
[Tafoid]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mighty Guy [Angelo Salese]


New clones added
----------------
Tekken 2 (TES3 VER.D) [atchoo, Smitdogg, The Dumping Union, smf]
Soul Edge (SO2/VER.A) [f205v, Smitdogg, The Dumping Union, smf]
Soul Calibur (SOC13 VER.C) [f205v, Smitdogg, The Dumping Union, smf]
Tekken Tag (TEG2 VER.C1) [f205v, Smitdogg, The Dumping Union, smf]
Libero Grande (LG1 VER.A)
[B. Munger, S. Ruiz, Smitdogg, The Dumping Union] (not working)
Saint Dragon (set 2) [Tirino73] (not working)"

Source


MameUI v0.142.2

Source


RomVault v1.6.3

"Another day, another update.
Thanks to everybody who has ever sent me crash reports. I do look at them, and here is an update directly as a result of them.
This version 'should' be a lot more stable when fixing roms. I have added a lot of file checking, and handle unexpected results much better now.
Also I fixed the problems of moving unknown directory if the Tosort directory is on a different volume from the RomRoot directory.
So go download 1.6.3 and let me know how it goes."

Source

Fceux SVN r2190


"r2190
sdl: fix compile error"

Source


Jpcsp SVN r2100

"r2100
Reworked anti-aliasing support and screen resolution management.

Improved module state handling in ModuleMgrForUser.

Corrected some typos."

Source


Dolphin SVN r7484

"r7484
Remove configuration profile support.
I.e. revert most of the video configuration dialog changes since r7483."

Source

Mameinfo.dat v0.142u2

"* Updated to MAME 0.142u2.
* Added 0.142u2 Source/Listinfo changes.
* Newest Bugs (25th Apr).
* Added missing and latest CHD infos (thanks to Marco Tucceri).
* Added "Mr. Do's MAME Artwork Update" infos from 23rd April 2011.
* Fixed Mameinfo.dat infos."
Source


SDLMAME v0.142u2

"0.142u2
-------


MAMETesters Bugs Fixed
----------------------
- 03552: [Documentation] kodure: Kodure Ookami vs. Kozure Ookami
naming conventions (Angelo Salese)
- 04314: [Documentation] lca, lca2: Wrong description.
- 04191: [Sound] dynablstb: No audio (Alex Jackson)
- 02087: [Sound] qbert, qbertqub and clones: "Hello. I'm turned on."
... missing, again. (Robbbert)
- 04307: [Documentation] jokrz_l6, jokrz_l3: Wrong description.
- 02072: [Graphics] mooncmw, spcdraga, mooncrgx: Corrupt graphics on
3rd and 4th stages (Robbbert)

Source Changes
--------------
Implemented irq ack mechanism to Armed Formation HW games [Angelo
Salese]

Hand-fixed bit-rot bit in Terra Force bootleg, fixing the attract mode
crash [Angelo Salese]

Fixed emulation of the extra z80 in Terra Force bootleg set (used as a
replacement for the protection), promoting it to working [Angelo
Salese]

Implemented MCU simulation to terrafu / terrafa [Angelo Salese]

Hooked up text protection simulation to Kozure Ookami, allowing it to
display scoring during gameplay and copyright screens [Angelo Salese]

Implemented proper FG scroll latching in Kozure Ookami, fixing an
offsetted layer at the gameplay intro screen [Angelo Salese]

taito_b.c - Added PLD dumps for qzshowby. [Tafoid]

Hooked up 1414M4 emulation to Legion [Angelo Salese]

Hooked up the 1414M4 chip emulation for Crazy Climber 2 [Angelo
Salese]

Created device_rtc_interface which can be used to initialize RTC's to
a certain date/time at driver startup, useful for regression testing.
Implemented the interface in most of the modern RTC devices. Note:
this is not yet plumbed down to the command line. [Curt Coder]

renamed Namco System 11 clones based on country code & version. [smf]

SDL: fix backwards texture rectangle option [AWJ]

Hooked up NB1414M4 priority bit, fixing video text priority in all the
games in the Armed F driver [Angelo Salese]

Merged 86 Lions inside Aristocrat Mk-4 driver [Angelo Salese]

Various improvements to m90 driver [AWJ]:
* Fixed MT bug 4191 (dynablstb: No audio)
* Hooked up sample playback in bbmanw and clones and removed
GAME_IMPERFECT_SOUND flag (actually, bbmanwj had working samples
already and never should have been flagged in the first place)
* Use generic_pulse_irq_line() to generate interrupts on the V35,
instead of the completely silly and deprecat.h thing I was doing
before.
* Made the same fix to cb2001.c while I was at it.
* Fixed some spelling mistakes in the inputs.
* Converted quizf1 to modern bankswitching with configured banks.
* Made quizf1 and bomblord endian-safe, with assistance from
R.Belmont.
* Added save state support.

Removed deprecat.h usage in m90 driver [Angelo Salese]

Implemented RAM-based sprite clut in Armed F driver, used for color
cycling effects in all games of this HW [Angelo Salese]

Provided a compact flash dump for Alien - The Arcade Medal Edition
[Smitdogg, The Dumping Union]

Fixed various things in Buster, allowing it to boot into gameplay
[Angelo Salese]

Merged Tatakae Big Fighter into Armed F driver [Angelo Salese]

Redumped terrafb bitrotted rom [Bill D., The Dumping Union]

astring: Fix build on NetBSD and other systems where toupper() is a
macro [Thomas Klausner]

Implemented irq ack mechanism and fixed CPU clock speeds in Cop 01 and
Mighty Guy, this fixes last boss crashes in Mighty Guy [Angelo Salese]

es5503: Properly mask oscillator enable bits when setting.
[R.Belmont]

Hand-tuned sound frequencies in Cop 01 based off an audio reference
[Tafoid]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mighty Guy [Angelo Salese]


New clones added
----------------
Tekken 2 (TES3 VER.D) [atchoo, Smitdogg, The Dumping Union, smf]
Soul Edge (SO2/VER.A) [f205v, Smitdogg, The Dumping Union, smf]
Soul Calibur (SOC13 VER.C) [f205v, Smitdogg, The Dumping Union, smf]
Tekken Tag (TEG2 VER.C1) [f205v, Smitdogg, The Dumping Union, smf]
Libero Grande (LG1 VER.A)
[B. Munger, S. Ruiz, Smitdogg, The Dumping Union] (not working)
Saint Dragon (set 2) [Tirino73] (not working)"


Source

Altirra 1.9 Test 36

"bugs fixed
- UI: Fixed undocked panes getting lost on exit when no other panes were docked."

Source



HalfNES v0.032

"The most notable improvement is the audio. I'm compiling 2 versions this time - one uses a linear audio filter and the other uses point samples. The linear audio filter makes the whole code run about twice as slow (Java is really not very good at doing anything 2 million times a second), but it sounds SO much better I couldn't throw it out for performance reasons. However, it's still a bit buggy and completely breaks VRC6 audio for some reason.


Also, added option for changing audio sample rate to the options dialog, tweaked the volumes of all the audio channels to be more balanced with each other, and probably cleaned up some things since last release that I've forgotten about now."


Source


Xebra 11/04/25

"CD: Pause was fixed."

Source

VisualBoyAdvance-M SVN r1013
"r1013
FEX: Fix build for MinGW. No need to use the safe version (and non standard) of localtime here."

Source


MESS v0.142u2

"0.142u2

New System Drivers Supported:
-----------------------------
(none)

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
(none)

Skeleton drivers:
-----------------
(none)

System Driver Changes:
----------------------
- lcmate2: Hooked up the lcd controller and added keyboard input.[Sandro Ronco]
- lcmate2: Made some adjustments found by team investigation.
[Robbbert, Cowering, Lord Nightmare, DMEnduro]
- lcmate2: Added what we assume is the spellcheck library ROM. Reverted
keyscan routine back, to handle port 5000 case. [Robbbert]
- ipc: Modernised. Added terminal connection. After pressing Space,
it will start up and respond to your inputs. [Robbbert]
- rex6000: Convert the driver to use the intelfsh device. [Sandro Ronco]
- apple2gs: removed cassette (real h/w doesn't have one) [R. Belmont]
- apple2gs: Handle ADB command 0xa, fixes Qix [R. Belmont]
- apple2gs: handle another ADB command, Pirates! works now [R. Belmont]
- a7800: fixed bug #2039 [Fabio Priuli]
- apple2: don't crash on $C060 access on IIgs, fixes Rastan [R. Belmont]

Software Lists:
----------------
- apple2gs : added & hooked up softlist [R. Belmont]
- added verification of many dumps to a800.xml and xegs.xml [k1w1]

Source Changes:
----------------
- Added skeleton for Interpod IEC to IEEE-488 converter device. [Curt Coder]
- Created device_rtc_interface which can be used to initialize RTC's to a
certain date/time at driver startup, useful for regression testing.
Implemented the interface in most of the modern RTC devices.
Note: this is not yet plumbed down to the command line. [Curt Coder]
- es5503: Properly mask oscillator enable bits.
Fixes crashes in e.g. ACS Demo Disk 2. [R.Belmont]"

Source

DOSBox SVN r3700

"r3700
Update year. Remove CVS tags"

Source

Snes9x v1.53

"- Rebuilt IRQ handling. (zones)
- Improved overall timings, now Snes9x can handle events in
a opcode a little. (zones)
- Improved screen interlace and sprite interlace supports. (OV2, zones)
- Fixed Hi-Res pixel plotter. (BearOso, zones, OV2)
- Fixed C4 for Mega Man X2's "weapon get" screen. (Jonas Quinn)
- Fixed Super Buster Bros. graphics after reset. (Jonas Quinn)
- Improved SA-1 support. (zones)
- Added SA-1 CC2 support. (Jonas Quinn, byuu)
- Fixed SA-1 NMI override mode. (zones)
- Fixed Dual Orb 2 sound glitch. (byuu)
- New APU timing hack, fixes various games that exhibit
problems with Blargg's SNES_SPC library. (OV2)
- Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2)
- Fixed movie snapshot unfreeze inconsistency. (gocha)
- Faster config file saving. (OV2)
- Fixed BlockInvalidVRAMAccess config file option.
(windows port, unix port and gtk legacy config) (Jonas Quinn)
- Remove POSIX dup and access calls, and rename qword to
fix compilation with Cell SDK. (BearOso)
- Fixed PS3 version save state crash by using heap
allocation for soundsnapshot. (danieldematteis)
- Fixed crash relating to double-closed descriptor. (BearOso)
- Removed CPUShutdown speedhack, DisableHDMA and
DisableIRQ options. (zones)
- Removed remaining outdated asm code. (zones)
- JMA 64 bit support. (kode54, Nach, friedrich.goepel)
- GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones)
- GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2)
- Win32: Full unicode support. (OV2)
- Win32: Restored OpenGL mode. (OV2)
- Win32: x64 version. (OV2)
- Win32: HLSL shader support. (mudlord)
- Win32: Win7 jumplist synchronizes with recent roms list. (OV2)
- Win32: Updated menu structure. (OV2)
- Win32: Drag&Drop support for ROMs. (gocha, OV2)
- Win32: Reworked movie-recording with size selection. (gocha, OV2)
- Win32: Restored SPC save option. (OV2)
- Win32: Fixed vsync in DirectDraw. (OV2)
- Win32: Improved window position saving. (OV2)
- Win32: Restored compile with DEBUGGER. (gocha)
- Win32: Fixed various edge-case errors and/or possible
leaks. (Brian Friesen)
- Win32: Config file option to always center image. (OV2)
- Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha)
- Win32: Added and fixed Autofire for D-pad. (gocha)
- Win32: Fixed aggressive soundsync wait. (OV2)
- Win32: Added window size presets. (OV2)
- Mac : Added pause and frame advance functions. (zones)
- Mac : Now you can choose any folder for saving files. (zones)
- Mac : Updated Music Box (mostly internally). (zones)
- Mac : Fixed gliches in open/save dialogs on 10.6. (zones)
- Mac : Fixed display configuration in windowed mode. (zones)
- Unix : Fixed segfault and hang-up with -DNOSOUND. (zones)
- GTK+ : Added ability to set specific folders for SRAM,
patches, snapshots, etc. (BearOso)
- GTK+ : Fixed many permissions issues with config folders. (BearOso)
- GTK+ : Updated compatibility with latest GTK+ and
GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso)
- GTK+ : Updated software output to use cairo and added the
ability to use bilinear-filtering with it. (BearOso)
- GTK+ : Fixed issues where cheats wouldn't stay enabled. (BearOso)
- GTK+ : Fixed focus issue when there is no window manager. (BearOso)
- GTK+ : Fixed X Visual incompatibilities and expose
problems in the Xv and OpenGL outputs. (BearOso)
- GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso)
- GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso)
- GTK+ : Added a visual indication of the expected video
refresh rate for the currently selected sound input rate. (BearOso)"

Source

PCSX2 v0.9.8 (r4600)

"r4600
/0.9.8:
Merge everything except the new GSdx texture cache fix (not tested enough yet)."

Source



That's all for today ^_^



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