April 22, 2011

Emulation News 025: Caanoo-MSX v1.1.2, Dolphin SVN r7477, Glide64 WIP Build r237, Snes9x unicode Test Build (2011/04/11),



Here we have multiple updates for various emulators and tools. Check them out ^_^




"Caanoo-MSX v1.1.2 changelog:
- USB Joystick support !
(up to two players if you got a Twin USB joystick adapter
or if you use Caanoo Pad + one USB joystick)
- Overclock support and default cpu clock when exiting the emu
- global disk / rom files location
- Rom file selector bug fix
- Add F10 key in Danzeff keyboard
- New title icon from Mospaedax
- improve speed limiter accuracy

From Pixador dingux mods :
- Updated the Z80 emulation to the latest fMSX one
- Emulation of M1 cycles: R register is now fully emulated and cycles are more accurate.
- Fixed joystick emulation: joystick 2 must not be a copy of joystick 1
- Fixed color 0 in MSX2 sprites
- Fixed color palette for Screen 8 sprites
- Full color depth in Screen 8
- Fixed initial memory mapping for ASCII8 and ASCII16 megaroms
- New megarom type: RTYPE
- Megarom detection with SHA1 checksum with file carts.sha (based on Cax mod)
- Tweaked the built-in megarom type detection to improve its accuracy
- Added setting to force a specific megarom type
- FM-PAC is not loaded if FM emulation disabled
- Sound is shut down when the MSX is reset
- New Render modes: "zoomed" and "fullscreen" (based on Cax mod)
- More accurate speed limiter

How to use it ? Everything is in the README.txt file."
Source



"Dolphin SVN changelog:
r7477
minor correction to the tools menu, no longer uses uninitialized data when system menu is not installed"
Source



"Glide64 WIP Build r237 Changelog:
Implement missing combiners for Pokemon Stadium 2. Many thanks to andres gonzalez and pokefan 999 for bugreports and testing. Lots of glitches were fixed in that game thanks to their hard work."

Source


"Since the last release I've added unicode support to the windows port of snes9x. Since this involved quite a few changes I've decided to post an interim test version.
I'd really appreciate feedback from users with roms/movies/paths that contain unicode characters.

The archive also contains an x64 build that you can try if you have an x64 windows version. Also present is HLSL shader support for direct3d (provided by mudlord). I've packaged mudlord's shaders into a separate zip, and fes made a few shaders on the bsnes board that you can try.

The config file is now considered utf-8, so if you previously had characters in your specific locale they might not load correctly. "
Source



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