Aug 30, 2011

Emulation News 152: Updates for 8-30-11


So the month is almost over, ready for September?


Ootake v2.60

"- Processing of the access of the memory of the "Arcade Card" was improved.
In "Garou Densetsu 2", the problem that the physical strength meter of CPU
did not decrease more than the definite value was solved. * Thanks for
anonymous information mail about this improvement.
In "Garou Densetsu 2", ADPCM voice under the game played correctly.
- The volume setting processing of the wave memory sound chip was fixed. In
"Heavy Unit", the problem that the sound stops (generated from v2.52) was
solved.
- The speed and timing were brought close to the movement of a real machine.
In "Metal Angle 2", the problem that the start demo did not operate (
generated by recent ver) was solved.
- In "Sherlock Holmes" series, the image and the voice have been matched.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake260-for98.zip
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n

* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported."


Source


DeSmuME SVN r4091

"r4089
- add select autodetect save method (internal or from database);
r4090
- add fix backup memory size when import save;
r4091
OpenGL:
- add converting z coordinate from NDS [-1.0,1.0] to OpenGL [0.0,1.0]"

Source

Jpcsp SVN r2298

"r2296
Fixed "Error calling ... sceKernelTerminateThread...": return value is always an "int" value when a SceKernelErrorException is raised by an HLE method (even if the HLE method is returning "void").
r2297
Fixed sceKernelGetThreadStackFreeSize().
r2298
Async IO: restored the processing of the async read in the async thread (reverted the workaround from r2288).
Improved the compatibility of sceIoReadXXX and sceIoWriteXXX based on PSP tests: the duration of the operation depends on the size of the processed (read or write) data."

Source


PCSX2 SVN r4890

"r4882
Fixed Virtual on Marz (or Mars) which does an 8 bit DMAC_STAT write.
This broke in r3705, which handles the write instead of ignoring it.
r4883
Removed the silly log check and fixed the revision numbers from last commit.
r4884
DMAC: Well done Rama for finding this in r4882! Fixed it up a bit to work as intended + added INTC which should have also been there.
r4885
Get some PSX mode logging to work again. We currently freeze with it reading the GPU_STATUS register as all 0.
r4886
Fixed a bug in r4884, simplified implementation and added equivalent code to hwWrite16
r4887
Oops.
r4888
Let's keep the warning log in :p
r4889
Vif/Gif: Hack for Hotwheels World Race, should be pretty harmless at it's very rare conditions.
(Note: Game runs better on ZeroGS than GSDX)
r4890
Morphed the Hotwheels hack into a gamefix to be safe!"

Source

MESS SVN r12736

"r12732
Removed not used files (code is in driver file)
r12733
ti85_ser : fixed instance name (no whatsnew)
r12734
M20- modernised
r12735
[KC] Added emulation of D002 BUS Driver expansion. [Sandro Ronco]
r12736
msx softlists - fix up Japanese titles"

Source


DaedalusX64 SVN r727


"[=>] Merged from Dev branch:

Rev 363 - Salvy
[!] inlined GetChunkStartAddress and AddressToChunkMapIndex (saving ~20 ops)
[!] Made ContainsAddress debug only
Rev 364 - Salvy
[+] Added QuickWrite_Long/QuickRead_Long (these are usually 50% faster when the compiler isn't able to optimize Read64Bits/Write64Bits, mostly happens when we need to combine two FPU registers into one long )
[!] Use QuickRead_Long for LDC1 (~24 ops)
Rev 365 - Salvy
[!] Revert previous commit, need to test further
Rev 366 - Corn
[+] Started work on DKR/JFG custom ucodes (WIP)
Rev 367 - Corn
[+] Fixes to polygons in Jet Force
[+] Fixed polygon clipping DKR/Jet force
Rev 368 - Corn
[!] Some additional fixes to DKR/Gemini
Rev 369 - Corn
[+] WIP on for rendering Perfect Dark
[!] Some optimizations in the rendering pipelines
Rev 370 - Corn
[!] Updates to PD rendering pipeline
[!] Some minor updates (TEXGEN) to other rendering pipelines
Rev 371 - Corn
[!] some minor tweaks in the rendering pipelines (DKR/PD/Conker)
Rev 372 - Corn
[!] Fixed Debug Dlist bug (crash in DKR)
[!] Alloc corrected meaning of video memory errors
[!] Added info to take picture or resume game in Debug Dlist menu
Rev 373 - Salvy
[!] Fixed static in textures in DKR/Mickey/JetForce Gemini
[!] Simplified DLInMem (heavily used by DKR)
[!] Fixed bug in ucode cache that was breaking menu in SSV
[+] Added blendmode for Mountains in Majora's Mask (thx chito for reporting it)
Rev 374 - Corn
[!] Fixed texture loading for JFG and Mickey
[!] Some small optimizations to BranchZ/TestVerts/FlushTris/AddTris
[!] Fixed some debug output status texts
Rev 375 - Corn
[!] This time it seems as if BranchZ really works for OOT & MM (more work is needed for proper function in Aerogauge and Penny racers)
[!] Remove custom back culling for DKR (use normal)
Rev 376 - Corn
[!] Optimized SimulateDouble and updated roms.ini
Rev 377 - Bdacanay
[+] Added cheats to most N64 games.
[+] Added some blends for DKR
Rev 378 - Salvy
[!] Optimized and simplified DKR/JFG's Mtx ucode
Rev 379 - Corn
[!] Some additional fixes to DLParser_Mtx_DKR()
[!] Rewrite CPU version of SetNewVertexInfo() to look more consistent(and faster)
Rev 380 - Corn
[!] Disable Simulate doubles for conker
[!] Fixed various debug output for DKR/PD
[!] Optimized standard CPU rendering a bit more
Rev 381 - Salvy
[!] Increase number of cheat slots per ROM to 16 (since we have plenty of memory now to allocate cheats)
[+] Added a very basic scroller for cheat list (needs work!)
Rev 382 - Salvy
[!] Truncate any excess of cheats to avoid wasting memory
Rev 383 - Salvy
[!] Reverted changes to Patch_memcpy from B3 Update (was breaking SpiderMan, thx chito for reporting it)
Rev 384 - Salvy
[!] Bring back changes to Patch_memcpy
[!] Check if len==0(NOP!) in Patch_memcpy (fixes SpiderMan)
Rev 385 - Salvy
[!] Fixed a blendmode for Majora's Mask
[-] Removed RDP_EMULATE_TMEM option (It only slowed down and never helped any game, also added more logic to our code)
[!] Avoid setting Tile/TileSize twice
[!] Simplified parameters for SetTile/SetTileSize
[!] Simplified setting pitch tile"

Source

FourDO v1.0.5.1 Alpha (r196)

"r196
Updated for 1.0.5.1"

Source

QMC2 SVN r3138

"r3135
new: MESS targets: device type icons are now displayed to better
symbolize MESS device instances
r3136
imp: updated SVN exclude list
r3137
imp: removed the vertical separator lines from file chooser's top-bar
r3138
imp: file chooser: replaced the check-boxes with checkable tool-buttons
to save space (and for a btter look)
new: started to add (yet invisible) support for ZIPs to the alt. FSM"

Source



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