October 20, 2011

Emulation News 179: Updates for 10-19-11


Here are the news a little late but better late than never!

FCEUltra Win32 mappers modified (2011/10/18)

"* "Street Fighter VI 16 Peoples (Unl) [!]" redefined to 196 mapper by CRC check, MMC3 hack removed
* mapper 45 - hardware dip switch support"

Source

MESS SVN r13069

"r13061
Avigo: Implemented pen move irq. This fixes Sketch. (no whatsnew)
r13062
uniformed manufacturer standard. no whatsnew.
r13063
softlists: added latest dumps and info, courtesy of SMS Power and NoIntro. no whatsnew.
r13064
fixed ttons3 region, thanks to DietGoGoFan's report
r13065
nes.xml: added Micro Machine (Euro) dump, courtesy of ElBarto [Fabio Priuli]

nes.xml: added new chinese dumps from TSZoneFC, and info from PCG boards [Fabio Priuli]
r13066
fixed checksums, thanks Kaylee. no whatsnew.
r13067
forgot to commit this, last night.
r13068
[ABC1600] SASI WIP. (nw)
r13069
New driver - Babbage-2nd - not working [Robbbert]"

Source

FourDO v1.1.1.1 Beta

"- When using a joystick, the combination of Left and Top was not working properly. Only the left was taken into account."

Source

Micro64 1.00.2011.10.19 Build 604

"- Reorangized and optimized IRQ/NMI/RESET/BRK CPU cycle states path, so that a RESET will execute 6 injected-BRK.cycles in real now.
- Combined IRQ/NMI/RESET/BRK cycle states to a single BRK cycle state path, together with the on-real-6502/6510-IR-register-inject-BRK-on-interrupt-behaviour
- Adjusted SEI and CLI instructions for correct behaviour, when RDY is low (for example for correct IRQ DMA behaviour)"

Source

Jpcsp SVN r2360

"r2358
Avoid "ConcurrentModificationException" while accessing VideoEngine.videoTextures from parallel threads.
r2359
Added an "Apply" button to the configuration settings. It saves and applies the settings without closing the dialog. Currently, only a few settings can be changed "on the fly" (i.e. without having to restart Jpcsp), but their number will soon increase...
r2360
Region settings can be modified "on the fly" if this is supported by the game (most probably only read the settings only at the startup)."

Source

Fceux SVN r2294

"r2276
sdl: added getSDLKey utility to determine the SDL keysym of particular keys on your keyboard. useful for editing fceux.cfg to remap hotkeys until gui is implemented. see README for more details.
r2277
sdl: no longer use depreciated gtk2 objects and functions
r2278
sdl: GTK3! removed more depreciated code and made adjustments so that fceux now compiles with GTK3 (although not by default). Compile by setting GTK3 to 1 in the SConstruct
r2279
sdl: enable frameskip by default so that the turbo hotkey works out of the box
r2280
sdl: start file dialogs in cwd instead of the odd gtk "recently used" entry
r2281
sdl: improve upon last commit by actually opening cwd instead of selecting it in the parent folder. also do this for open palette dialog
r2282
gtk: added video option for double buffering
r2283
gtk: added option in video config for SDL.ClipSides
r2284
sdl: new hotkeys added - statestatenext savestateprev - useful for scrolling through savestates on a gamepad. mapped to pgup and pgdown by default
r2285
doc: update to reflect new hotkey in 2.1.6
r2286
gtk: improve load state dialog to filter for fcs sav files (default save format of fceux)
r2287
move cmake to attic (if anyone has any objections to this; let me know and i'll put it back. AFAIK cmake is broken and it's confusing that its in the tarball
clean up some docuemntation in the tree
r2288
remove useless geany folder and update sdl todo list
r2289
sdl: fixed some stupidity i accidently comitted in the sconstruct on the last commit
r2290
sdl: readme additions and cleanup
r2291
comment adjustment to head of fceux.cfg
r2292
gtk: now remembers last loaded lua script for loadLua dialog
r2293
sdl: added -ldl flag for lua SF3424048
r2294
move fceux-server to fceu directory so that it will be included in tarball and hopefully used -- talk to me in irc if you have an issue with this organazational adjustment"

Source

SSF Test Version (11/10/18)

"Updated test version.
For now, I look like the Virtua Fighter 2 CDDA sound again.
Other modifications, such as snapshots around."

Source

Dolphin Git 3.0-178


"* Removed the icache invalidation code as it is causing frequent code clearing."

Source

PCSX2 SVN r4942

"r4942
VIF: Removed the vu cycle counting craziness mentioned in r4941 comments. It was intended to pretend if the VU "ran" for longer than the VIF did, but it didn't really change a lot :P
Savestate version bump again"

Source

Emu28 v1.23

"Installer package of Emu28 v1.23 (IA32 platform). Includes KML scripts, some tools and source code, but no ROM images."

Source



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