August 23, 2011

Emulation News 143: Updates for 8-21-11




Updates updates updates!!

MESS SVN r12682

"r12680
More fixed up Subcode Q, fixed PC Engine Subcode Q too
r12681
Hooked up Subcode RW dummy transfer, added a preliminary CD-ROM index register (fixes CD-DA timing in Guardian Heroes)
r12682
Preliminary implementation of reset and tray close/tray open events"

Source

Mame32Plus [Ash-Build] v0.143u3

"-Updated at 20-08-2011.

-------------------------------------------------------------
==========================================================

- Updated The King of Fighters '99 Evolution Ultra Remix (Yashional).
- Updated The King of Fighters '98 - Combo (Hack by Ivex).
- Updated The King of Fighters '97 (Maerd).
- Added Burning Fight (High Power by EEZEZY(LB70).
- Added The King of Fighters '98 MIX.
- Added Batsugun Transparent (HACK BY EEZEZY(LB70).

====================================================

NOTE: Some of those game must be hanging or doesn´t working at all, please gimme feedback about it."

Source

Jpcsp SVN r2289

"r2288
Updated the CryptoEngine:
- Added new keys from firmware 6.60;
- Started integrating new ECDSA findings with the CryptoEngine.

Reversed and added drafts for several functions in modules sceCcc, sceMpeg, sceNetInet and sceNetApctl.

Provided basis for better error code support in sceUmdUser.

Fixed async read operation in IoFileMgrForUser.

Restored old non-shader version of stencil test operation in BaseRenderingEngineFunction (check code comments).

Improved scePsmf module with several new findings.
r2289
Corrected a small typo."

Source

Stella SVN r2272

"r2272
It seems that GL_BGRA is still the fastest texture format *if* it is available.
In the process of converting the code to be OpenGL ES compliant, we shouldn't
hurt the performance on systems with more advanced versions."

Source

StepMania v5.0 Preview 3

"2011/08/20
----------
* [PlayerOptions] Add GetMMod() Lua binding. [AJ]
* [Player] Make keysounds respect volume preference. Fixes issue 344. [AJ]

2011/08/19
----------
* [Steps] Add PredictMeter() and GetDisplayBPMType() Lua bindings. [AJ]
* [Song] Add ShowInDemonstrationAndRanking() Lua binding. [AJ]
* Turn off Autogen by default. [shakesoda]
* Disable automatic aspect ratio guessing, default to 854x480
(16:9 because most newer displays are wide). [shakesoda]
* Turn on FastLoad and FastLoadAdditionalSongs by default. [shakesoda]

2011/08/18
----------
* [RageInput] Added "No input devices were loaded." string to languages. [AJ]
* [RageInputDevice] Added localized names for InputDeviceState. [AJ]
* [Course] Add IsPlayableIn(StepsType) and IsRanking() Lua bindings. [AJ]
* [Trail] Added GetTotalMeter(), GetLengthSeconds(), IsSecret()
and ContainsSong(song) Lua bindings. [AJ]

2011/08/16
----------
* Added PrettyPercent(numerator,denominator) Lua binding. [AJ]

2011/08/14
----------
* [Foreground] Restore Foreground Changes for use in gameplay. Note that it
is recommended to use lua for #FGCHANGES from now on: not all XML changes
will work. [infamouspat]

2011/08/13
----------
* [Theme-side] Added Fancy UI Background preference to Theme Options. [AJ]
* [LowLevelWindow_X11] Don't force the window into the upper left corner. [ZipFile]

2011/08/07
----------
* [LifeMeterBattery] Added LostLife param to LifeChanged message. [AJ]
* [LifeMeterBattery] Converted LifeMeterBattery lives to an AutoActor. [AJ]
* [TimingData] Add HasDelays() Lua binding; HasStops() now only checks stops. [AJ]
* [GameState, SongUtil] Fix Issue 263 by not charging 2x stages for doubles when
not using joint premium. [AJ]
* [BeginnerHelper] Made BeginnerHelper run the OnCommand. [AJ]
* [GameState] add GetExpandedSectionName() Lua binding. [AJ]
* [ScreenSelectMusic] Added IdleCommentSeconds metric and
"ScreenSelectMusic IdleComment" announcer sound. [AJ]
* [NotesLoaderBMS] "Send the actual song file to LoadFromBMSFile in
BMSLoader::LoadNoteDataFromSimfile instead of the dummy one...
This fixes the wrong sound issue [423]..." [theDtTvB]

2011/08/06
----------
* [NoteSkins/beat/default] Fix Issue 425. [AJ]
* [ScoreDisplayRave] Allow (Meter/Level)(X/Y) metrics to work again. [AJ]

2011/08/05
----------
* [NoteField] Added AreaHighlightColor metric. [AJ]

2011/08/04
----------
* [NoteTypes, ScreenEdit] Removed artificial MAX_NOTES_PER_MEASURE limit. [AJ]

2011/08/02
----------
* [NotesSSC] Only write timing/attack tags for the step if there is a
difference from the song. For timing tags, at this time it means that if even
one tag is different, all tags are written. [Wolfman2000]

2011/08/01
----------
* [MusicWheel, RoomWheel] Moved the "- EMPTY -" string to the languages file. [AJ]

2011/07/31
----------
* [ScreenGameplay, LyricDisplay] Stop lyrics from animating on failure.
Fixes issue 298. [AJ]

2011/07/30
----------
* [ProfileManager] Fix an issue when deleting recently created profiles. [AJ]
* Start removing anything related to Guitar mode. This was rushed in, and it
is not worth us keeping at this time. [Wolfman2000]

2011/07/26
----------
* [ScreenEdit] Add a semi working implementation of the often requested
copy/paste selected timing data feature. This should make it easier for
some charters. [Wolfman2000]

2011/07/21
----------
* [BeginnerHelper] Removed DancePadAngle metric in favor of DancePadOnCommand.
The same goes for PlayerAngle, dancer rotation is now handled in
PlayerP1/2OnCommand. [AJ]
* [Course] Bumped up max edit course title length to 16 (still feels too short).
Also added #DESCRIPTION tag and Course:GetDescription() Lua binding. [AJ]

2011/07/20
----------
* [Win32/CrashHandlerChild] Crashlog and log now open in the player's default
text editor. Also, the Show Log button works again, including for people using
Portable.ini. [AJ]

2011/07/19
----------
* [LoadingWindow] Added the ability for themes to have custom splash banners.
(Currently Windows-only.) [AJ]

2011/07/17
----------
* [Cache] No longer store #NOTES in the cache. This should speed things up
on the first load if there is not much to write. (General note: this was
taken from another branch, but results at that point were great.)
[Wolfman2000]

2011/07/13
----------
* [Difficulty] Allow ALL StepsTypes to use CustomDifficulty properly.
There was some unfair targeting of Couple and Routine. [Wolfman2000]
* [Steps] Calculate accurate radar values for Couple charts. [Wolfman2000]
* [ScreenEdit] Display more accurate chart data for Couple and Routine charts
for the future. No more having (almost) every row as a jump! [Wolfman2000]

2011/07/12
----------
* [OptionRowHandler] Add a new metric to ScreenOptionsMaster:
StepsUseChartName. Use this if you want your charts to have a unique name
in the options menu. If there is no #CHARTNAME or it is "Blank", it reverts
to the original behavior. This metric is false by default. [Wolfman2000]
* [ScreenEdit] Fixed a bug involving #ATTACKS. Now when you set an attack,
the mods are reverted back to how they were prior to the attack being set.
[Wolfman2000]

2011/07/09
----------
* [NotesTheUsual] Update the #COMBOS tag to allow for a Miss Combo attribute.
Any files that only use the Combo attribute will have that value copied to
miss combo on next launch. [Wolfman2000]
* [ScoreKeeperNormal] Better match #COMBOS with eval. Scoring formulas should
not be affected, but it may require more testing. [Wolfman2000]
* [Metrics] Have Pump mode lump the checkpoint judgments with Flawless and
Miss judgments on eval. Of course, this goes down to Perfect and Miss if
that is disabled. [Wolfman2000]

2011/07/07
----------
* [ScreenEdit] Fix the NoMines transformation bug, issue 363. [Wolfman2000]
* [CourseLoaderCRS] Don't load BEST# and WORST# where # is greater than the
number of songs installed. Fixes issue 373. [AJ]
* [NotesAllSSC] Add the #CHARTNAME tag to the Steps. #DESCRIPTION is now for
more detailed descriptions, or perhaps some short hand lingo. All files
that used #DESCRIPTION will have their values moved to #CHARTNAME on
load. [Wolfman2000]
* [ScreenEdit] Add a Steps Data menu for getting numerical step data on the
chart. This is a read only menu. Edit Steps Information contains writable
information. [Wolfman2000]
* [NotesAllSSC] Add the Steps version of #DISPLAYBPM. The Song version is
still there, so themes should not have to worry about breakage.
[Wolfman2000]

2011/07/06
----------
* [ScreenEdit] Fix the bug where hitting Enter during playing wouldn't take
the user back to the editor. [Wolfman2000]
* [Gameplay] Fix Fail mods being dishonored. [Midiman]

2011/07/05
----------
* [ScreenEdit] Restore dance-couple and pump-couple for editing purposes.
Saving should still work, but this was never tested yet. [Wolfman2000]
* [ScreenOptions] Mini is now ITG Mini, and Tiny is now Pump Pro Mini.
This will prevent many prior courses from breaking. [sharksoda, Wolfman2000]
* [CharacterManager] Add a lua function to check how many characters you have.
For an example of how this is used, check the default theme's scripts
folder, specifically 03 ThemePrefs.lua. [Wolfman2000]

2011/07/04
----------
* [ScreenEdit] Add a function to switch the notes the routine players have to
hit. In simple terms, Player 1's notes are now Player 2's and vice~versa.
Check it out in the Alter Menu. [Wolfman2000]
* [ScreenEdit] Add two routine mirroring functions. Now you can build sections
of a chart for one player, and mirror the effect for the other player when
finished. For Pump players, it is not a straight mirror, but is more akin
to what is found via normal routine charts. In other words, you'll be happy.
Check it out in the Alter Menu. [Wolfman2000]

2011/07/03
----------
* [ScreenEdit] Fix a crash if one tries to remove an attack that doesn't
exist at that time. [Wolfman2000]"

Source

Pom1 v1.0.0

"Mon Aug 16 15:43:48 EDT 2010 jdcorrado"

Source

GameEx v12.03

"- Fixes issue returning to GameEx when using a theme with a custom scroller."

Source

Glitch64 SVN r246

"r246
Implement missing combiners for Pokemon Snap, OB64 and Turok "

Source



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