Nov 14, 2011

Emulation News 205: Updates for 11-14-11


Here are the news for today!

MESS SVN r13240

"r13235
Allow info elements inside parts in software lists (fixes validation of ibm5170.xml) (nw)
r13236
[PET] D9060 now responds to PRINT DS$. (nw)
r13237
[PET] D9060 is now communicating with SASI controller. (nw)
[6522VIA] Implemented CA2 pulse output mode. [Curt Coder]
r13238
Fixed typos. (nw)
r13239
Fixed reading default card and throw exception now on wrong slot item name (no whatsnew)
r13240
[D9060] Cleanup. (nw)"

Source

MAME v0.144

"0.144
-----


MAMETesters Bugs Fixed
----------------------
- 04526: [Documentation] m4bigapl and clones: The correct description
is "The Big Apple (Mdm)".
- 04525: [Documentation] ep_smoke: The correct description is "Holy
Smoke! (Impulse) (EPOCH)".
- 04527: [Documentation] m4uuaw: The correct description is "Up Up and
Away (Barcrest) (MPU4)".
- 04522: [Documentation] m5bwaves: The correct description is "Brain
Waves (Barcrest) (MPU5)".
- 04523: [Documentation] m4click: The correct description is "Clickity
Click (Barcrest) (MPU4)".
- 04524: [Documentation] j6rh6: The correct year is 2002.
- 04520: [Documentation] j2supsft: The correct description is
"Supashifta (Jpm) (MPS)".
- 04519: [Documentation] nudgeit: The correct description is "Nudge-
It".
- 04521: [Documentation] j6cas5: The correct description is "Casino
5ive Liner (Jpm) (IMPACT)".
- 04500: [Documentation] ep_simbg: The correct description is
"SIMPSONS - Duff Beer Guide"
- 04517: [Documentation] j2cshfil: The correct description is "Cash-
Filla (Pcp (MPS)".
- 04516: [Documentation] j5suphi: The correct description is "Super
Hi-Lo (Jpm) (SYSTEM5)."
- 04515: [Documentation] megaaton: The correct name is "Meg Aaton".
- 04514: [Documentation] mousn_l1, mousn_l4, mousn_lu, mousn_lx: The
correct description is "Mousin' Around!".
- 00504: [Graphics] hharryu, dkgensan: They have some background
misplacement. (Roberto Zandonà)

Source Changes
--------------
Fixed up the flicky and clones (system1.c) Dip Switches after a fair
amount of playtesting. Also, added some specific set notes related to
oddness/differences observed. [Tafoid]

Start of input ports cleanup in the Toaplan drivers:
[Alex Jackson, kanikani]
* Removed some unused macros from toaplipt.h
* Fixed polarity of DIPLOCATIONs in toaplan2.c
* Added some missing inputs

Fixed tms99xx STCR command [Michael Zapf]

xmultipl: fixed tilemaps offsets [Roberto Zandona']

SDL: Add TAP/TUN networking capability and shell script for
configuration [Carl]

Added some common country and language names to the default strings,
and removed some unused and/or redundant strings [Alex Jackson]

Various improvement to Amiga FDC system [O. Galibert]

ipf: Describe the remaining fields [O. Galibert, SPS]

Rewrote NCR539x SCSI emulation from scratch [R. Belmont]

More Toaplan input fixes: [Alex Jackson, kanikani]
* Added DIPLOCATIONs and missing inputs to twincobr.c, wardner.c,
toaplan2.c
* Added information about ingame test/debug features to comments in
toaplan2.c
* Unified toaplan2.c inputs with the other Toaplan drivers

Converted neogeo MVS driver to use software lists in preparation for
multislot support [David Haywood]

neogeo.c: fixed kof98 on non-Windows builds [Alex Jackson]

Added per-channel volume control to ES5505/ES5506 sound chip, and
hooked it up to the Taito F3 driver [Angelo Salese]

Added a preliminary ES5510 DSP DRAM input/output latches support in
Taito F3 driver, fixes sound in Ring Rage and Riding Fight
[Angelo Salese]

Implemented FRC hook-up to Sega System 24 HW, fixes missing SFXs to
Bonanza Bros. [Angelo Salese, Phil Bennett, Charles MacDonald]

6522VIA: Implemented CA2 pulse output mode, and output interrupt state
only when it changes. [Curt Coder]

6532RIOT: Output interrupt state only when it changes. [Curt Coder]

hikaru: added 0.84 BIOS [Arzeno Fabrice]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Dirt Dash [Phil Bennett, hap]
Galaxy Game [Mariusz Wojcieszek, hap, Quantum Leaper]


New clones added
----------------
King of the Monsters 2 - The Next Thing (prototype)
[Tormod, Kevin Eshbach, f205v, Smitdogg, The Dumping Union]
Alien Front (Rev T) [Arzeno Fabrice]
House of the Dead 2 (prototype) [Arzeno Fabrice]
18 Wheeler (Rev. A) [Arzeno Fabrice]
Zero Team (set 5, Korea, Dream Soft license) [Guru, gp-lee]


New games marked as GAME_NOT_WORKING
------------------------------------
Gunbalina (GNN1 Ver.A)
[Yohji, hap, Krusty, B. Munger, Brian Troha, D. Edwardson, Kevin
Eshbach, R. Weidinger, J. Kretschmer, Smitdogg, The Dumping Union]
Arcana Heart Full [Tormod, Smitdogg, The Dumping Union]
Melty Blood Actress Again [The Dumping Union]"

Source

DeSmuME SVN r4126

"r4122
cheatSystem: free() needs stdlib.h
r4123
GPU: Fix compiler warnings (#3436995)

gcc throws some compiler warnings in GPU.cpp because it's
passing NULL for an u32 argument. NULL is only used for
pointers, correct should be to pass the numeric value 0.

From: hanno boeck
r4124
task: Add Mac OS X backend (#3414787)

As of October 2011, Mac OS X does not support named semaphores.
So instead of trying to rework the existing Linux code to work
with semaphores in both OS X and Linux, it's easier to reimplement
with pthread mutexes for just OS X.

From rogerman.

xrmx: fixed gcc warnings for storing NULL in a pthread_t.
Also while at it moved the includes on top.
r4125
path: shut up cppcheck " Unusual pointer arithmetic" error

[src/path.h:252]: (error) Unusual pointer arithmetic
r4126
windows/filter: fix use of unitiliazed variable

Spotted by Merkil using cppcheck (#3413784)"

Source

UKNCBTL Beta 24

"- Processor: correction of the order 000030.
- Processor: 000030 command. Formatting.
- Processor: the order is 000,030 RSEL.
- Scaling of the screen.
- Fixed warnings.
- Image processor, ExecuteFIS.
- UKNCBTL.TB: ioscan.
- Test TurboBasic. Various tests.
- Test Bench.
- Fixed two serial ports.
- Fixed serial port: 176,570 check bit 6.
- Registration of screenshots in bitmap with 4 bits per pixel.
- Slepp (1) the main cycle. Indicator of the speed of emulation instead of the FPS.
- Qt: update emubase. Update WavPcmFile.
- Fixed saving and opening files.
- Control the sound volume.
- Card, Memory: small fix for the keyboard."

Source

Fceux SVN r2347

"r2345
win32 - cheat search - slight GUI tweak
r2347
straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting"

Source

Micro64 1.00.2011.11.13 Build 620

"- Added "SID brightness" setting (from 0\% for dark to 100\% for light)
- Reworked SID waveform generator output + envelope generator output multiplying virtual-DAC code part. It uses now a PremultipliedDACTable[EnvelopeGeneratorOutput,WaveformGeneratorOutput] array with premultiplied 64-bit double floating point values and truncated as 32-bit integer values for more performance and for more accurate premultiplied values at the same time (besides the maybe more bad CPU cache usage now (more CPU cache read misses), due to the much larger size of the array now) (the result array value will passed to the filter code part), instead of WaveFormDACTable[WaveformGeneratorOutput]*EnvelopeDACTable[EnvelopeGeneratorOutput] (both were arrays of to 32-bit truncated integer values of 32-bit floating point values) as it was before this change.
- Implemented the 8580 filter in 32-bit x86 inline assembler for the 32-bit Delphi windows build of micro64, the 32-bit x86 FreePascal and 64-bit FreePascal x64 linux builds uses still the pure object pascal implementation of it. The reason for this is that the Delphi compiler don't support a signed shift right operator or instrinc function (only a unsigned shift right), FreePascal do have for this the SARLongint instrinc function with a compiler patch from me a long time ago. And the 6581 filter code is and will be pure object pascal code, because this code part for the 6581 filter stuff is bigger than the code for the 8580 filter stuff (due to the various more complex analog part simulation stuff at the 6581 filter) to reimplement this also in a reasonable way in plain inline assembler, so that the expense would be greater than it would be worth it."

Source

puNES v0.42

"In the future I will use this post to announce new releases and changes.

puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
P.s. doesn't support zipped rom yet

0.42
Added a popping sound reducer for games (like Castelvania II, Batman, Ninja Gaiden 3) that have a drum imitation that causing a large jump in the output level for a short period of time through the register $4011 (thx to Eugene.s for the report and Tepples for the help).
Added "Overscan" option in the video menu that reduce the visible scanline from 240 to 224 by cutting the first and the last 8 scanlines. This setting is specific for the rom in use. If you change it, will be remembered when you open them again. If you set to "Default", puNES will always use the setting checked in "Default value" menu."

Source

GameEx v12.24

"Setup Wizard 2.5.1 by Ben Baker. The Setup Wizard now remembers the last mode and selections. The first and second pages have also been combine into one to save a click. Fixes issue because default theme was not set."

Source

Jpcsp SVN r2378

"r2378
Small compiler optimization in "ANDI x, x, 0".
Added compilation of "MFVC x, 3""

Source

PCSX2 SVN r4967

"r4966
GSdx: Added a simple workaround for the 32-bit z problem talked about in the
comments of r4956. Since sprites are flat and there was an unused vertex member
(t.w), I just decided to pass the raw uint32 value in that to the scanline
drawing function. It does not fix triangles and other primitive types, of
course. The ideal solution would be to break z into two parts (like 8:24 bits,
and only care about the upper part when not zero), interpolate separately and
rejoin when needed, it is just too hard to add another variable when the
assembly code is already so tightly optimized to use every register.

(HW mode z-test expects a float input, so this trick cannot be done there.)
r4967
GSdx: Just remembered triangles were occasionally converted to sprites, need to
set t.w there as well."

Source



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