Jan 1, 2012

Emulation News 250: Updates for 1-1-12


A new year starts and here are the first emulation news of the year!


FB Alpha v0.2.97.18

"- Added driver for Lemmings [iq_132]
- Added support for trackball in Lemmings [Barry]
- Added driver for Pac-Land [iq_132]
- Added driver for games on Psikyo4 hardware [iq_132]
- Added driver for games on Rabbit Punch hardware [iq_132]
- Added a preliminary driver for SNES hardware, enabled in debug builds only [kev]
- Changed CPS-3 driver to use MAME flash dumps, and added verification for CPS-3 driver back to ROM_VERIFY dat [Barry, suggested by Haze]
- Added preliminary Puzzli2 protection simulation and removed the patches from the PGM driver [iq_132]
- Delayed the VBlank IRQ in the CPS-2 driver to part through the VBlank period, fixes disappearing text in the Dungeons & Dragons games [Barry]
- Added sound to fantzonep in the Sega System 16A driver [Barry]
- Improved IRQ timing in Sega System Y driver [Barry]
- Reduced the volume of some CPS-2 games that were too loud [Barry]
- Fixed sound in Konami drivers which weren't generating enough IRQs per frame to drive the sound [Barry]
- Fixed a bug in the K052360 sound core, fixes Parodius booting [Barry]
- Fixed inputs in Dream Land in the Bubble Bobble driver [Barry]
- Fixed Rambo III in the Taito B driver [Barry]
- Fixed default dips in Yes/No Sinri Tokimeki Chart in the Taito F2 driver [Barry]
- Tidied the CPS-1, CPS-2, Galaxian, Irem, Konami, Neo Geo, Sega and Taito drivers [Barry]
- Changed the Zet interface to initialise a single CPU at a time, updated all affected drivers [iq_132]
- Made sure the BurnYM2151 handlers are NULLed on exit [Barry]
- Incorporated endian fixes from FBANext for various CPU cores and interfaces, as well as the CPS-3, Neo Geo, Psikyo, Sega, Taito and Toaplan drivers [Barry, FBANext by Lantus]
- Added support for various MAME graphics decoding macros [iq_132]
- Added some Unicode titles to the PGM driver [JacKc]
- Fixed various localisation issues [Barry, reported by Benjamin Siskoo]
- Changed default of the "Don't change Num Lock status" option to on [Barry]
- Added SDL audio, input and video plugins so I can re-port to SDL [kev]
- Moved the burner/win32 folder to burner/platform/win32 [kev]
- Changed interface directory layout [kev]
- Changed the path handling to be more portable (changed // to \) [kev]
- Updated unzip.c to the latest version [kev]
- Improved the gamelist filter functionality and added support for Capcom (Other), Data East, Seta, SNES and Technos filters, updating relevant drivers [Barry]
- Moved any Irem, Kaneko, Sega, Taito or Toaplan drivers in the misc filters to the relevant filter [Barry]
- Moved Konami drivers from misc to the Konami filter [iq_132]
- Added defines for _XBOX headers and plugins in the burner and interface folders [Barry]
- Reduced the optimisation levels for GCC 3.4.5 to match other GCC builds, fixed some warnings that are now generated by GCC 3.4.5 [Barry]
- Matched all sets to MAME 0.144u4 [Barry]"

Source

MESS SVN r13803

"r13800
gamegear.xml: Set codemasters mapper for Ernie Els Golf. (nw0
r13801
MESS equivalent of MAME r14884
r13802
fix sdl compile (nw)
r13803
(nw)"

S0urce

PCSX Reloaded SVN r73976


"r73976
Get rid of parentheses around IsConst and IsMapped macros. Quiets a warning on Clang."

Source

PCSX2 SVN r5037

"r5036
GSdx: Small optimizations here and there, just saving changes before trying to add an index buffer, that might help reducing load on the main gs thread a bit. That's where I think the bottleneck currently is in games with high polygon count.
r5037
Get rid of some irritating warnings in Linux."

Source

Stella SVN r2320

"r2318
Updated all files to copyright 2012. Happy New Year to anyone reading
these logs!

Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.

Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring. It looks like stale data was being loaded by the
sound processing callback. As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).

Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.

Updated OSX in-app HTML documentation about Stella DonationWare status.

Bumped version # to 3.5.1_svn, and the process starts again.
r2319
Added RIOT port B information to the I/O tab in the debugger.
I'm still waiting on a test ROM to verify that its output is valid."

Source

Dolphin Git 3.0-314

"* Moved the Audio Throttle option to the Framelimit drop-down. The Audio Throttle should never be used alongside the frame limiter as that can cause audio sync issues.
* Added some support for the OE flag. Thanks to j4ck.fr0st for the tip.
* Merge branch 'PowerPC'
* Build fix"

Source

Speak & Spell 1978 Simulation v3.24.101

"--Updated the HTML manual.(Ver.3.24 or later)
--Extended the limit day for use.(Ver.3.24.101)"

Source



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