June 28, 2011

Emulation News 089: Updates for 6-28-11


Here are today's updates. Not as many as other days but gotta keep you guys up to date right?
To sum up some of the updates involve your favorites such as MESS, Jpcsp, and PCSX2. There is also a new version of SPU2-X that finally reaches to version 2.0. There are lots of other updates as well so check them out!

MESS SVN r12091

"r12091
Bring over Mac PowerPC fix from MAME (nw)"

Source

Jpcsp SVN r2211

"r2209
Fixed sceKernelFreeVpl(): manages a list of free VPL entries.
Fixed error handling in sceKernelSuspendThread.
Code clean-up in thread wait states including several small fixes in managers.
r2210
Improved sceKernelLoadExec(): also reset the VideoEngine.
r2211
Improved the end of MPEG video processing: now any of sceMpegFinish, sceMpegDelete, sceMpegFlushStream, sceMpegFlushAllStream and sceMpegAvcDecodeFlush are correctly terminating the MPEG processing."

Source

TempAR v1.63 Beta (2011/06/27)

"[+] User can now change the maximum number of cheats/code lines which can be loaded.
[+] Added support for loading codes from PSPAR .bin files (checksum not validated).
[+] Added support for loading codes from NitePR .txt files (converted to PSPAR on load).
[+] Added 0xC1 code type (call function with arguments) to PSPAR extended engine.
[+] Added 0xC2 code type (run code from cheat list) to PSPAR extended engine.
[+] Added 0xC4 code type (safe data store) to PSPAR engine. Depending on usage this
code type could interfere with auto-off feature.
[+] Added 0xC5 code type (counter) to PSPAR extended engine.
[+] Can add search results in CWCheat format by pressing SQUARE on the search result
instead of CROSS.
[+] Added support for PSX GameShark codes.
[+] Added HB blacklist file to disable HB Game ID generation in certain games. This is
useful for shells such as Xplora, Prometheus ISO Launcher, etc.
[+] Added PSP Utilities application which contains various cheat helper functionality
(requires Java).
[+] Added option to swap functionality of CROSS and CIRCLE buttons in the TempAR menu.
[+] Added multi-lingual support for the interface.
[+] Added Japanese translation (thanks to HARO).
[+] Added support for folders in folders using 0xCF code type.
[-] Removed thread list and module list from lite version to reduce size.
[-] Removed copy to text file from Disassembler.
[-] Removed old PC tools since the functionality they offered is now integrated into TempAR.
[!] Fixes to the conditional code types and 0xD0 code type (thanks HARO)
[?] Temporary data buffers are only allocated when needed to reduce memory usage.
[?] Rewrote cheat.db file parser to make it ~1/3 faster.
Old Parser: 62 seconds (58.9MB)
New Parser: 42 seconds (58.9MB)
[?] Removed autooff version, auto-off functionality is merged with both tempar.prx and
tempar_lite.prx. To enable auto-off change "Enable Autooff" from False to True in
the [PRX] tab, Save Settings and reload the cheat file. (once you reload a game
auto-off functionality will be enabled by default).
[?] Pressing LTRIGGER in cheat menu now toggles cheat engine between active/deactive.
[?] Rewrote function used to get home screen frame buffer. Should now work with
homebrew which doesn't use the Sony exit screen and no longer has to allocate
RAM for custom framebuffer in PSX games."

Source

PCSX2 SVN r4779

"r4778
SPU2-X: Apply Neill's recommended 2/3 multiplier to the input. The results still are not like on the PS2, but we're now as good as Neill's research allows. We'll have to do our own from here on.
r4779
SPU2-X: Version bump."

Source

a5200DS v1.5

"a5200DS
--------------------------------------------------------------------------------
a5200DS is an Atari VCS 5200 console emulator.
To use this emulator, you must use compatibles rom with a52/bin format.
You also need the 5200.bin rom bios to use it. A quick search on atariage website
will help you about that ;-)
Do not ask me about such files, I don't have them. A search with Google will certainly
help you.

Features :
----------
Most things you should expect from an emulator.

Missing :
---------
All that is not yet emulated ;)
Need to improve speed
Hangs a lot of time if you do not choose the correct 16 bit cartridghe type

Check updates on my web site :
http://www.portabledev.com

--------------------------------------------------------------------------------
History :
--------------------------------------------------------------------------------
V1.5 : 26/06/2011
* Fix bug in GTIA/POKEY for enabling pot management, analog jostick works now
* Compiled with new devkitpro (r33), win 1 fps since previous version

V1.4 : 13/06/2011
* Add automatic chip detection for 16k roms (but you can change it)
* Button L to display/hide FPS
* Add R & L to change Rom
* Really fix flickering pb, alphalerp is back and screen is smoother
* Better sound (not so much ...)

V1.3 : 12/06/2011
* Fix pb with iEvo (hangs on menu)

V1.2 : 11/06/2011
* Fix pb with B button (now you can use bombs in HERO)
* Remove argc/argv management (for Another World test with his ievo)
* Fix flickering pb (remove alphalerp for now)

V1.1 : 23/05/2011
* Quick fix about bios problem
* change screen height to 256
* Add more easy understanding message when no game in current diretory (Thx
Another World for the tip)
* Fix name in makefile (was 7800 and not 5200)

V1.0 : 22/05/2011
* Initial release
* Compiled with last version of Devkitpro/libnds, so DSi compatible \o/

--------------------------------------------------------------------------------
How tu use a5200DS :
--------------------------------------------------------------------------------
YOU NEED PERHAPS TO PATCH THE NDS FILE WITH THE DLDI PATCH BEFORE USING IT.
Unzip a5200DS.nds from the a5200DS.zip archive in a directory of your flash / (micro) SD
/ MMC card.
Put the a26/bin files where you want on your flashcard.

That's all, a5200DS can be use now :) !

When the emulator starts, click on the cartridge slot to choose a file. you are use Up/Down
to select a file, then use A to load it.

Controls :
* Direction pad : the joystick ...
* A : Fire button 1
* B : Shift button
* X : * button
* Y : # button
* R : button 0
* L : show fps
* R & L : change rom
* START : START button
* SELECT : Pause button

Use stylus on buttons for other actions on bottom screen.

--------------------------------------------------------------------------------"

Source

DeSmuME SVN r4049

"r4049
- fix Windows port compiling (added include windows.h for MAX_PATH declaration)
r4048
debug print how many rasterizer cores got booted up"

Source

SPU2-X v2.0

"Not even 2 weeks ago we released SPU2-X 1.5, yet today we feel that the plugin has matured enough for another release.
This time the changes are significant enough to do the version jump to 2.0

SPU2-X always struggled to get the reverberation effects right.
Now after some thorough debugging we've found and fixed the problem we had all this time!
The resulting reverb is still not exactly like the PS2 does it but it comes very close in perceived quality.
We'll be working on those final bits in the time to come, hopefully achieving a fully correct emulation one day.

Note: The custom reverb option has been removed as it no longer serves a purpose.

- Emulation improvements:
- Next address reporting on voices improved based on tests.
- Pitch modulation possibly fixed.
- Status register updated in a way the spu2 library's reset function seems to want.
- Effects area updating changed to allow writing the EEA register while effects area writing is enabled.
- Switched two SPDIF modes which were reversed.
- Reverb register bug dating back to the first version of SPU2-X fixed.

Among the fixed games are titles such as:
- God of War
- God of War 2
- Tales of Destiny
- Magic Pengel
- Grand Theft Auto: Vice City
- Devil May Cry (PAL)
- Gradius 3+4
- Everything that uses digital effects"

Source

VirtualBox v4.0.10

"This is a maintenance release. The following items were fixed and/or added:

GUI: fixed disappearing settings widgets on KDE hosts (bug #6809)
Storage: fixed hang under rare circumstances with flat VMDK images
Storage: a saved VM could not be restored under certain circumstances after the host kernel was updated (bug #8983)
Storage: refuse to create a medium with an invalid variant (for example Split2G with VDI; bug #7227)
Snapshots: none of the hard disk attachments must be attached to another VM in normal mode when creating a snapshot
USB: fixed occasional VM hangs with SMP guests (bug #4580)
USB: proper device detection on RHEL/OEL/CentOS 5 guests (partial fix for bug #8978)
ACPI: force the ACPI timer to return monotonic values for improve behavior with SMP Linux guests (bug #8511 and others)
RDP: fixed screen corruption under rare circumstances (bug #8977)
rdesktop-vrdp: updated to version 1.7.0
OVF: under rare circumstances some data at the end of a VMDK file was not written during export
Mac OS X hosts: Lion fixes (bug #8903)
Mac OS X hosts: GNOME 3 fix
Linux hosts: fixed VT-x detection on Linux 3.0 hosts (bug #9071)
Linux hosts: fixed Python 2.7 bindings in the universal Linux binaries
Windows hosts: fixed leak of thread and process handles
Windows Additions: fixed bug when determining the extended version of the Guest Additions (4.0.8 regression; bug #8948)
Solaris Additions: fixed installation to 64-bit Solaris 10u9 guests (4.0.8 regression)
Linux Additions: RHEL6.1/OL6.1 compile fix
Linux Additions: fixed a memory leak during VBoxManage guestcontrol execute (bug #9068)"

Source

Dolphin SVN r7647


"r7647
Even more texture decoder cleanup, also combine some common texture cache code."

Source

CPCBox Beta v20110627

"- Revision of the emulation of the AY. Discovery and correction of major problems in the engine AY. The emulator is as close as possible to the actual behavior of the AY.
- Fixed mixing formula Noise / Tone, which was bad.
- Fixed a problem at the insidious period of the tone.
- Fixed the period of the ADSR envelope.
- Fixed behavior CRTC1 with registers R12/R13. It gives a big improvement in some demos (eg Chany).
- Interruptions were issued a microseconds too soon. Correction of this timing issue. The demo "The Other World" works well now.
- Fixed support for ZIP files and the eject button no longer works in the previous version."

Source


SaveGame Manager GX SVN r107

"r107

* Fixed usb probrem ( Issue 111 )
* Reworked the filebrowser.h/.cpp
* Some fixes in settings screens navigation
* Completly recoded the TitleBrowser ( Issue 110 )
* Completly recoded the gui_optionbrowser
* Added Parental Control Restrictions ( Issue 113 )
* Removed Libmxml use. Changed everything to use TinyXML (modified by dimok)
* Fixed Theme Downloader to list the themes
* Removed compile warnings for devkitPPC R23"

Source



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