May 30, 2011

Emulation News 060: Updates for 5-30-11


Hope all of you are having a great Memorial Day. Now lets get started on the news!




UKNCBTL beta 20 WIP

"CPU and PPU
Both memory controllers
Video controller
FDD controller (MZ standard)
ROM cartridges
Sound
HDD (IDE commands 91h, 20h, 30h) -- can read/write and boot
Tape cassette -- read/write WAV PCM files
Serial port (experimental)"
Source

MESS SVN r11720

"r11692
Fixed Seek command for CD-DA"


Source

PPREFS v1.120

"[add]Installer(EBOOT.PBP format)
[add](notBetaVer.)SORT GAME
[add]backup/restore vsh.txt,game.txt,pops.txt
[add]The color of [O N]&[OFF] can change
[fix]fix several issues"


Source

Jpcsp SVN r2158

"r2158
Fixed viewport problem from r2154"


Source

PS3 Game list v1.7

"Another update, bringing PS3 Game List to v1.7; the engine underwent improvements to better accommodate the requested features. Download resuming, full Unicode support and info on external loading are some of the new functionality.

As usual, feel free to suggest something new, and, if you happen to find any bugs, please report them as well. Due to the new column layout, the Excel worksheets must be created again before being imported.

PS3 Game List change-log and features:

v1.7
- Allows multiple simultaneous downloads (configuration via settings dialog);
- Supports download pausing/resuming;
- Displays download speed;
- Allows users to indicate whether a game loads from the external hard disk or not (double click on the correspondent cell to select the desired value; the info will be stored at 'external.txt' when the save action is performed, and the file can be manually edited; the format is [GAME_ID] [CODE], where [CODE] can be 0 (Not Tested), 1 (Not Working) or 2 (Working); e.g. BCUS98114 0);
- Full Unicode support (UTF-8) (configuration via settings dialog; by enabling Unicode, the application will render non-Latin characters used in western languages, special symbols, etc.; text will be rendered using ISO-8859-1(Latin-1)/Windows-1252 otherwise);
- Displays check items (flags) as icons (configuration via settings dialog);
- Indicates whether a game update has been downloaded (partially or in full);
- Overwrite confirmation is no longer asked (the package SHA1sum is checked instead; if the hash test fails, the update will be added to the download queue);
- Additional language support: Japanese;
- Fixed _TITLE_/_ID_ order issue (custom rename);
- Fixed image loading issue after folder renaming;
- Fixed drive usage info;
- Updated German text (thanks to Whynot for the correct translation).

v1.6
- Loads info from multiple game folders (configuration via settings dialog);
- FTP renaming (via FTP context menu);
- Additional option to rename game folders to a user defined format using the tags _TITLE_ and _ID_ (e.g. “_TITLE_ – (_ID_)” => “Gran Turismo 5 – (BCUS98114)”, “[_ID_][_TITLE_]” => “[BCUS98114][Gran Turismo 5]“, “XYZ — _TITLE_” => “XYZ — Gran Turismo 5″, “[_[_ID_]_]” => “[_[BCUS98114]_]”, etc. ; notice that at least one of the tags must be present and the characters ‘\’, ‘/’, ‘:’, ‘*’, ‘?’, ‘”‘, ‘<’, ‘>’ and ‘|’ cannot be used);
- Exports game list to Excel file format (requires Microsoft Excel installed);
- Imports game list from a previously saved Excel file [requires Microsoft Excel installed; games can be manually added (a game title and a valid ID must be filled), and the worksheet layout must be followed, otherwise the rows will be skipped];
- Additional option to display disk status;
- Displays number of games and total size permanently at the status bar.

v1.5
- Loads game info stored at the PS3 (via FTP context menu);
- Downloads updates of games stored at the PS3;
- Allows users to set a default download folder (via settings dialog);
- Game folder depth configuration (via settings dialog; e.g. "Z:\GAMEZ\Gran Turismo 5\BCUS98114\" instead of "Z:\GAMEZ\BCUS98114\");
- Allows replacing of game avatar and background image with custom ones (backup option via settings dialog);
- Displays FAT32 compatibility (notice the "Bootable" column indicates whether a large file is split into smaller parts);
- Additional option to rename game folders multiMAN style;

v1.4
- Context menu support (right click on list items to activate);
- Initial FTP support (download/upload via context menu);
- Proxy support;
- Allows mass renaming of game folders (to match game id or game title);
- Choosing not to overwrite an existing update no longer aborts the download process (the next update in line gets selected);
- Fixed creation date sorting issue.

v1.3
- Allows further PARAM.SFO editing (video resolution and audio format);
- Remembers game folder location and language settings;
- Fixed crash while loading malformed PARAM.SFO.

v1.2
- Downloads all updates for a selected game instead of the latest one only;
- Fixed column order issue.

v1.1
- Allows PARAM.SFO editing (game title and firmware version);
- Allows directory renaming;
- Allows game directory browsing (through an external explorer.exe call);
- Lists available game updates (version and size);
- Downloads game updates;
- Fixed minor translation issues.

v1.0
- Makes use of multiple threads to load game info faster;
- Lists game title, id, firmware version, size, boot status, and creation date from any directory;
- Displays game’s avatar and background image;
- Allows game list to be exported to a text file;
- Multilanguage support: English, French, German, Italian and Portuguese.
- Props to The Yellow Icon and The Crystal Clear Project for the icons."

Source

ScummVM v1.3.0

"New Games:
- Added support for Backyard Baseball.
- Added support for Backyard Baseball 2001.
- Added support for Urban Runner.
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
- Added support for Toonstruck.
- Added support for Living Books v1 and v2 games.
- Added support for Hugo´s House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom.
- Added support for Amiga SCI games (except Conquests of the Longbow).
- Added support for Macintosh SCI1 games.

New Ports:
- Added WebOS port.

General
- Added support for loadable modules on platforms without a dynamic loader (GSoC Task).
- Added Danish translation.
- Added Norwegian Bokmaal translation.
- Added Norwegian Nynorsk translation.
- Added Swedish translation.
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines.
- Closed significant memory leaks. RTL should now be more usable.

AGOS:
- Closed memory leaks in Simon 2 and Feeble Files.

Cine:
- Corrected memory leaks and invalid memory accesses. Future Wars should be more stable.
- Made Operation Stealth completable, though significant graphical glitches remain so not official supported.

Drascula:
- Added German and French subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with "von Braun").
- Improved French translation of the game.
- Added support for "Return To Launcher".

Gob:
- Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.

Kyra:
- Closed memory leaks.

Parallaction:
- Corrected issue which could cause crash at engine exit.
- Closed memory leaks in Nippon Safes Amiga.

SCI:
- Added a CMS music driver for SCI1 - SCI1.1 games.
- Added an option to toggle undithering from the ScummVM GUI.
- Added several previously missing parts of the game state in saved games, such as game played time, script created windows, the script string heap and information related to the text parser in old EGA games.
- Added support for SCI1.1 magnifier cursors.
- Added support for the keypad +/- keys.
- Added support for the alternative General MIDI tracks in the Windows CD versions of Eco Quest, Jones in the Fast Lane, King´s Quest 5 and Space Quest 4.
- Added support for the alternative Windows cursors in the Windows version of King´s Quest 6.
- Added support for simultaneous speech and subtitles in the CD versions of Space Quest 4 and Freddy Pharkas.
- Corrected resource loading leaks.
- Corrected several problems and issues in the Skate-O-Rama rooms in Space Quest 4.
- Corrected several issues in Hoyle Classic Card Games.
- Fixed several graphical glitches (like, for example, parts of the screen that weren´t erased correctly under some rare circumstances).
- Fixed several script bugs.
- Fixed several pathfinding related issues and lockups (like, for example, a lockup in the shower scene of Laura bow 1 and pathfinding in some screens during the chase sequence in Laura Bow 2).
- Fixed several music related glitches and possible lockups (like, for example, a rare music lockup that occurred when loading a saved game outside the palace in Quest for Glory 3).
- Fixed possible problems and lockups in the character import screens of Quest for Glory 2 and 3.
- Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother Goose, after Tommy Tucker´s song.
- Fixed a script bug in the CD version of King´s Quest 5, which caused a lockup under certain circumstances when going outside the witch´s house in the dark forest.
- Function keys now work correctly when the num lock key is on.
- Improved support for fanmade game scripts.
- Improved support for non-English versions of games.
- Made several enhancements and fixes related to MT-32 music (e.g. reverb).
- Music is no longer out of tune when loading saved games.

SCUMM:
- Improved support for FM-TOWNS versions of games.

Sky:
- Fixed crashes on sequences for several ports (Android, OpenGL, ...).

Teenagent:
- Closed memory leaks.

Tinsel:
- Closed memory leaks in Coroutines.
- Added enhanced music support for the German CD "Neon Edition" re-release of Discworld 1.

Touche:
- Corrected memory leaks and minor issues.

Tucker:
- Added workarounds for several issues present in the original game.

SDL ports:
- Closed memory leaks in Mouse Surfaces.

Android port:
- Switched to the official NDK toolchain for building.
- Fixed GFX output for various devices.
- Fixed various crashes.
- Switched to the native screen resolution to improve text readability.
- Added support for pause/resume.
- Added support for games using 16bit graphics.
- Increased the performance significantly.
- Added support for the "Fullscreen mode" option. Unchecking this keeps the game´s aspect ratio.
- Added a new graphics mode for linear filtering.
- Overhauled the input system (see README.Android).
- Added a MIDI driver based on SONiVOX´s Embedded Audio Synthesis (EAS).

Nintendo DS port:
- Added support for loadable modules.

PSP port:
- Added support for loadable modules.
- Added image viewer.

PS2 port:
- Added support for loadable modules.

Wii/GameCube port:
- Added support for loadable modules.
- Fixed 16bit mouse cursors on HE games."

Source

StepMania v5.0 Preview 1

"- Fix one binary building warning.
- minor bug fixes"

Source

multiMAN v2.00.03

"* Fixed: Launching games with cached files right after they're cached
* Fixed: GAMEI folder won't appear on USB unless "Ext Game Data" option is used
* Fixed: Double entries in VIDEO column when thumbnail is named for example video.avi.jpg and not video.jpg
* Improved: Scrolling left/right in XMMB mode (faster and won't load columns)
* Improved: Scrolling up/down. Scroll will pause for ~1 second before looping.
* Added: Option "Hide BD-ROM disc from game list" in XMMB Settings
* Added: L2/R2 switch pages in 4x2 and 8x4 game list modes
* Added: "Save Screenshot" option in PS3 XMB Photo column to capture multiMAN screens in PNG (multiMAN Screenshots album) (10x to squarepusher2 for the hint)
* Improved: multiMAN will return from emulators and showtime much faster (~1-2 seconds boot screen)
* Improved: Last XMMB column and selection/entry restored upon restart/respawn
* Improved: JPG and PNG loading and decoding is performed faster (via SPU with fallback to PPU when header-decoding fails)
* Added: "Retro" column for emulators (WIP)
* Added: "Genre" option in "Game Settings" submenu to select categories for albums/grouping
* (WIP) Added: Support for latest SNES9x port for PS3
* (WIP) Added: Support for SNES9x ROMS: SMC/smc, FIG/fig, SFC/sfc, GD3/gd3, GD7/gd7, DX2/dx2, BSX/bsx, SWC/swc, JMA/jma
* (WIP) Added: New options in options.ini:
* Added: Support for playing music/playlists from PS3 XMB Music column (thanks to squarepusher2)
* Improved: TVs with 480p/576p resolution will show XMMB and slide-coverflow modes a bit better

MAJOR IMPROVEMENTS:
* Improved: Added threaded processing for photo/music/video/game/favorites/retro columns
* Improved: Added threaded processing for loading jpg/png images in XMMB mode

* SNES9x:
- Fixed PS3 reset when exiting with {PS} button
- Fixed returning to XMB
- Fixed returning to multiMAN

* multiMAN:
- Greatly improved loading of all columns in XMMB mode
- Progress icons added in the top right corner (next to the clock)"

Source

Project64k v0.25

"- Configuration items are now in a Config folder.
- Fixed glide64 slow down issue.
- Kailleraclient updated.
- Fixed broken short cuts."

Source


Dolphin SVN r7571


"r7569
Cleaned up, and added some error-checking to the CARCodeAddEdit::SaveCheatData() function which deals with the parsing (and decrypting whenever needed) of lines of codes entered in the Add/Edit AR code dialog.
I believe this makes Dolphin more reliable than GCNcrypt v1.1 which seems to add (prepend) a buggy line when decrypting...

- Split lines using SplitString() once more (as done with ' ' and '-' already), instead of relying on find() and substr() and the (size_t)line variable.
- Rename some variables, use a for() loop instead of a while() loop.

- Apply the StripSpaces() function to each line before attempting to parse them as encrypted/decrypted AR code lines. Without this, lines such as "B1PD-DXRQ-GTRKM " (notice the unexpected space character) would be recognized neither as encrypted nor as decrypted, which could result in badly decrypted codes (a problem I had tried to explain here: http://forums.dolphin-emulator.com/showthread.php?pid=153532#pid153532).

- For the sake of error-checking, after pressing OK, throw a warning in the following situations: when a line of code is not in a valid encrypted or decrypted format, and whenever the resulting decrypted code doesn't contain any lines.

(did I do any mistakes?)
r7570
dsphle - lets save some vars for ax/axwii and mailqueue - should improve savestates and fix issue 4542
r7571
correction to r7568. Correctly get the offset to the 10th wm struct in bdtinf
if you have a sysconf from r7568-this revision that was used for a wii game unfortunately it is corrupted, either delete it and start with a new one, or clear out the number of wiimotes in btdinf (change to 0) using a hex editor"

Source

jDosbox v0.74.22

"* More fixes for Windows 3.11"

Source

MAME Plus! v0.142u4 r4875

"r4875
* 0.142u4 adds HLSL Function. But if mame.ini sets HLSL_ENABLE = 1, Plus shows a Window and no work."

Source

Gameboy Online (2011/05/28)

"- Fixed regression.
- Update emulation bug LYC = LY.
- Adding a code for an opcode HALT fastest jump to the next IRQ instead of doing a quick check of the state. Also corrected demotronic.
- Optimization of the background rendering paths.
- Remove comments in the code."

Source

WinArcadia & AmiArcadia v16.01

"* "Help|Opcodes..." command (AmiArcadia).
* Miscellaneous improvements and bug fixes."

Source

Vba-ReRecording v24 (368)

"368
Fixed GBC games such as Donkey Kong Country and Asterix Search for Dotmatrix."

Source



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