Dec 19, 2011

Emulation News 237: Updates for 12-19-11


Updates for the first day of the week! I hate Mondays!

PokeMini Emulator v0.5.1

"•Relative files are now launched from current directory
•Fixed notification message display in 32bpp
•Added 50% Scanline LCD filter
•New Tools (Available in Debugger package):
•PokeMini Image Converter
•PokeMini Music Converter
•Debugger only:
•F1 shortcut for documentation
•Improved external launcher
•IRQ Window "Frames in single-row" initialization fixed
•Minimized windows won't be rendered now
•Added "Character Set -> From file..." in Memory viewer
•Added "Memory data" in Memory viewer with Import, Export, Copy and Fill operations.
•Win32 Only: Fixed DirectDraw surface pitch"

Source


EmuPack v1.8.1 RC2

"ADDED
rPcS3 0.0.0.1 SVN r32 (Disassembler)
CHANGED
Removed Magic Engine;
Replaced with PCEjin SVN r203
Removed Apple II (no longer runs on Win7)
You can use AppleWin for this anyway.
Apple II filetypes changed to AppleWin for Apple IIe
UPDATED
WinUAE 2.3.3
Dolphin 3.0-235 GIT
DOSBox 0.74 SVN r3768
MESSUI 0.144.3 SVN r13558
MAMEUI 0.144.3
PCSX2 0.9.9 SVN r4991
DeSmuME 0.9.7 SVN r4137
FCEUX 2.1.6 interim SVN r2372
VisualBoyAdvance-M 1.8.0 SVN r1049
PCSX Reloaded SVN r73330
Stella 3.5 test3 SVN r2288
1964 1.0 SVN r99
Cxbx 0.8.1 Pre2 SVN r170
AppleWin 1.20.1
WinAPE 2.0a18
Atari800Win PLus 4.1
bsnes 0.84
XRoar 0.27
Dega 1.15
PCSP 0.5.4
Mini vMac 3.2.3
OpenAL32.dll 6.14.357.24
wrap_oal.dll 2.2.0.5
FIXED
Link to the Release Notes
LUA 5.1.4 64-bit DLL's for DeSmuME 64-bit
.gba.ds .srl .sgb File associations added.
Both the 32-bit and 64-bit versions of the EmuPack installer
can now be installed without triggering an uninstallation.
Installer permission changed.
Added more detailed metadata to installer.
Installer script is code ready for EmuPack 2.0
Link to updates website option at installation completed.
Some floppy disk icons were showing up as HDD icons."

Source

MAME4droid v1.5

"December 18,2011:
- Version 1.5 added new landscape customizable button layout control, added tilt sensor as left/right.
November 27, 2011:
- Version 1.4 added local multiplayer (using external IME app as Wiimote Controller or equivalent), added option to change default rom path, fixed emulator thread being suspended when emulator paused.
October 28, 2011:
- Version 1.3.1 added new OpenGL ES video render option (much faster render even with image filters), scanlines or CRT like overlay filters,
CPU ASM core selector per game, fixed battery drain when paused...
October 22, 2011:
- Version 1.2 added Analog or DPAD touch control (selectable), iCade+ICP support, vibrate on keypress, more scaling options, fixed cheats.
September 13, 2011:
- Version 1.1. Speed boost in low-end devices. Added ASM 68xxx & z80 ASM Cores. Minor Bug Fixes.
September 12, 2011:
- Version 1.0.2. Minor Bug Fixes. Improve Honeycomb HW acceleration responsiveness .
September 10, 2011:
- Version 1.0.1. Minor Bug Fixes. WiiMoteController Remapping Fixed.
September 7, 2011:
- Version 1.0. First version.

MAME4droid is a version of iMAME4all (iPhone, iPad) for Android, all of them developed by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria and TEAM, and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.

MAME4droid emulates arcade games supported by original MAME 0.37b5 plus some additional games from newer MAME versions.

This version emulates over 2000 different romsets. (see at the end of document for a list of games that could work).

Please, try to understand that that with that amount of games, some will run better than others and some might not even run with MAME4droid.
Please, don't email me asking for a specific game to run.

Owners of older devices should not expect good performance. Tips to help performance: use lower quality sound or switch it off, use 8 bit depth, underclock the CPU and Sound CPUs. Disable stick and buttons animations and disable smooth scaling also.

After installing, place your MAME-titled zipped roms in /sdcard/ROMs/MAME4all/roms folder.

MAME4droid uses only '0.37b5 - 0.37b11 mame romset'. Use "clrmame.dat". Use "clrmame.dat" file included in /sdcard/ROMs/MAME4all/ to convert romsets from other MAME versions to the ones used by this version, using ClrMAME Pro utility, available in this URL:

http://mamedev.emulab.it/clrmamepro/

MAME4droid will never have "save states" since it is based on a MAME version that does not support it.

Official web page for news, source code & additional information:

http://code.google.com/p/imame4all/

Features
------------

Support for 2.1 and upper Android devices.
Native support for Android Honeycomb tablets.
Android 3.0 (Honeycomb) 2D Hardware Accelerated.
Autorotate.
HW Keys remapping.
Touch Controller can be shown/hidden.
Smooth image.
Overlay Filters, scalines, CRT..
Digital or Analog touch selectable.
Animated touch stick or DPAD.
Button Layout customizable control.
iON's iCade and iCP (as iCade mode) external controllers supported.
Wiimote support using WiiCrotroller Market app.
Tilt Sensor as left/right.
Local multiplayer.
1 to 6 buttons optionally shown.
Options for video aspect ratio, scaling, rotate.
Adjustable CPU, Audio clock."

Source

MESS SVN r13624

"r13620
sms.c: Forgot to fix another check. Removed a debug printf. (nw)
r13621
sms.c: Removed extrainfo parsing (nw)
r13622
[APRICOTF] Cleanup. (nw)
r13623
saturn: largely updated the Jpn list by including most Redump, linlhutz and DarkWater collections. external submission. no whatsnew.
r13624
softlists: a bunch of minor updates. no whatsnew."

Source

WinUAE v2.4.0 Beta 5

"- Removed obsolete fake (50), (60), (100) and (120) refresh rates.
- Primary Display Driver monitor selection removed.
- Only primary monitor allowed >75Hz modes.
- Does not load or use ddraw.dll anymore if D3D mode enabled.
- Display and mode enumeration rewritten (does not use ddraw aymore).
- DirectDraw mode vertical positioning fixed (was always on top of screen)
- Fixed Sound panel crash if sound card id stored in configuration file was larger than available number of sound card drivers.
- Handle situation where PortAudio Pa_IsFormatSupported() returns true but Pa_OpenStream() fails with paInvalidSampleRate. (Usually seems to happen when requesting 44100Hz but hardware supports only 48000Hz)
- VSync sound syncronization improved (All types: DirectSound, WASAPI, OpenAL and PortAudio). Note that buffer settings are not same between device types.
- SND% blue/yellow/red flickering fix, previously flickering speed changed depending on buffer size.
- More fastest possible/JIT low latency vsync updates.

- AROS CDFS is now UAE boot ROM built-in. "Include CD/DVD drives.." now has two modes:
* - if uaescsi.device is not enabled: mount as Windows drive (same as previously) This mode may disappear in the future.
* - if uaescsi.device is enabled: mount using built-in CDFS. (Correct file names, protection flags, audio tracks etc..) There is no need to install Amiga-side CDFS anymore. I am not sure if AROS CDFS if good enough but at least it appears to work..

"Include CD/DVD drives.." (+uaescsi.device) can now be used to install OS3.0+ safely. KS2.0+ only. (CDFS requires 2.0+ features)"

Source

ISO Tool v1.979

"[BUG] (CSO) said thanks for popsdeco did not modify the response to non-2kb block size read by CSO
(Specified block size during compression, currently does not recognize anything other than 2kb XMB not supported)
[NEW] (CSO) added to specify the alignment during compression CSO. default is 4 (16byte)
(I write to significantly affect the rate of MS, UMD-0 and 6> different about twice the conversion rate conversion CSO)
[BUG] (CSO) Fixed headers may read correctly when read / write CSO
[BUG] (CSO) and various bug fixes related to CSO conversion
[NEW] (CSO) ISO larger than 2GB in size -> Support for CSO conversion
[BUG] (CSO) was fixed could fail to determine the threshold at 100% uncompressed
[NEW] (UMD) significantly modified the routine to convert ISO / CSO from UMD"

Source

PCSX Reloaded SVN r73485

"r73485
Changed utisCanHandle to supportedUTIs.
reworked application:openFile: to check if a PcsxrFileHandle supports a file then, if it does, uses the specified PcsxrFileHandle."

Source

Jpcsp SVN r2413

"r2411
Small fix spotted by kytoxid
r2412
Avoid "UnsupportedOperationException: Incorrect volume 4.4943995": this has been
reported in "Final Fantasy Type-0 - JPN - NPJH50443". Just display a warning.
r2413
New Java native code sequence from profiler information posted on Forum."

Source

DOSBox SVN r3769

"r3769
Add properties"

Source

Final Burn Legends v1.9

"- Fixed missing sound in some games."

Source

PCSX2 SVN r4995

"r4992
GSdx: Better multi-threading for the sw renderer. Threads must be synchronized lot less, 1/10th in average, can run parallel longer and uses more cpu (bit more empty spinning, too). There could be some new bugs, as usual.
r4993
GSdx: Polished the recent changes a bit. Single threaded mode should be back to normal, 2-4 threads might be faster or slower. All in all, it has a lot more potential now. Rendering is almost as separated as with d3d, everything needed is packed and copied for the worker threads, synchronization between local memory and the temporary buffers is properly done. This model could also be back-ported to d3d. Or the software rasterizers could be hardware assisted somehow, there are a lot less sync points where those buffers should match with the contents of the local memory.
r4994
GSdx: Little bug slipped through.
r4995
GSdx: fixed shared_ptr for GCC, but it does not seem to be thread-safe in 4.4.5."

Source


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