Welcome back to Sega Saturday, our weekly dive into the wonderful world of Sega's classic catalog! Every week, we spotlight a standout Sega product – from hidden gems to blockbuster hits – and explore what makes it tick. This week's pick? The 1992 Master System port of Jordan Mechner's groundbreaking Prince of Persia, published by Domark. If you've ever wondered how one of the most influential platformers of all time squeezed onto Sega's humble 8-bit powerhouse, buckle up – we're leaping into the dungeons!
The Game: A Timeless Tale of Parkour and Peril
Released originally in 1989 for the Apple II by Brøderbund, Prince of Persia revolutionized gaming with its rotoscoped animations – real human movements traced frame-by-frame for unprecedented fluidity. You play as an unnamed adventurer thrown into the dungeons by the evil vizier Jaffar, who has seized the throne and given the princess an ultimatum: marry him or die in one hour. Your mission? Escape the labyrinthine palace, dodge deadly traps, sword-fight guards, and save her before time runs out.
The Sega Master System version, hitting Europe in August 1992 (with a Game Gear port following soon after), brings this cinematic platformer to Sega's 8-bit hardware. Developed and published by Domark, it's a late-life release for the Master System – a console often overshadowed by the Mega Drive/Genesis but still kicking strong in Europe.
What Makes This Port Special?
Porting Prince of Persia to the Master System was no small feat. The original's smooth animations and precise timing had to be crammed into hardware with limited colors and processing power. Programmer Jim Tripp pulled it off admirably, delivering recognizably the same game: the same 12+ levels, spike pits, collapsing floors, potion puzzles, and one-on-one sword duels.
- Visuals and Animation: Reduced palette aside, the rotoscoping shines through. The Prince's runs, jumps, and climbs feel lifelike – a huge deal on 8-bit. The box art? Iconic (and a bit controversial – Jordan Mechner himself called the UK cover "offensive" for its stylized, almost Luke Skywalker-esque Prince).
- Gameplay Tweaks: Controls are simplified for consoles (separate jump button instead of diagonal-up runs), but this changes the feel – no two-tile long jumps here, which some purists gripe about. There's an annoying screen fade between rooms, but the core tension of timed runs and pixel-perfect leaps remains intact.
- Sound and Atmosphere: Punchy effects (that satisfying shing of impaling guards) and a moody soundtrack keep the pressure on.
Reviews at the time were glowing – Sega Force called it a "stunner" that makes you "forget you’re playing an MS." It's often hailed as a "minor marvel" for proving the Master System could hang with cinematic experiences long after its prime.
Interesting Facts and Trivia
- Rotoscoping Pioneer: Mechner filmed his brother David in white pajamas doing stunts in their backyard – those clips became the Prince's iconic moves. This technique influenced everything from Another World to modern hits like The Last Guardian.
- Late Blooming Success: The original game flopped initially in the US but exploded in Japan and Europe, selling over 2 million copies across ports.
- Domark Drama: Mechner shared source code with port teams, but notes suggest the Master System devs didn't fully use his guides – leading to quirks like altered physics.
- Princess Inconsistency: Eagle-eyed players notice the princess looks different in the intro vs. ending – a quirky port artifact!
- Legacy Ports: This version runs in Game Gear's Master System mode (so they're nearly identical). A Mega Drive port followed in 1994 with enhancements, and fan remasters even fix old input delays today.
Prince of Persia on Master System is a testament to Sega's underdog spirit – taking a PC classic and making it feel right at home on 8-bit hardware. If you're emulating or hunting carts, it's essential for any retro Sega fan. The precision platforming still holds up, and that 60-minute timer will have you sweating just like in 1992.
What do you think – best 8-bit port, or do you prefer the SNES remix? Drop your memories below! Next week, another Sega surprise. Until then, keep leaping! ⚔️🏰








0 comments:
Post a Comment