Jun 4, 2011

Emulation News 065: Updates for 6-4-11

Here are today's news. Hope you are enjoying your weekend!

EMU v1.01 (2011/06/03)

New version is out! Check it out!


Dolphin SVN r7581

Make use of wxStdDialogButtonSizer wherever appropriate.
This makes button spacing more consistent and uses the native button order of the OK/Cancel/... buttons.
(Mostly) fixes issue 4390."


DeSmuME SVN r4021

- fix bug for import from R4 cheats base (removing empty codes from list);"


PCSX2 SVN r4706

GSdx: CRC hackfix for Ty the Tasmanian Tiger. Couple CRCs added.
GameDB: Onimusha 4: Dawn of Dreams playable again with a patch. Minor other updates."


Krap-psp v1.15

"-Krap-psp is a plugin came up from nowhere, indeed it is just an idea before, but because of someone's help(freddy), i manage to implement a feature which is permit/forbid the battery from charging(that's why its Krap).. and then suddenly some more features we're implemented because of users suggestions. You want to easily manipulate your psp? check your battery status? how about listening to music and yours always aware with the battery life percent, is it good to may just hear a warning sound than picking onto it all the time? How about the uptime? Now, do you want to make your psp more krapy? then try this one and if you find it useful, then that's great :D

[Main Features:]
*Enable/Disable psp from charging
*Automatically set cpu/brightness to low
*Automatically sleep on a certain battery percent
*Easily execute Shutdown,Sleep,Reboot(VSH) on a key combo
*Set auto timer for sleep and shutdown
*More Idle feature options
*Manipulate CPU speed
*Manipulate Brightness level
*Manipulate psp LEDs
*Easily detect the psp motherboard version
*Take screenshots
*Text battery warning
*Sound battery warning
*Put psp in music mode(Cpu goes to 80mhz,brightness/Led off that is inspired by hold plugin)
*Reset a game on key combo(ISO only)
*Paused a game on key combo(ISO only)
*Display the battery/cpu/and psp information
*Easily customizable ;)

Copy the krap directory to the seplugins folder of your psp
Add this line to vsh.txt and game.txt

ms0:/seplugins/krap/krap-psp.prx 1
or for PSPGo users
ef0:/seplugins/krap/krap-psp.prx 1

[How to Use]
Of course you need to press the Combo key that you customized if ever,
when navigating Krap info menu. press down or up to select what options to be set(for now only for the Auto sleep/shut),but it will not be saved in config
then press right/left button to change value and press circle if okay(value were just store in ram)

--Configuration options--
Configuration file for KRAP-PSP plugin
When editing the .ini file.. please do take note that every string/integer
you type in after the '=' sign should end with semicolon ';'
thanks you...... ^^, regards kenma9123

I want you guys to refer the Combo guide below on how to edit combo buttons :D
the values you may first see here are the default ones. but please customize them if you want.

[]#POP-up strings#[]
This section simply tells the pop up messages or strings that you will see when key is pressed for
function like disable/enable battery charging/warn status etc., you can change color's and position's too, max is 480x272
by default Show_pop_strings is set to 1, change this to 0 of you want to get rid of them.

[]#Battery warning#[]
This was introduced in v1.07, i know you know what is this for :0, but you can completely customize it
to the strings,color,position, you can also disable this if you want.
*Warning_percent option is the percent to warn the user,doesnt apply when plugged in(ofcourse)
*Disable_batt_warning is a combo key to hide the pop up message, or wait 10 blinks then vanish :) the default button for that is #0x000320 R+L+Right(HOLD) this button(s) atleast 1second

[]#[Optional Krap option]#[]
This section are optionals for krap.. this is why i always been saying that this plugin is krap :)
The #HELPMENU# is the basic color of the Help menu :) i will improved this as long as i have a time.
If you want to use other optional set the Set_Optionals to 1 or 0 to disable
#PLUGGED IN MODE ONLY# is under optionals, meaning it will only work when the unit it plugged in an Ac adaptor.
*Stop_battery_charging_if <- stop the psp charging on a certain battery percent to avoid draining? or for what reason is..
*Enable_max_option_pluggedin <- by default 1, set the cpu and brightness to max

#BATTERY MODE ONLY# again, section under optionals section, only works when in battery mode but not plugged
*Set_brightness_if <- set the psp brightness and cpu to LOW on a certain battery %
*Start_suspend_unit_if <- set what bettery % before going to sleep mode, applies only if Set_auto_sleep = 1.

#AUTO FUNCTION#, includes the auto sleep/shut and the Idle mode that is newly introduced
NOTE:In this sections all integer values are going treat as minutes, 1 = 1minute, 1 hour = 60minutes and so onn..
*Set_auto <- by default 1, This one use to tell that you are going to use the auto SLEEP/SHUT feature, 0 to disable
*Autosleep_after <- specify how many minutes, NOTE: to start the countdown please press the combo key
*Autoshut_after <- specify how many minutes, NOTE: to start the countdown please press the combo key
Idle_sleep <-specify how minutes before going to sleep mode when idle
Idle_shutdown <-specify how minutes before going to shutdown mode when idle
Idle_displayoff <-specify how minutes before the display goes off when idle

Now you can change menu colors :D

v1.15 6/3/2011
[+]Added battery warning sound(Need again some test.. so please report if there is a bug)
[+]Integrated that feature in "Battery warning" option in krap menu(specify how many bat percent to execute sound warning)
[!]When rebooting in HEN it will now reboot the VSH not the device itself

v1.14 5/30/2011
[+]Fix and improved the uptime(but I removed the month, it now goes to format day:hour:min:sec)
[+]Added the ability to reset a game ~hold the HOME button atleast 1 second(Eboot's not supported)
[+]Added the ability to pause a game ~Press screen button to on/off(The idea is -suspend threads- :p)
[!]Added also the ability to either enable or disable Both pause and reset in the krap menu
[!]Default cpu and brightness that is set in the krap menu can now be loaded

- The key for pause and reset cannot be changed for now, so if you want to take screenshot(which it will use the screen)try disabling the options first.
- The reset game is only for iso's, eboot is not yet supported

v1.13 5/28/2011 6:12pm - quick update
[+]Added the psp-uptime feature again :), (but i need some test on it first)
[!]Well I added a mini icon for that :D
[!]Fix some bugs in music mode
[!]Fix a bug that when the LEDs is disabled it will auto enabled after sleep mode.
[!]Fix a bug in show cpu/bat info

v1.12 5/26/2011 11:44pm
[!]Fix some bugs encountered in 1.10a and 1.11
[+]Added the ability to display basic battery and cpu info,even the main menu is close.(inspired by hud display by darko)(soon, you can customize position)
[!]Thus I added 3 options in settings to display those info's.
[!]Increase 75mhz to 80mhz when music mode.(soon you can customize the speed :D)
[!]Improved the handler to avoid the psp going to sleep when pushing back the HOLD button.
[!]Leave the psp-time its not done yet :)

v1.11 5/24/2011 : 5:19PM
[+]Added the ability to change controls in the settings menu(New method, Main combo+other combo, I limit now to two buttons ;) )
[+]Added music mode = display off and cpu to 75mhz.(inspired by hold plugin)
[+]Added more infos in Information menu(When you see "N/A", means some of the features are not supported in your current firmware)
[!]Re-arrange the position of the other infos.
[!]Psp-time will now tell if your clock is in 12/21H format
[!]Owner/Nickname will only appear in non-6.20 firmware.

v1.10a 5/20/2011 : 9:54PM
[!]Fix idle timer that is not working in the previous version
[!]Fix cpu manipulation in 6.20 firmware
[!]Disabled reboot function in game( to avoid the whirr whirr umd drive lol)
[+]Added more options in Main menu like, force reboot,shut,sleep
[+]Added "Toggle Usb" option..
[+]Added the "Go sleep when" - in a certain battery percent the system will go sleep.
[+]Added the new ability to change the main menu colors through the new "menu.ini"

[!]New looks of menu ;) (forgot the settings menu for now, because its empty)
[!]You can now set auto,idle timers and power saver in menu(press Left or Right+Square to increment/decrement by 10)
[!]Auto update sleep/shut timer when changing the value while it is already running.
[+]Kernel,user,slim memory added in info menu
[+]Screenshot added! yay!
[!]Specify the path for screenshot directory in krap.ini(if not exist Krap folder will automatically created in PICTURES)
[!]Fix bug related to auto shut/sleep timer in info menu
[+]You can now enable/disable LEDS in menu
[+]Ability to enable/disable LEDs when USB cable is plugged(user suggestion)
[+]Manually set PSP brightness
[+]Status text, not much but i include it :D
[!]Less memory use, and reduce lagggg :D
[!]You can either choose to save(make default) or leave as it is until the module restart.

[+]Added Idle mode, When Idle on a certain minutes the psp will shut/sleep/displayoff
[+]prx compressed, thanks to m33's psp-packer
[-]Removed Up time feature introduced in 1.06 :D
[+]Added a hook-controller to disable vsh/game keys when Krap menu is open

[!]Re-encode the entire menu
[+]Added the ability to set the Auto sleep/shut value onto the Krap menu

[+]Added Krap information menu - including battery status etc.
[!]Code clean up.. because its messy(so many comment lines)
[+]Added Up-time feature

v1.05 - beta release
[+]Ability to disable/enable psp charging(this will get you think, why?, that's why its crap :lol: )
[+]Ability to stop charging on a certain battery %
[+]Ability to set CPU/Brightness to MAX if plugged in
[+]Ability to automatically set CPU/Brightness to LOW in a certain battery %, in battery mode only
[+]Ability to set auto-sleep mode on a certain battery %(Like laptops) , in battery mode only
[+]Ability to set whether to display POP-UP messages
[+]Ability to change POP-UP messages/color/position.
[+]Ability to shutdown/reset/sleep psp on a certain key combo.
[+]Ability to set a timer before going to Sleep mode/Shutdown
[+]Ability to display warning message if PSP battery is getting low
[+]Ability to change combo keys (for now through config)

[Known Issues]
-On psp2k Prome-4, When you reboot on GAME, the umdrive will spin(you will hear whirr whirrr lol, and later it will get crash)

#Available COLORS as of now
#black 0x000000
#white 0xFFFFFF
#red 0x0000FF
#green 0x00FF00
#blue 0xFF0000
#drakblue 0x800000
#lightblue 0xFA0000
#brown 0x404080
#pink 0xFF80FF
#darkgreen 0x008000
#yellowgreen 0x00FF80
#purple 0xFF0080
#orange 0x4080FF
#lemon 0x80FFFF
#yellow 0x00FFFF
#skyblue 0xFFFF00
#pearlorange 0x75BAFF
#gray 0x808080
#silver 0xC0C0C0
#gold 0x20C0E6

-Please suggest of any features that you want to be added, and let see if i can implement it cause I'm still working on it... thank you

Special Thank's to mr. weltall and freddy - you guys are awesome :lol:
darko79 for the awesome fonts
Also to astrall for some of the features ;)"


MESS SVN r11801

Fix for saturn.c Hang - import from MAME (r12804) (no whatsnew)"


Pypdp8tk v1.6.2

"Per aprire il programma basta eseguire il file:

"Pdp8tk Win.exe"

Non richiede l'installazione dell'interprete python."


DSx86 v0.34 Beta

"This is a quick fix version, to fix a couple of problems introduced by the
serious freezing problem fixing in version 0.33:
- This version supports 'sudokuhax' again.
- The keyboard reading and screen blitting order was restored.
- A couple of very minor additional improvements."


multiMAN v2.00.03

"* multiMAN ver 2.00.03 UPDATE (20110602_163000)
If you’re on any previous version – I suggest that you update to the latest multiMAN.
Added: Threaded processing in background for downloading covers (no more GUI interruptions)
Added: XMMB mode will invoke download of missing covers, too
Added: Caching of Retro column
Changed: Non-blockable scanning in XMMB when device is connected/disconnected
Added: Support for Genesis+ GX retro emulator (port by squarepusher2)
Added: Support for FCEUltra (NES/ULTRA) PS3 retro emulator (port by squarepusher2)
Added: Support for VBA PS3 retro emulator (GameBoy/GameBoy Advanced)
Improved: XMMB Photo column display and navigation (no more image buffers release when full – a lot seamless now)
Added: Support for PNG covers for Retro column (408×408 max resolution) (408×180 for best results)
Fixed: Some issues in XMMB mode – all working much more stable now"


DeSmuME SVn r4029

wx: remove duplicated code for the GUI menu

We have a fair chunk of duplicated code to build the GUI
menus, remove the monolithic one in favour of the one
splitted in smaller functions.

From: Jan Bücken (nooris), #3301520
wx: reorder some code

Spring cleanup:
After this patch the file wxMain.cpp is ordered as follows:

1) header
2) includes
3) vars (and defines)
4) the wx oninit function that every wx project needs
5) the desmume class functions
5a) for functionality and events (e.g. for clicks on buttons, etc...)
5b) to load the menu
6) the wx event table

[xrmx: i hate these labels before code :)]

From: Jan Bücken (nooris), #3301520
wx: keep execute and SPU_Pause together

execute=false and SPU_Pause(1) belongs together (avoid sound problems).

From: Jan Bücken (nooris), #3301520
wx: Add window icon

This is not portable on windows and actually it's not even
working here. Anyway it should be working for Jan
otherwise it wouldn't have posted the patch right? :)

From: Jan Bücken (nooris), #3301520
wx: fixup window icon

Make it work here and maybe even in a portable way.
wx: Fix recent file list

From: Jan Bücken (nooris), #3301520
wx: Change rotation after setting the menu bar

I need to set the menu bar before setting the window size.
Otherwise it is a little bit too short.

From: Jan Bücken (nooris), #3301520
wx: Pause spu and emulation before loading a rom

xrmx: kept only the hunk that pause and not the one
that reenable the previous state, i think we should
stay paused and the user should act to continue

Based on a patch from: Jan Bücken (nooris), #3301520"


C64-network.org v2.2

"- Several bug fixes
- Window zooming
- General Preferences saved manually
- Added items in info menu"


OpenTTD v1.1.1

"OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.

Significant enhancements from the original game include:

bigger maps (up to 64 times in size)
stable multiplayer mode for up to 255 players in 15 companies, or as spectators
dedicated server mode and an in-game console for administration
IPv6 and IPv4 support for all communication of the client and server
in game downloading of AIs, NewGRFs, scenarios and heightmaps
new pathfinding algorithms that makes vehicles go where you want them to
autorail/-road build tool, improved terraforming
canals, shiplifts, aqueducts
larger, non-uniform stations and the ability to join them together
mammoth and multi-headed trains
different configurable models for acceleration of vehicles
clone, autoreplace and autoupdate vehicles
the possibility to build on slopes and coasts
advanced/conditional orders, share and copy orders
longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
reworked airport system with many more airports/heliports (e.g. international and metropolitan)
presignals, semaphores, path based signalling
support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
drive-through road stops for articulated road vehicles and trams
multiple trees on one tile
bribe the town authority
many configuration settings to tune the game to your liking
save games using zlib compression for smaller sizes, while not interrupting gameplay
significant internationalisation support. OpenTTD has already been translated into over 50 languages
dynamically created town names in 18 languages, plus NewGRF support for additional languages
freely distributable graphics, sounds and music
framework for custom (user) written AIs
zooming further out in the normal view and zooming out in the small map
Lots of effort has been put into making OpenTTD easy to use. These include:

convert rail tool (to electrified rail, monorail, and maglev)
drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
mouse wheel support (scroll menus, zoom in/out)
autoscroll when the mouse is near the edge of the screen/window
sell whole train by dragging it to the dynamite trashcan
cost estimation with the 'shift' key
advanced options configuration window, change settings from within the game
Graphical/interface features:

screenshots can be in BMP, PNG or PCX format (select in game options menu)
more currencies (including Euro introduction in 2002)
extra viewports to view more parts of the game world at the same time
resolution and refresh rate selection for fullscreen mode
colourful newspaper after a certain date
colour coded vehicle profits
game speed increase (through fast forward button or by pressing the TAB key)
snappy and sticky windows that always stay on top and neatly align themselves to other windows
more hotkeys for even less mouse-clicking
support for 32 bit graphics
support for right-to-left languages
support for other (sized) fonts where the user interface scales based on the font and translation"

"- Change: Automatic orders are better called implicit orders as no real order influencing path finding is added (r22474, r22473)
- Fix: Only try to insert implicit orders for ground vehicles. Aircraft may reach unscheduled terminals when skipping orders [FS#4624] (r22492)"


StepMania v5.0 Preview 1a

"- Fix lua error. Doesn't fix content.
- Neater folder structure by remiving one folder level for the screenshots.
- Moving some folders around in the windows file system.
- minor bug fixes"


B-Gen v0.2

"Hello everybody,

We're a two member team and as soon as we heard about this compo, we put our first game (Frankie's Quest) on hold and started work on a new game!

Our game is called B-Gen and is currently in first playable demo stage with a single playable level. We'll post details related to the game's story soon, but for now it suffices to say that the game is about matter, anti-matter and their struggle for universal dominance during the early stages of the universe.

We're great fans of the industrial rock band Nine Inch Nails and have made this game as a tribute to them. B-Gen uses music from their free album - The Slip. However, the music is not included purely for aesthetic purposes; it plays a major role in the gameplay. This means that it is recommended to play with sound on (headphones would be best) for the full experience.

B-Gen FP Demo download link: https://sites.google.com/site/bgengame/BGen_FP_Demo.zip

Menu Controls:
up/down arrow keys to navigate options.
cross to select an option.
circle to go back to an earlier menu.

In-Game Controls:
analog stick to locomote the sentient matter blob.
start to pause (while paused, start/circle to resume, cross to abandon the current game).

Score is based on how much you've contributed to the matter/anti-matter war, in favor of matter. Score is positive if you've contributed in favor of matter and negative if you've contributed in favor of antimatter.

Please download it, try it out and give us your feedback so that we can improve it.

Features coming soon:
* More levels
* More types of (exotic) matter (we've already implemented Black Holes, but they're not included in the demo)
* A special ability for the player: "Hyper Sense"
* ?

Thanks for reading!


ability added - Hypersense
playable track added - "Lights in the Sky"
body types added - blackhole, DenseAntimatter
Instructions screen updated


playable track added - "Discipline"
body types added - PoisonedMatter, DenseMatter
Instructions screen added"


bsnes v079

"This release includes Nintendo Super System DIP switch emulation and improved PPU rendering accuracy, among other things."

"- added Nintendo Super System DIP switch emulation [requires XML setting maps]
- emulated Super Game Boy $6001 VRAM offset selection port [ikari_01]
- fixed randomness initialization of S-SMP port registers [fixes DBZ:Hyper Dimension and Ninja Warriors]
- mosaic V-countdown caches BGOFS registers (fixes Super Turrican 2 effect) [reported by zal16]
non-mosaic BGOFS registers are always cached at H=60 (fixes NHL '94 and Super Mario World flickering)
- fixed 2xSaI family of renderers on 64-bit systems
- cleaned up SMP source code
- phoenix: fixed a bug when closing bsnes while minimized

Please note that the mosaic BGOFS fix is only for the accuracy profile. Unfortunately the older scanline-based compatibility renderer's code is nearly unmaintainable at this point, so I haven't yet been able to backport the fixes.

Also, I have written a new cycle-accurate SMP core that does not use libco. The aim is to implement it into Snes9X v1.54. But it would of course be prudent to test the new core first. So if you'd like, please click the discuss link below for a link to a build with this alternate core."


Fceux SVN r2202

add PUBLIC_RELEASE option to SConstruct; commented out by default"


Rom Collection Browser v0.8.7

"* complete "Edit Rom Collection" dialog: access all settings via UI
* new dialog: "Edit Offline Scrapers"
* new option: "Delete Rom Collection"
* new option: "Clean database"
* support direct launching of savestates
* moved useEmuSolo from Addon settings to Rom Collection properties (config.xml)
* new context menu option: Edit Game Command
* new placholders in launchEmu: %ROMFILE%, %ROMNAME%, %GAME%, %ASKNUM%, %ASKTEXT%
* check for multi rom games in zip files before launching
* code cleanup, little bug fixes, better error handling, ..."


MP3PlayerPlugin v1.9

"- Improved SYSCALL
- Supported the channel MUTE
- Changed access to kernel memory of the MP3 in order to ensure the list of file paths."


puNES v0.20

"In the future I will use this post to announce new releases and changes.

puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
P.s. doesn't support zipped rom yet

Current version : 0.20

Implemented illegal opcode 0x80 for the "Beauty and the Beast (E) [!].nes" rom
complete APU emulation.
This is my first attempt with sdl sound and perhaps there may be some bugs. For now, without the implementation of frameskip, the emulator has to work 100% for not having problems with sound skip and crackle.
Changed the structure of the code and now the emu takes less than 100Kb.
Correct many many many bugs.
added AxROM (mapper 7) emulation.
fixed another bug and now Incredible Crash Dummies run without problems.
correct a couple of bugs in the mmc3 emulation.
added MMC3 emulation.
Correct a a bug in the controller routine (thanks Dwedit).
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.

Mappers supported : 0, MMC1, UNROM, CNROM, MMC3, AxROM.
Sound : Implemented.

arrow keys = left, right, up, down
a = button A
s = button B
z = Select
x = Start
1 = 1x
2 = 2x
3 = 3x
4 = 4x
5 = no filters
6 = scale2x
7 = ntsc (press more time to switch between composite, svideo, rgb, monochrome)
. and , = switch between PAL palette, NTSC palette and Sony CXA2025AS US decoder, monochrome and greenchrome.
f = toggle fullscreen
o = switch between opengl and software rendering
p = toggle stretch in fullscreen
r = something nice in opengl mode (use the mouse to rotate the cube)"


nullDC SVN r135

Fix for issues 257~258"


nullDC optimized SVN r135

Fix for issues 257~258"


nullDC Naomi SVN r135

Fix for issues 257~258"


nullDC Naomi optimized SVN r135

Fix for issues 257~258"




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