Welcome back to Sega Saturday, where every week we strap into another slice of Sega greatness! This time we’re hitting Mach 3 with After Burner, the 1988 Master System port of Yu Suzuki’s legendary arcade dogfighter. That explosive grid-box art with the F-14 Tomcat screaming past missiles? Instant 80s adrenaline. Lock on, throttle up—we’re going supersonic!
The Game: Top Gun Meets Arcade Chaos
Released in arcades in 1987 on Sega’s X Board (the same tech behind Out Run and Space Harrier), After Burner puts you in the cockpit of an F-14 Tomcat defending the fleet from waves of enemy MiGs. Your mission: survive 19 pulse-pounding stages of non-stop aerial combat, refuel mid-mission, and take down the final boss armada.
Gameplay is pure reflex-testing bliss:
- Machine gun with unlimited ammo
- Lock-on missiles (limited supply—grab refills!)
- Barrel rolls and sharp turns to dodge incoming fire
- Auto-scrolling stages that never let you breathe
The Master System version arrived in 1988 as a four-megabit monster—one of the biggest carts of its day—and became a European launch staple. It even came bundled with the console in some countries.
How They Crammed an Arcade Beast into 8-Bit
Yu Suzuki’s original ran at 60 fps with hydraulic cabinets and scaling sprites the size of a movie screen. Fitting that onto the Master System should’ve been impossible, but Sega’s wizards pulled it off:
- Sprite scaling magic: Enemy jets zoom in and out using clever line-scroll tricks—mind-blowing for 8-bit.
- Parallax heaven: Clouds, ocean, and ground scroll at different speeds. Stage 9’s sunset canyon is still jaw-dropping.
- Music: Hiroshi Kawaguchi (composer of Out Run and Hang-On) delivered a killer FM soundtrack. That Stage 1 theme? Instant nostalgia injection.
- Hydraulic cabinet nod: Hold 1 + 2 at the title screen and you’ll hear the arcade’s famous “GET READY” voice sample.
Reviews went wild—ACE magazine scored it 92%, calling it “the closest thing to flying a fighter jet on a home console.”
Afterburner Trivia That’ll Blow Your Mind
- Four-megabit flex: At the time, most Master System games were 1 or 2 megabits. After Burner needed four just to fit the scaling tech and 19 stages.
- Secret continue code: On the title screen, press Left, Left, Left, Right, Right, Right, Up, Down, 1, 2, 1, 2—boom, nine continues instead of three.
- Arcade cabinet legend: The deluxe version had a moving cockpit that tilted 30 degrees. Kids lined up for hours just to feel the G-forces.
- Stage 19 glitch: Beat the game and wait on the ending screen—after two minutes, the game loops back to a hidden Stage 19 with insane enemy patterns.
- Speedrun insanity: The current world record is 18 minutes 11 seconds (no deaths). Watching pros dodge 200 missiles is art.
- Japanese title: In Japan it’s After Burner II, because the arcade sequel came out the same year. The West got the original arcade code.
Legacy That Still Flies High
After Burner spawned sequels, 3D remasters, and even a theme park ride in Japan. But the Master System port remains a technical masterpiece—proof that Sega could squeeze arcade magic into a cartridge smaller than a cassette tape. It’s the reason so many European kids grew up dreaming of becoming fighter pilots.
Fire it up and try to reach Stage 13 (the infamous night carrier landing) without crashing. When those missiles lock on and Kawaguchi’s guitar kicks in… you’ll understand why this game defined a generation.
So, pilots—what’s your high score? Ever nailed the continue code on your first try? Drop your dogfight stories below! Next week we’ll dive into another Sega legend. Until then—keep your afterburners lit and your missile count high! ✈️💥








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