August 31, 2011

Emulation News 153: Updates for 8-31-11



So the month is over and lots of news in the emulation world are ready for you.

MESS SVN r12744


"r12740
Moved pc_mouse.h to proper place (no whatsnew)
r12741
MBC55X - modernised. Fixed problem of random lines of garbage appearing on the screen.
r12742
placeholders
r12743
placeholders
r12744
floppy: Add brand-new MFI (MESS floppy image) support. [O. Galibert]"

Source

1964mod v1.4.5 Beta

"Try out some changes to timer event codes
fix Banjo-Tooie(U) random intro cutscene hang
fix Body Harvest intro / in-game hang (no need to use RAW input)

Fix a regression bug in ListView column items from an earlier BoxArt fix
Enhance ListView Column checks using status info from ini
Enhance GameName column detection using status info from ini
Enhance emu window placement and sizing stability and robustness
Fix "out of focus" romlist selection mark for the following :
close ROM
exit the emu
"Plugins" dialog box
"Folders" dialog box
"Window" dialog box
"RomInfo" dialog box
switch to BoxArt window

"Cheat Codes" dialog box
specific plugin dialog box
"Rom Browser" dialog box
"About 1964mod" dialog box
"ROM Properties" dialog box
"About Warranty" dialog box
refresh (Ctrl-L) romlist or BoxArt window"

Source


MameUI v0.143u4

Source

Krap-psp v1.21

"[!]Change file structure (delete your old krap folder)
[+]Created lite version
[!]Set loader.ini which one to load on boot e.g full = 1 or lite = 1
[!]Fix rare bug in music mode
[!]Fix rare bug in FUll where in you can\'t disable some threads
[!]Remove cpu manipulation
[+]Added noUMD feature by bpeterson src
[+]Added wallpaper change(*.bmp files 480x272 only) on boot by hellcat (Full version)
[!]Clean up codes"

Source


DOSBox SVN r3748

"r3743
Be friendly for other open source projects: work with WINE style namemangling. Patch 3382938 from Andre_H (modified).
r3744
Fix supersaxxon. Regression from line based updates. Thanks h-a-l-9000
r3745
Ignore verify with copy. Fixes Grand Prix Unlimited CD installer. Thanks ripsaw and rcblanke
r3746
Update volume for cda mixer changes as well.
r3747
Decode RDTSC as well. Thanks ripsaw.
r3748
Use a fixed cycle rate in auto cycles mode when calculating RDTSC. Improves Tie break Tennis 98 "


Source


SDLMAME v0.143u4 for Ubuntu

"Monday, 29th August 2011
Here we are. The next beta release toward 0.144 is ready for Natty, Lucid and Maverick."

Source

Dapplegrey v2.29.3

"- Different setup drive letters are working again.
- When adding a new game with its Setup executive file only, because there doesn't exist a direct game executive file yet, the base drive C: folder set in the Dapplegrey preferences before will be included as drive C: to the game entry. The "Mount this folder as drive C:" in "Drives" section is displaying the correct name of this drive C: folder now. "

Source


Fceux SVN r2221

"r2221
Ram Search updates list when emulator is paused (on Power, or when resetting search)"

Source

Altirra 2.0 Test 34

"The Direct3D 9 driver is the only one that actually supports mode switches; the GDI, DirectDraw, and OpenGL drivers don't. I probably won't be implementing that for 2.0, although I did fix the bug where the title bar was left on screen when the drivers went to fake full screen mode.

There was also a fix for a pretty bad bug in earlier versions that was reported by email, which is a crash when Data Execution Prevention (DEP) was enabled. I didn't mention it in the changelist since it was only in the test releases, but I think I introduced it around test26.

As for a few of the things you mention above:
- The reason for putting Options under Tools is that I want to put a lot more there besides just video and error options.
- I can't find any info on Injektor other than the picture of the box, which isn't helpful. If it's a standard turbo tape add-on it has the same challenges as any other turbo tape hardware modification.
- As I've said, a full screen UI is a lot of work and this is not likely to come anytime soon. In particular, I do not want to put in a UI at Atari resolution (320x200) because it is usually a bad UI experience.
- There isn't a lower limit on resolution in the emulator, but modern video drivers usually don't expose any below 640x480.
- I don't see a point to adjusting the sound playback rate. It won't make the emulation any faster to use 8-22KHz."

Source

PCSX2 SVN r4894

"r4891
SaveState backup: 1. Now enabled by default. 2. Now uses rename instead of copy (faster, more resilient to corruptions)
r4892
GSDX: Show message on console at capture start/end.
r4893
GSdx: Shadow of the colossus: crc hack: disable sky (extra) bloom (identical effect as Eliot's special SoTC GSdx build). Thanks to ShadowLady for the help.
r4894
GSdx: CRC hacks: allow exclusion of some/all hacks via "hidden" ini pref CrcHacksExclusions.
The list is case insensitive and order insensitive.
E.g. Disable all CRC hacks: CrcHacksExclusions=all
E.g. Disable hacks for these CRCs: CrcHacksExclusions=0x0F0C4A9C, 0x0EE5646B, 0x7ACF7E03"

Source

VGMToolbox SVN r842

"r842
-= NEW =-
[OGG EXTRACTOR] OGG Extractor added. Still a little WIP, but seems to be working well.

-= UPDATED =-
[ADVANCED CUTTER] Add option to output log or not.

[GENH] Add Apple QuickTime 4-Bit IMA ADPCM

[VIDEO DEMUXER] Update PSS to handle private streams (0xBD) with user data (0x90).

-= FIXED =-
[INTERNAL FILE RENAMER] Fixed form validation for hex terminator."

Source

OpenBOR v3.0 Build 3400

"History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of Fighters series. The game spread only by word of mouth, but it nonetheless amassed popularity very quickly. Senile Team soon released an edit pack allowing anyone interested to create a mod for the BOR engine. In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They agreed, and OpenBOR was born. Development on the engine was continued by the community, and still is to this day.


Heres whats new:
------------------------------------------------------------------------
r3400 | utunnels | 2011-08-30 21:34:43 -0400 (Tue, 30 Aug 2011) | 8 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/source/gamelib/commands.c
M /engine/source/gamelib/commands.h

New script:
data\scripts\loading.c
Called in loading screen update loop.

Randomize the movement of an AI controlled entity if its path has been blocked for many times. It's a temporarily solution, I shall refine the wall checking code in the future.


Expand attack## to 99.
------------------------------------------------------------------------
r3399 | utunnels | 2011-08-28 02:47:08 -0400 (Sun, 28 Aug 2011) | 1 line
Changed paths:
M /engine/source/gamelib/spritef.c
M /engine/source/gamelib/spritex8p16.c
M /engine/source/gamelib/spritex8p32.c

Fix gfxshadow overclip problem (when character walks off the screen, the shadow disappears as well).
------------------------------------------------------------------------
r3398 | utunnels | 2011-08-28 01:38:12 -0400 (Sun, 28 Aug 2011) | 3 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h

New animation type ANI_WALKOFF

Triggered after walking off a cliff.
------------------------------------------------------------------------
r3397 | utunnels | 2011-08-27 10:42:34 -0400 (Sat, 27 Aug 2011) | 3 lines
Changed paths:
M /engine/openbor.c
M /engine/openborscript.c

Show entities for in game player input setup menu in.

Add nolife to get/changeentityproperty.
------------------------------------------------------------------------
r3396 | utunnels | 2011-08-27 08:11:08 -0400 (Sat, 27 Aug 2011) | 1 line
Changed paths:
M /engine/source/gamelib/spritef.c
M /engine/source/gamelib/spritex8p16.c
M /engine/source/gamelib/spritex8p32.c

Major fix in sprite scale and rotate code (Previous code has problem when drawing large sprites).
------------------------------------------------------------------------
r3395 | utunnels | 2011-08-27 01:46:37 -0400 (Sat, 27 Aug 2011) | 5 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/source/gamelib/commands.c
M /engine/source/gamelib/commands.h

New model command grabflip:

1 grabber flip to face target
2 target flip to face grabber
3 both 1 & 2 (default value)
------------------------------------------------------------------------
r3394 | utunnels | 2011-08-26 01:54:54 -0400 (Fri, 26 Aug 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/openborscript.c

Copy grabforce, paingrab and antigrab from modeldata in ent_copy_uninit. Just in case the model and the weapon has different values.
------------------------------------------------------------------------
r3393 | utunnels | 2011-08-26 00:51:14 -0400 (Fri, 26 Aug 2011) | 1 line
Changed paths:
M /engine/openbor.c

Minor change, make default combodelay same as before (GAME_SPEED/2)
------------------------------------------------------------------------
r3392 | utunnels | 2011-08-26 00:50:04 -0400 (Fri, 26 Aug 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/source/gamelib/commands.c
M /engine/source/gamelib/commands.h

Make combodelay customizable to eliminate endless combo.
------------------------------------------------------------------------
r3391 | utunnels | 2011-08-25 22:54:14 -0400 (Thu, 25 Aug 2011) | 2 lines
Changed paths:
M /engine/openbor.h
M /engine/openborscript.c

Add antigrab to getentityproperty.
Check modeldata instead of model for this property to avoid global effect.
------------------------------------------------------------------------
r3390 | utunnels | 2011-08-25 11:35:10 -0400 (Thu, 25 Aug 2011) | 1 line
Changed paths:
M /engine/source/gamelib/screen.c
M /engine/source/gamelib/screen16.c
M /engine/source/gamelib/screen32.c

Fix bglayer water effect overflow.
------------------------------------------------------------------------
r3389 | utunnels | 2011-08-25 01:39:59 -0400 (Thu, 25 Aug 2011) | 3 lines
Changed paths:
M /engine/openbor.c

Reset idle status for the grabber if opponent performed special no matter it hits or not.

Clear branch_name after playgame is done.
------------------------------------------------------------------------
r3388 | utunnels | 2011-08-23 10:47:27 -0400 (Tue, 23 Aug 2011) | 1 line
Changed paths:
M /engine/source/gamelib/spritef.c
M /engine/source/gamelib/spritex8p16.c
M /engine/source/gamelib/spritex8p32.c

Restore old drawmethod code.
------------------------------------------------------------------------
r3387 | utunnels | 2011-08-23 08:25:00 -0400 (Tue, 23 Aug 2011) | 1 line
Changed paths:
M /engine/source/gamelib/triangle.c

Clear global values every time in triangle.c
------------------------------------------------------------------------
r3386 | utunnels | 2011-08-23 05:28:45 -0400 (Tue, 23 Aug 2011) | 1 line
Changed paths:
M /engine/openbor.c

Change direction after set grabbed animation so you can check it in script.
------------------------------------------------------------------------
r3385 | utunnels | 2011-08-22 22:34:18 -0400 (Mon, 22 Aug 2011) | 1 line
Changed paths:
M /engine/source/gamelib/triangle.c

NULL shadow_buffer after free it in draw_triangle_list
------------------------------------------------------------------------
r3384 | plombo | 2011-08-22 21:30:30 -0400 (Mon, 22 Aug 2011) | 2 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/sdl/opengl.c
M /engine/sdl/video.c

Make OpenGL settings, including whether to use OpenGL, configurable in fullscreen mode. The OpenGL usage and filter settings are stored separately for windowed and fullscreen.

------------------------------------------------------------------------
r3383 | utunnels | 2011-08-21 04:12:59 -0400 (Sun, 21 Aug 2011) | 1 line
Changed paths:
M /engine/source/gamelib/soundmix.c

SOUND_MAX_SAMPLES changed to 1024
------------------------------------------------------------------------
r3382 | utunnels | 2011-08-21 03:50:55 -0400 (Sun, 21 Aug 2011) | 1 line
Changed paths:
M /engine/openbor.c

Fix shutdown loop bug.
------------------------------------------------------------------------
r3381 | utunnels | 2011-08-20 11:04:57 -0400 (Sat, 20 Aug 2011) | 6 lines
Changed paths:
M /engine/openbor.c
M /engine/openborscript.c
M /engine/openborscript.h
M /engine/source/gamelib/spritef.c
M /engine/source/gamelib/spritex8p16.c
M /engine/source/gamelib/spritex8p32.c
M /engine/source/gamelib/triangle.c
M /engine/source/gamelib/triangle.h

Rewrite putsprite_ex using the new triangle function.
Add script functions:

settexture
setvertex
trianglelist
------------------------------------------------------------------------
r3380 | utunnels | 2011-08-19 02:48:56 -0400 (Fri, 19 Aug 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/source/gamelib/pixelformat.c
M /engine/source/gamelib/spritef.c
M /engine/source/gamelib/triangle.c

Some changes in triangle code.
------------------------------------------------------------------------
r3379 | utunnels | 2011-08-18 12:50:55 -0400 (Thu, 18 Aug 2011) | 1 line
Changed paths:
M /engine/Makefile
M /engine/openbor.c
M /engine/openbor.h
M /engine/source/gamelib/triangle.c
A /engine/source/gamelib/triangle.h
M /engine/source/gamelib/types.h

Add triangle.h
------------------------------------------------------------------------
r3378 | utunnels | 2011-08-18 05:34:13 -0400 (Thu, 18 Aug 2011) | 1 line
Changed paths:
M /engine/source/gamelib/triangle.c

Minor change
------------------------------------------------------------------------
r3377 | utunnels | 2011-08-18 05:26:42 -0400 (Thu, 18 Aug 2011) | 1 line
Changed paths:
M /engine/openbor.c
A /engine/source/gamelib/triangle.c
M /engine/source/gamelib/types.h

Add triangle.c (WIP)
------------------------------------------------------------------------
r3376 | utunnels | 2011-08-18 02:00:28 -0400 (Thu, 18 Aug 2011) | 2 lines
Changed paths:
M /engine/openbor.c

No actual changes to the engine.
Except a commented-out 3d test function.
------------------------------------------------------------------------
r3375 | utunnels | 2011-08-16 21:46:15 -0400 (Tue, 16 Aug 2011) | 1 line
Changed paths:
M /engine/openbor.c

Stop checking if model is loaded when parsing allowselect, since empty model will be skipped automatically.
------------------------------------------------------------------------
r3374 | utunnels | 2011-08-17 06:55:38 -0400 (Wed, 17 Aug 2011) | 1 line
Changed paths:
M /engine/source/gamelib/font.c

Parse \n in font_printf
------------------------------------------------------------------------
r3373 | utunnels | 2011-08-16 09:24:00 -0400 (Tue, 16 Aug 2011) | 1 line
Changed paths:
M /engine/openborscript.c

Add jumpid as a new aiflag.
------------------------------------------------------------------------
r3372 | utunnels | 2011-08-15 07:18:26 -0400 (Mon, 15 Aug 2011) | 2 lines
Changed paths:
M /engine/openbor.c
M /engine/openborscript.c

Add pause to openborvariant.
Enable update in pause menu.
------------------------------------------------------------------------
r3371 | utunnels | 2011-08-09 21:49:36 -0400 (Tue, 09 Aug 2011) | 2 lines
Changed paths:
M /engine/openbor.c

Music entries should not count as spawn points (if-->else if).
Fixed.
------------------------------------------------------------------------
r3370 | utunnels | 2011-08-09 20:48:48 -0400 (Tue, 09 Aug 2011) | 1 line
Changed paths:
M /engine/openbor.c

zoombuffer receives backgrounds now.
------------------------------------------------------------------------
r3369 | utunnels | 2011-08-09 04:05:55 -0400 (Tue, 09 Aug 2011) | 1 line
Changed paths:
M /engine/sdl/video.c

Restore old SDL full screen with 2x filters.
------------------------------------------------------------------------
r3368 | utunnels | 2011-08-09 03:29:40 -0400 (Tue, 09 Aug 2011) | 1 line
Changed paths:
M /engine/source/scriptlib/Lexer.c

Fixed an escape character bug in Lexer.c
------------------------------------------------------------------------"

Source






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