Feb 14, 2012

Emulation News 289: Updates for 2-13-12


Here are the news! A little late, whoops!

fMSX v3.5.23 for Android

"- No longer showing AdMob ads, just internal ones.
- No longer showing ads if you have bought at least one of my paid apps.
- Worked around an Android bug that prevented some ZIP files from opening.
- Added third virtual fire button and assigned it to fast-forwarding everywhere.
- Arranged fire buttons vertically in landscape mode.
- Moved joypad away from the bottom-left corner button in the portrait mode.
- Added multiple Freeze/Restore slots."


Speccy v1.7.21 for Android

"- No longer showing AdMob ads.
- No longer showing ads if you have bought at least one of my paid apps.
- Worked around an Android bug that prevented some ZIP files from opening.
- Added third virtual fire button and assigned it to fast-forwarding everywhere.
- Arranged fire buttons vertically in landscape mode.
- Moved joypad away from the bottom-left corner button in the portrait mode.
- Added multiple Freeze/Restore slots."

ColEm v2.6.17 for Android

"- No longer showing AdMob ads.
- No longer showing ads if you have bought at least one of my paid apps.
- Worked around an Android bug that prevented some ZIP files from opening.
- Added third virtual fire button and assigned it to fast-forwarding everywhere.
- Arranged fire buttons vertically in landscape mode.
- Moved joypad away from the bottom-left corner button in the portrait mode.
- Added multiple Freeze/Restore slots."


PCSX2 SVN r5096

"r5095
GSdx: Offset_UV can be defined again. (Need it to hack Wild Arms 3 text placement issues)
r5096
GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory."


MacFCEU v0.7a3

"Sound latency issues (throttle's always on, w/ callback method).
A few movie bugs."

MESS SVN r14438

"r14437
[C64] Added support for the Commodore IEEE-488 cartridge. You can now connect any IEEE-488 disk drive to C64 and even another cartridge using the passthru. (e.g. mess c64p -exp ieee488 -exp:ieee488:ieee9 sfd1001 -cart2 congo) [Curt Coder]
r14438
apple2gs.xml: fix typos (nw)"

bsnes v086

"- created ui-debugger target (Laevateinn)
- fixed multitap ports 2-4 [quequotion]
- fixed ui-libsnes target compilation
- fixed a crashing issue with NSS XML markup
- improved cartridge-folder loading support
- NES can now load .fc (headerless NES) or .prg+.chr (split NES) images
- fixed cursor being visible in fullscreen mode when using Linux/Metacity window manager [ncbncb]
- show normal cursor when using Linux/SDL video driver [ncbncb]
- added menu accelerators
- fixed a bug in performance profile SMP incw/decw instructions
- SNES core can now optionally be built without Game Boy emulation core
- added 2012-02-04 cheats.xml database [mightymo]"



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