November 04, 2011

Emulation News 195: Updates for 11-4-11


Here are today's updates. Have a good weekend ^_^

Fceux SVN r2338

"r2338
sdl: frameskip = 0 by default"

Source

MAME Plus! Plus Kaillera v0.143u9 r96

"r96
fixed some compile problem"

Source

DaedalusX64 SVN r736

"r734
[=>] Merged from Dev branch:
Rev 429 - Salvy
[!] Several clean ups and sorting in DLParser
Rev 430 - Salvy
[+] Background in Yoshi Story works now (This is based from Glide Napalm's ys_memrect, props to them \o/)
Note: There seems to be a bug in our bg1cyc code as the bg keeps stretching and segmenting.
Rev 431 - Salvy
[!] Simplified Yoshi_MemRect
Rev 432 - Salvy
[!] Some clean ups
[!] Moved Yoshi_MemRect to S2DEX, also it'll be used from S2DEX_RDPHalf_0 to avoid adding overhead to TexRect
[!] Fixed debug build
[!] Removed redundancy in makefile
Rev 433 - Corn
[!] Rewrote parsing of GeometryMode and how values are passed to PSP TnL
Rev 434 - Corn
[!] more optimizations passing TnL parameters
Rev 435 - Corn
[!] skip setting fog if disabled
[!] proper variable naming and corrected a typo
Rev 436 - Corn
[!] some fixes and touch up on TnL settings
Rev 437 - Salvy
[~] Fixed makefile
Rev 438 - Corn
[!] made set/clear GeometryMode in GBI0 and 1 to just one function
[!] Reenabled texture flush at end of frame

r735
[=>] Merged from Dev branch:
Rev 439 - Salvy
[!] BranchZ, given address from RDP_HALF1 rather display stack (cheaper)
[!] Yoshi_Memrect no longer adds any overhead to RDP cmds, instead we'll just retrieve from LoadDetailsMap
[~] Small clean ups..
Rev 440 - Salvy
[!] forgot this
Rev 441 - Salvy
[!] Simplified when getting base address of texture in Yoshi_Memrect
Rev 442 - Corn
[!] Tentative fix for Extreme-G with new TMEM implementation
Rev 443 - Salvy
[!] Some code clean ups
[!] Simplified and unified GBI1/GBI2_PopMtx
Rev 444 - Salvy
[!] Initial work to get S2DEX_Bg1cyc working for Yoshi [WIP] (Note : the BG still segmenting and stretches mostly in the edges of the screen)
[!] Removed unused entries in MoveMemViewport
Rev 445 - Corn
[+] Possible to single step frames in Debug Dlist mode
[!] Textures and Dlist are not automatically dumped (need a button press)
[!] Rejigged Dlist processing
[!] Made gettexturepalette() safe and should not return NULL anymore (fixes Extreme-G and
r736
Revision: 473
Author: Salvy
[~] Simplified ObjLoadTxtr abit
Revision: 472
Author: Corn
[!] Optimized Yoshi memrect for a small speed up when moving
[!] Fixed compile warning in S2DEX
Revision: 471
Author: Salvy
[!] forgot this
Revision: 470
Author: Salvy
[+] Implemented S2DEX ObjRectangleR (untested, I can't find any game taht uses it.. but it should work fine)
Note : All S2DEX funcs are now implemented, S2DEX is fully supported :)
Revision: 469"

Source

PCSX Reloaded SVN r71989

"r71965
macos keys (patch 10713).
r71989
dfinput: visual vibration option."

Source

PCSX2 SVN r4956

"r4955
GSdx: Bogus MSB bits of TEX0.CSA should be ignored as it looks. Only corrected where the palette is read (this fixes "Idol Janshi Suchie-Pai IV"), writes to the CLUT may be handled the same way, but so far no game has been found broken because of this.
r4956
GSdx: Also wrapping CLUT writes now, previous revision broke SFEX. CLUT buffer overruns are very rare, tell me if you find any other game doing it."

Source

Dolphin Git 3.0-199


"- Made the JIT bypass the icache when it is executing the external interrupt exception handler. Fixed by comwiz.k
- UI: refactor the game list sorting code
- Formatting fixes for el.po and pt_BR.po
On Linux with recent versions of gettext these formatting fixes are done
automatically by gettext when updating the PO files. They create conflicts each
time a rebase / merge is done and need to be reset manually.
- Game ini database update for Kirby's Adventure Wii, Monster House, Mario
Strikers Charged, Yu-Gi-Oh! 5D's: Duel Transfer, Mario & Sonic at the Olympic
Winter Games, Disney Epic Mickey.
- Merge branch 'JitCache' of https://skidau@code.google.com/p/dolphin-emu/"

Source

Boxer v1.2

"- Support MT-32.
- Easier to change CD games on multiple CDs.
- Improved import of products Good Old Games: http://www.gog.com/.
- Many aesthetic improvements and easier to use.
- Fixed keyboard shortcuts Lion.
- Improvements in emulation of a lot of games: Siege, The Incredible Machine, Wizardry VII, Car & Driver, Cannon Fodder, Broken Sword, Jetfighter 2, F-14 Tomcat, and Terminators 2029 Rampage, Elite Plus, Ignition, The Pandora Directive, Mechwarrior, MDK, ATAC, B​​-17 Flying Fortress, Dogfight, Harrier Jump Jet, Angel Devoid, Screamer, Turrican II, The Lion King, Wolfenstein 3D, Geekwad, Return of the Phantom, Mortal Kombat, Mortal Kombat Trilogy Dawn Patrol and Xenon II."

Source

MESS SVN r13171

"r13170
Fix for handling nvram of subdevices, currently replace : with _ (no whatsnew)
r13171
amiga - Disabled keyboard CPU since there is no dump, and it just fills logs (no whatsnew)"

Source

EmuPack v1.8.1 Beta 3

"- ADDED
rPcS3 0.0.0.1 SVN r28 (Disassembler)

- CHANGED
Removed Magic Engine; Replaced with PCEjin SVN r203
Removed Apple II (no longer runs on Win7). You can use AppleWin for this anyway.
Apple II filetypes changed to AppleWin for Apple IIe

- UPDATED
WinUAE 2.3.3
Dolphin 3.0-198 GIT
DOSBox 0.74 SVN r3755
MESS 0.143.9 SVN r13165
MAMEUI 0.143.9
PCSX2 0.9.9 SVN r4954
DeSmuME 0.9.7 SVN r4119
FCEUX 2.1.5 SVN r2337
VisualBoyAdvance-M 1.8.0 SVN r1030
PCSX Reloaded SVN r69887
Stella 3.4.2 SVN r2277
1964 1.0 SVN r97
Cxbx 0.8.1 Pre2 SVN r170
AppleWin 1.20.1
WinAPE 2.0a18
Atari800Win PLus 4.1
bsnes 0.82
XRoar 0.27
Dega 1.15
PCSP 0.5.4
Mini vMac 3.2.3

- FIXED
Link to the Release Notes
LUA 5.1.4 64-bit DLL's for DeSmuME 64-bit
.gba.ds .srl .sgb File associations added.
Both the 32-bit and 64-bit versions of the EmuPack installer can now be installed without triggering an uninstallation.
Installer permission changed.
Added more detailed metadata to installer.
Installer script is code ready for EmuPack 2.0"

Source

DeSmuME SVN r4120

"r4120
dsi tsc work"

Source


ScummVM v1.4.0
Source

SharpChip-8 v0.3 Alpha

"Features
Load Chip-8 roms (ch8 and ck8)
Good speed
Debugger for CPU (Registers, Pointers)
Sound

Change Log
- Support of the
- Ability to run multiple games and demos
- Use the default. Net Compact Framework 4.0"

Source



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