June 26, 2011

Emulation News 083: Updates for 6-22-11


Here are the updates for the 22nd.

UKNCBTL Beta 20

"[*] UKNCBTL: minor fixes."

Source

MESS SVN r12019

"r12019
[MPZ80] Added DJ2/DB memory map. (nw)"

Source

WinArcadia & AmiArcadia v16.11

"- Miscellaneous improvements and bug fixes."

Source

PCSX2 SVN r4753

"r4752
SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code around in the decoder. Fixes Magic Pengel, hopefully no regressions (but it does intentionally change when some IRQs fire a bit so there might be some, but if so this is a step towards fixing other finicky games).
r4753
SPU2-X: Fix minor register logging bug (probably not the only bug in this code)"

Source

Fceux SVN r2207

"r2207
server - fixed compilation issues on OSX"

Source

PCSX Reloaded SVN r68034

"r68034
Patch 9753 (MaddTheSane)."

Source

XRoar v0.25.1

"- New GTK+2 user-interface.
- New GtkGLExt video module.
- New audio options: -ao-rate, -ao-buffer-ms, -ao-buffer-samples, -volume.
- New options: -kbd-translate, -disk-write-back.
- New PulseAudio sound module.
- New Linux joystick module.
- CPU emulation accuracy improved [from doc by Darren Atkinson]
- Tape audio feedback while loading CAS files (AUDIO ON).
- Fixed some CPU timings.
- Added ability to print to file or pipe.
- Ability to define new machines or cartridges."

Source

Demul v0.5.7 Test Build

"It's an early leak from February. The SH-3 CAVE Games are unoptimzed and don't have sound!"

Source

EMU v1.01 (2011/06/21)

"- Added copy / paste / search in the debugger"

Source


UberNES 2011 (2011/06/19)

"- Added new cycle-accurate emulation core, allowing more timing-sensitive games like Battletoads to be played without any issues;
- Added support for 15 more iNES mappers;
- Added support for N106 and Sunsoft FME7 sound chips;
- Improved support for 8 mappers including MMC3 and Konami VRCx;
- Added light gun support;
- Added Direct2D-based renderer which may perform better on Windows 7 machines then GDI and DirectDraw-based renderers;
- Added bilinear interpolating graphics upcaler;
- Improved quality of sound emulation."

Source

Glitch64 SVN r245

"r243
Remove 'PPL' ini option. Detect Pokemon puzzle league internally.
r244
Add garbage removal hack for Pokemon puzzle league, suggested by pokefan0.999 in issue #152.
r245
Traditional Chinese language file update by marchbiggg"

Source

SSNES v0.6

"New features:
Live video recording with FFmpeg. This feature isn´t exactly new, but it´s been greatly reworked to something usable. SSNES can now dump live game footage losslessly straight to FFV1 encoded video (RGB32), and FLAC encoded audio. I recommend using .mkv container for this. .mp4 seems to fail, and .avi IS fail. It runs in a thread, so the overhead should be quite low/nonexistant if you have multiple CPU cores and a decent harddrive. The video will probably require some processing after, as most video players expect YV12, and directly converting RGB to YV12 won´t give you good results.
Add option to disable joypad input for slots, which seems to be needed for some games to operate properly.
BSD support. BSD systems are now supported. I only tested on OpenBSD/i386 4.9, but it should hopefully work on other BSD variants.


Fixes:
Fix OSS audio driver for BSD, which use slightly different conventions.
Fix some quickbuild parsing with command-line options to not rely on sed where it´s not needed.
Replace final uses of strcpy()/strcat() with strlcpy()/strlcat() (see OpenBSD ;D).
Fix case where input_slot = 2 was selected with shaders.
Force rewind granularity to 1 when we´re playing back or recording a .bsv movie.


GUI:
As GTK2 issues were resolved, default toolkit in Linux/BSD is now GTK2. The Qt version can still be built with make -f Makefile.qt.
Greatly improve layout consistency in general (you´ll notice ... )
Input configuration gives more visual feedback when configuring buttons (similiar to bsnes-phoenix).
Add "None" input option.
Add possibility to start FFmpeg recording."

Source

C64-network.org v2.3

"- Added usb fat support
- Added wiimote rumble support"

Source



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