Jun 27, 2011

Emulation News 088: Updates for 6-27-11


Hello and welcome to another day of emulation news. We have your usual updates from MESS, Dolphin, and even the VZ300 emulator. We also have new updates for WinArcadia, Jpcsp, Fceux etc. Also, don't forget to check out the information update on PSP Custom Firmware 6.39 ME-7.


MESS SVN r12077

"r12077
Prose2000: update a lot of comments, bare beginnings of upd7720 px line and int support. [Lord Nightmare]"

Source


Test7 v20110626

"Test7 is a multi emulator frontend.
Instead of a list of game names, it displays a tiled view of thumbnails (one for each game).

It's based on the library "Slick" (http://slick.cokeandcode.com)
and use the Apache Batik SVG Toolkit (http://xmlgraphics.apache.org/batik/).

The font is in the AngelCode font file format (http://www.angelcode.com/products/bmfont/) :
Texture in 512x512x32 png file format and font descriptor in text file format.

The config file is in JSON format (http://www.json.org)

To start the front-end (requires Java version 6 at least):
java -jar test7.jar

At launch, Test7 unzips the necessary natives libraries in the current directory.

If it doesn't exist, Test7 creates a template config file test7.json

The config files is divided in three parts:
- display
- emulators
- games

Summary of the display configuration:
"""""""""""""""""""""""""""""""""""""
Required:
- screenWidth and screenHeight : sizes in pixels of the screen.
- fullscreen : true/false.
- nbColumns and nbRows : number of thumbnails displayed on a page.

Optionnal: (value by default)
- rotate (0): rotate the display.
-1 = -90°; 1 = +90°; 0 = no rotation.
- percentRowSpacing and percentColumnSpacing (0%):
blank space between thumbnail's rows and columns
in percent of the screen size.
- keyDelay (500ms): time in ms for key repetition.
- pageScrollTime (300ms): time in ms of the
page-scrolling effect.
- cursorMoveTime (100ms): time in ms for the cursor
to move from one thumbnail to another.
- zoomTime (100ms): time in ms of the zoom
effect.
- svgMaskFilename (test7/mask.svg) : filename of the
svg file used as a mask on each thumbnail.
- svgDecorationFilename (test7/decoration.svg) :
filename of the svg file used as a translucent
decoration over each thumbnail.
- svgCursorFilename (test7/cursor.svg) :
filename of the svg file used as a cursor.
If the svg contains an animation then the cursor
will be animated.
- percentCursorScale (150%) : scale of
the cursor compare to a cell.
A cell is the available screen surface divided by
the number of columns and rows.
- fontFilename (test7/font21.fnt) : filename of the
AngelCode font file (the texture file with the
same name but a .png extension is loaded
too).
- backgroundFilename (test7/background.png) : filename of the image
pattern used to fill the background.
- stretchBackgroundImage (false) : true/false;
Strech the background image to fill the screen
without the need to repeat the image.
- multiThread (true): true/false; By default Test7
loads the thumbnails in a separate thread. So you
can start your navigation through the games while
the thumbnails are loaded. But it seems there's a
bug which sometimes freezes the application
(occures in fullscreen with
Vista).

Emulators:
""""""""""
- id : reference used in the game part.
- command : command used to start the emulator (with options if needed).
Exemple: "c:/temp/znes/zsnesw.exe -m" to start the
ZNES emulator in command line mode.
- romsDirectory : directory containing the roms of this emulator.
- picturesDirectory : directory containing the pictures used to create
the thumbnails.

Games:
""""""
- file : name of the file. Exemple : "superGame.zip"
The directory is the one associated with the
emulator (see above).
- name : displayed name of the game.
- picture (optional): By default Test7 uses the filename of the game with
one these suffixes : "bmp,jpg,jpeg,png,gif" to
construct the filename of the game.
Exemple: "superGame.zip" becomes "superGame.png"
This parameter permit to use a totally different
filename for the picture. The directory is the
one associated with the emulator (see above).
- emulatorOption (optional): add some options to the command line of the
emulator.
- emulatorId : Identifiant of the emulator used to launch this game.

Exemple of a configuration:
"""""""""""""""""""""""""""
{
"screenWidth":1680,
"screenHeight":1050,
"fullScreen":true,
"nbColumns":6,
"nbRows":4,
"emulators": [
{"id":"znes", "command":"c:/temp/znes/zsnesw.exe -m",
"romsDirectory":"c:/temp/znes",
"picturesDirectory":"c:/temp/znes"
},

{"id":"mame", "command":"c:/temp/mame/mame.exe",
"romsDirectory":"c:/temp/mame/roms",
"picturesDirectory":"c:/temp/mame/snap"
}
],
"games": [
{"name":"Super Ghost'n Trolls ",
"file":"Super Ghost'n Trolls (Europe).zip",
"emulatorId":"znes"
},

{"name":"Super Subway",
"file":"Super Subway (Europe) (En,Fr,De).zip",
"emulatorId":"znes"
},

{"name":"Year of Kung-Fu",
"file":"yearkf.zip",
"emulatorId":"mame"
}
]
}

Usage:
""""""
Use arrow keys or joystick to move the cursor.
Use space or a joystick button to select a game. A full-size picture of the selected game is displayed.
Confirm your choice with space or a button again or use arrow key or joystick to cancel.
Type 'Q' to quit Test7."

Source


Dolphin SVN r7639


"r7636
Remove the Danish translation from the build.
r7637
Cleanup for palette loaders.
r7639
Cleanup for texture decoder."

Source


VGMToolbox SVN r837

"r837
-= NEW =-
Nothing to see here.

-= UPDATED =-
Nothing to see here.

-= FIXED =-
[VIDEO DEMULTIPLEXER]
- Fixed "An item with the same key has already been added." error for files with multiple audio streams.
- Added support for @ALP USM block type.

-= THANKS =-
Thanks to Infernus Animositas and neo_chip for reporting the Video Demultiplexer bugs."

Source


Jpcsp SVN r2208

"r2205
Full screen mode: hide taskbar and unused screen areas, center the full screen window.
r2206
Added support for scissor parameters in 3D Studio.
r2207
Added fake support for PSP Go!Cam. Only a faked image is displayed, capturing of real camera images not yet implemented.
Tested with different homebrews supporting the Go!Cam.
r2208
Improved compatibility of sceUtility*GetStatus: an error code is returned when the utility has never been initialized. Tested using JpcspConnector."

Source


Fceux SVN r2209

"r2209
RBI Baseball script written by me"

Source


WinArcadia & AmiArcadia v16.2

"* Pong: support for loading/saving states (COS files) and gameplay
recordings (COR files).
* Miscellaneous improvements and bug fixes."

Source


DeadalusX64 SVN r719

"r719
[=>] Merged from Dev branch:

Rev 309 - Salvy
[+] Use sscanf to speed up parsing of addr and value for cheats (Now both addr and value are retrieved in one go, and also avoids unnecessary conversions)
Rev 310 - Salvy
[!] Made WarnMemoryErrors debug only
Rev 311
[~] Silly error that broke sram saving
Rev 312 - Salvy
[!] Trap r0 write in LW (fixes San Francisco 2049 crashing when race is about to start)
[+] Added debug code to detect r0 writes"

Source


DeSmuME SVN r4047

PSP Custom Firmware 6.39 ME-7

"r4047
Fix buffer overflow when creating firmware.dfc file string

When the user uses an external firmware image, there is a
call to getpathnoext() in firmware.cpp:571 in order to
generate a file name for the saved firmware config file.

The size of the MMU.fw.userfile char buffer is only 260,
as declared in mc.h:73. However, getpathnoext() expects
the buffer size to be MAX_PATH, which is declared as 1024
in types.h:77. The buffer overflow occurs in path.h:293
with the call to strncpy(), which copies 1024 chars into
MMU.fw.userfile, which is only 260 chars.

This patch fixes this bug by setting the MMU.fw.userfile
char buffer to a size of MAX_PATH. This is consistent with
the char buffers used for the other file names.

From rogerman, #3328686"

Source



"CFW 6.39 Minimum Edition for 01g, 02g model by neur0n

-- What is this?--
This is CFW work on PSP1000 and PSP2000.

The degree of stability is still unknown.
Please test it on your own and refer to different people's test reports.

From 5.00M33 -> OK
From 5.50GEN -> OK(may need to edit version.txt)
From 5.50Prometheus -> OK(may need to edit version.txt)
From 6.20TN-D -> OK
From 6.20PRO-B4 -> Error
From 6.35PRO-B4 -> Error
From 6.20PRO-B5 -> OK
From 6.35PRO-B5 -> OK
From 6.39PRO-B6 -> OK

--How to Install--
First, you need to install CFW or HEN in your PSP.

1. copy UPDATE folder at ms0:/PSP/GAME/.
2. Put 6.39 official update at ms0:/PSP/GAME/UPDATE/639.PBP .
3. Run installer from xmb.


-- features --
Hold R trigger and turn on the psp, you can enter recovery menu.
Hold Home button and turn on the psp, you can Boot OFW.

-- Credit --
This CFW is based Dark_AleX's 5.00M33.
And usbdev.prx is his own.

-- About translating the recovery menu --
To translate the recovery ,create a text file in ms0:/seplugins/xx_recovery.txt or flash1:/xx_recovery.txt .
"xx" is the language code of your language.

es -> spanish
en -> english
fr -> french
de -> german
it -> italian
ja -> japanese
ko -> korean
nl -> netherlands
pt -> portuguese
ru -> russian
ch1 -> chinese simplified
ch2 -> chinese traditional

To use custom font in RecoveryMenu, put font data at ms0:/seplugins/font_recovery.bin.

--History--
v7
-- Fixed a crash when useing Dark_AleX's LEDA.
-- Change the iso Parental Level from 5 to 1.
-- Increase plugin path character buffer in PluginManager from 32 to 64.
v6
-- Added RecoveryMode translate and custom font feature.
-- Added Gameboot Skip option.
v5
-- Added RecoveryMenu option in VshMenu.
-- Fixed OEdriver bug.
v4
-- Fixed a bug when enter suspend with VshMenu opened.
-- Fixed MEdriver bug.
-- Added BatteryConfig submenu in RecoveryMenu.
-- Added Speed up MS option(beta).
v3
-- Added ResetVSH in VshMenu.
-- Skipped sceLogo after exit RecoveryMenu.
-- Added "Make AutoBoot Battery" option in RecoveryMenu.
v2
-- Fixed freeze bug when try to connect to PSN.
v1
-- First release.
-- Fixed RecoveryMenu text.
-- Fixed ExtraMemory bug.
-- Changed NetworkUpdates default value.
-- Source code optimization."

Source


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