Aug 5, 2011

Emulation News 127: Updates for 8-5-11


Here are today's updates!

MESS SVN r12486

"r12486
Forgot a popmessage enabled"

Source


WinVZ300 (2011/08/05)

Source

FCEUltra Win32 mappers modified (2011/08/04)

"- new UNIF FS304 board, dump "Zelda" by Waixing
- new UNIF 43272 board, dump "Gaau Hok Gwong Cheung""

Source

Jpcsp SVN r2255

"r2252
Improved sceIoOpen to return correct error code when too many files are open (instead of Java exception)
r2253
New finding in PSP thread scheduling: no thread switching occur when interrupts are disabled.
Tested on PSP using taskScheduler.prx test application.
This might fix applications showing for example the error "Waiting too long on an END command, aborting the list xxx".
r2254
Trying to improve the handling of errors when compiling a shader: when a shader compilation/linking error is detected at the startup, the shaders are automatically disabled with a warning message.
This is mainly to avoid a black screen on ATI/AMD when shaders are enabled.
r2255
Again, fixed a problem introduced by r2245: audio was no longer decoded by the external decoder (SonicStage)."

Source

GameEx v11.93

"This release adds the global exit keyboard and gamepad combos along with the shutdown keyboard combo to the input settings in the setup wizard. They were only previously accessible by manually editing custominput.ini."

Source


PCSX2 SVN r4843

"r4841
SPU2-X: Clean up some logging code.
r4842
SPU2X: Better control of debug messages. (Now they actually print when enable at the SPU2X debug GUI).
r4843
SPUX: New stretcher: Should be slightly more stable now, compared to r4840.

On 4840 I added dynamic tuning (which may have slight negative effect on stability) to adapt to different iterations/sec of different systems, but I didn't like this system too much. On 4840 I also made a small change which, I now understand, factors out the differences between systems in this regard, essentially making dynamic tuning not required anymore. So now dynamic tuning is disabled.

If you enable the SPU2X messages (and the overrun messages), you would see log messages similar to this:

buffers: 44 ms ( 89%), tempo: 1.000000, comp: 1.000, iters: 764, (N-IPS:750 -> avg:50, minokc:50, div:100)

If the iters value (764 at this example) on your system when running at 100% speed (50/60fps) is higher than 1000 or lower than 500, then please comment here and post few of the log lines."

Source


DSP Emulator v0.11b4 WIP (2011/08/04)

"04/08 - DSP Emulator 0.11b4 Released
Windows binary and source available, last update before 0.12.
Big source changes, code cleaning on all arcade drivers.
At last 'Galaga' works and updated Galaxian driver fixing many bugs.
Added drivers for 'Scramble , 'Super Cobra', 'Amidar' and 'Pengo'.
Small updates in Coleco, NES and Amstrad drivers.
Big update on Spectrum side, many bug fixes and a new snapshot/tape load window."

Source

MedGui v1.990

" Add number of file inside multiple archive (.rar and .7z) and file dimension of selected file
- Add .gsf and .wsr sound file
- Add .ape and .mpc sound support to converter audio file
- Force sound converter to select correct output processed file
- Update converter with last sox library, monkey audio converter and mpc converter
- Small bugfix"

Source

Altirra 2.0 Beta 21

"bugs fixed:
HLE: Screen setup now matches the display list and playfield addressing of the stock OS ROM.
HLE: Fixed cartridge handling so that cartridges are run after disk boot completes.
HLE: Added known RTS instruction at $E4C0.
HLE: CIO now allows SPECIAL commands to be issued on a closed IOCB."

Source

SDLMAME v0.143u2 for Ubuntu

"Back from holidays (sigh!) and after securing that 0.143 hits Ubuntu 11.10 (Oneiric Ocelot), I finally had the chance to package the last beta release. Grab it for Natty, Lucid or Maverick and have fun! :)"

Source

Project64k v0.31

"Whats New

- New .exe Manifest

- New Manifest for Netplay.dll

- Security update for Netplay.dll

- New "Boom.exe" in FreeRam folder in Tools

- PJ64 Fixer update."

Source



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